TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
need scramble orders SZ110
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
1 armour owned by the Germans retreated to France
French win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 armour moved from France to Germany
1 artillery moved from France to Western Germany
1 mech_infantry moved from France to Southern France
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Norway to Finland
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 factory_minor placed in Yugoslavia
1 infantry placed in Western Germany
4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Pretty tough fighting in Normandy and in the English channel!
Looks like Germany is building some Navy! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
5 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
Place Units - Russians
2 armour and 1 artillery placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 4 artilleries and 13 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 2 armour, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 2 armour and 2 mech_infantrys
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Hi there!
We are flexible on timing with this game, but would be interested to know when you plan on posting Japan’s turn?
I’ll post it sometimes between 4PM and 11PM EST today, most likely closer to 4 PM.
I have my turn planned out, but I have to leave for an errand shortly and I’m not sure exactly how long I’ll be out.
I’ll post it sometimes between 4PM and 11PM EST today, most likely closer to 4 PM.Â
I have my turn planned out, but I have to leave for an errand shortly and I’m not sure exactly how long I’ll be out.
No hurry, I won’t get to it until tomorrow (but I plan looking at this tomorrow)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hunan to Kweichow
3 infantry moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Kwangsi to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 1 : 0/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking French Indo China from French, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 1 : 5/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 2/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Siam
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters moved from Jehol to Japan
2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Siam
3 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Japan
2 bombers moved from Malaya to Kwangsi
2 tactical_bombers moved from Malaya to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
Place Units - Japanese
3 artilleries placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 49 / 49
Americans : 50 / 56
Chinese : 6 / 15
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to French West Africa
Place Units - Americans
2 carriers and 2 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 submarine
30 Sea Zone : 1 carrier
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
French West Africa : 1 bomber and 2 fighters
86 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
101 Sea Zone : 2 carriers and 2 submarines
Brazil : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 6 / 15
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
7 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Sikang : 1 fighter and 14 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Combat - British
Battle in 106 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 1 : 4/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from Iraq to 79 Sea Zone
2 tactical_bombers moved from Iraq to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 111 Sea Zone to 118 Sea Zone
3 fighters moved from Scotland to French West Africa
2 fighters moved from United Kingdom to French West Africa
3 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 bomber moved from 92 Sea Zone to French West Africa
Place Units - British
1 factory_minor placed in Egypt
2 transports placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Territory Summary for British :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour and 9 infantry
Sumatra : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
French West Africa : 1 bomber and 5 fighters
118 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
79 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 31 / 32
UK_Pacific : 10 / 0
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 fighter, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 31 / 32
UK_Pacific : 10 / 10
Italians : 13 / 27
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Shuffled 2 fighters around. When will you play Italy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Slovakia Hungary to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Italian Somaliland to Ethiopia
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 battleship and 1 cruiser moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Tobruk to Southern Italy
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Tunisia : 1 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States
3 armour moved from Slovakia Hungary to Baltic States
4 armour moved from Germany to Baltic States
1 armour moved from France to Germany
1 mech_infantry moved from Southern France to Yugoslavia
1 armour moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to Western Germany
4 artilleries and 5 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to 115 Sea Zone
1 fighter moved from Southern Italy to 115 Sea Zone
3 tactical_bombers moved from Western Germany to Baltic States
1 carrier moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
Place Units - Germans
2 transports placed in 97 Sea Zone
1 infantry placed in Yugoslavia
5 mech_infantrys placed in Germany
1 infantry placed in Southern France
1 infantry placed in Southern France
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 37
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
2 aaGuns moved from Belarus to Archangel
13 infantry moved from Belarus to Archangel
4 artilleries moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Caucasus to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 14 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Yenisey : 2 aaGuns and 18 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 4 armour, 4 artilleries and 21 infantry
Archangel : 2 aaGuns, 7 artilleries and 16 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 4 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 38
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 16 / 26
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0