@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L G40 wheatbeer (Axis) vs Omega1759 (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 32 / 35
UK_Pacific : 21 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 32 / 35
UK_Pacific : 21 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium -
need scramble orders SZ110
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
1 armour owned by the Germans retreated to France
French win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 armour moved from France to Germany
1 artillery moved from France to Western Germany
1 mech_infantry moved from France to Southern France
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 factory_minor placed in Yugoslavia
1 infantry placed in Western Germany
4 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Pretty tough fighting in Normandy and in the English channel!
Looks like Germany is building some Navy! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
5 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to BelarusPlace Units - Russians
2 armour and 1 artillery placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 4 artilleries and 13 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 2 armour, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 2 armour and 2 mech_infantrys
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hi there!
We are flexible on timing with this game, but would be interested to know when you plan on posting Japan’s turn?
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I’ll post it sometimes between 4PM and 11PM EST today, most likely closer to 4 PM.
I have my turn planned out, but I have to leave for an errand shortly and I’m not sure exactly how long I’ll be out.
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I’ll post it sometimes between 4PM and 11PM EST today, most likely closer to 4 PM.Â
I have my turn planned out, but I have to leave for an errand shortly and I’m not sure exactly how long I’ll be out.
No hurry, I won’t get to it until tomorrow (but I plan looking at this tomorrow)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hunan to Kweichow
3 infantry moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Kwangsi to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 1 : 0/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking French Indo China from French, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 1 : 5/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 2/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Siam
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters moved from Jehol to Japan
2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Siam
3 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Japan
2 bombers moved from Malaya to Kwangsi
2 tactical_bombers moved from Malaya to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to JeholPlace Units - Japanese
3 artilleries placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 49 / 49
Americans : 50 / 56
Chinese : 6 / 15
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 2 carriers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to French West AfricaPlace Units - Americans
2 carriers and 2 submarines placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 submarine
30 Sea Zone : 1 carrier
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
French West Africa : 1 bomber and 2 fighters
86 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
101 Sea Zone : 2 carriers and 2 submarines
Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 6 / 15
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
7 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Sikang : 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 106 Sea ZoneCombat - British
Battle in 106 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 1 : 4/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from Iraq to 79 Sea Zone
2 tactical_bombers moved from Iraq to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 111 Sea Zone to 118 Sea Zone
3 fighters moved from Scotland to French West Africa
2 fighters moved from United Kingdom to French West Africa
3 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 bomber moved from 92 Sea Zone to French West AfricaPlace Units - British
1 factory_minor placed in Egypt
2 transports placed in 106 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour and 9 infantry
Sumatra : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
French West Africa : 1 bomber and 5 fighters
118 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
79 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 31 / 32
UK_Pacific : 10 / 0
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 fighter, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 31 / 32
UK_Pacific : 10 / 10
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Shuffled 2 fighters around. When will you play Italy?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Slovakia Hungary to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from RussiansCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Italian Somaliland to Ethiopia
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 battleship and 1 cruiser moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Tobruk to Southern Italy
1 submarine moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Tunisia : 1 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





