Axis Suprise Attack & Allies Capt. Walker


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_minor; Remaining resources: 82 PUs;
                Germans buy 2 armour, 2 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 108 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 fighter moved from 104 Sea Zone to 87 Sea Zone
                1 carrier moved from 104 Sea Zone to 102 Sea Zone
                1 fighter moved from 104 Sea Zone to 106 Sea Zone
                1 fighter moved from 104 Sea Zone to 101 Sea Zone
                2 infantry moved from Vologda to Russia
                3 infantry moved from Samara to Russia
                1 armour moved from Samara to Russia
                3 artilleries and 1 infantry moved from Smolensk to Russia
                5 armour moved from Smolensk to Russia
                4 armour moved from Bryansk to Russia
                6 infantry moved from Bryansk to Russia
                3 artilleries moved from Bryansk to Russia
                2 infantry moved from Tambov to Russia
                1 armour moved from Ukraine to Russia
                2 infantry moved from Archangel to Vologda
                2 infantry moved from Novgorod to Archangel
                5 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                1 bomber moved from France to Greece
                1 fighter moved from Western Germany to Greece
                1 fighter moved from Western Germany to Greece

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 fighter in 106 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Greece
                    Germans attack with 1 armour, 1 bomber, 2 fighters and 5 infantry
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 5 infantry in Greece, round 1 :  2/9 hits
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Greece, round 1 :  3/3 hits
                        1 infantry owned by the British , 3 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Greece
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 :  4/6 hits
                        British roll dice for 1 artillery in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
                    Germans win, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in 101 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 destroyers and 2 transports
                        Germans roll dice for 1 fighter in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Germans lost in 101 Sea Zone
                    Americans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter
                Battle in 87 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 87 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Russia
                    Germans attack with 11 armour, 6 artilleries and 14 infantry
                    Russians defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 26 infantry and 2 tactical_bombers
                        Germans roll dice for 11 armour, 6 artilleries and 14 infantry in Russia, round 1 :  11/31 hits
                        Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 26 infantry and 2 tactical_bombers in Russia, round 1 :  11/38 hits
                        11 infantry owned by the Russians and 11 infantry owned by the Germans lost in Russia
                    3 infantry owned by the Germans , 11 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Tambov
                    Russians win with 2 armour, 6 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 11 infantry
                    Casualties for Russians: 11 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Tambov
                1 armour moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Greece to Southern Italy
                1 bomber moved from Greece to France
                3 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Yugoslavia to Albania
                3 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Southern France
                1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Holland Belgium to France
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Western Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to France
                1 aaGun moved from Normandy Bordeaux to France
                1 fighter moved from 106 Sea Zone to 102 Sea Zone
                1 fighter moved from 87 Sea Zone to 104 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 armour and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                1 armour, 1 artillery and 3 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,1,5,6,2
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 65 / 76
        Russians : 7 / 5
        Japanese : 54 / 63
        Americans : 52 / 77
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 14 / 11
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                2 armour, 6 artilleries and 13 infantry moved from Russia to Tambov
                2 fighters and 2 tactical_bombers moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 armour, 6 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 11 armour, 6 artilleries and 3 infantry
                        AA guns fire in Tambov :  0/3 hits
                        Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers in Tambov, round 1 :  7/25 hits
                        Germans roll dice for 1 aaGun, 11 armour, 6 artilleries and 3 infantry in Tambov, round 1 :  9/20 hits
                        9 infantry owned by the Russians , 3 infantry owned by the Germans , 1 aaGun owned by the Germans and 3 artilleries owned by the Germans lost in Tambov
                        Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 :  6/16 hits
                        Germans roll dice for 11 armour and 3 artilleries in Tambov, round 2 :  6/14 hits
                        4 infantry owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Tambov
                    2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 8 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun, 3 armour, 6 artilleries and 3 infantry
                    Casualties for Russians: 2 artilleries and 13 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Tambov to Russia

    Place Units - Russians
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 10 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters and 2 tactical_bombers
        Smolensk : 1 infantry
        Samara : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 63 / 76
        Russians : 9 / 10
        Japanese : 54 / 63
        Americans : 52 / 77
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 14 / 11
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Shensi
                1 armour moved from Kweichow to Shensi
                1 mech_infantry moved from Kwangsi to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangtung to Philippines
                1 armour moved from Hunan to Shensi
                1 infantry moved from Yenisey to Timguska
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Siberia to Soviet Far East


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Shensi
                1 armour moved from Kweichow to Shensi
                1 mech_infantry moved from Kwangsi to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangtung to Philippines
                1 armour moved from Hunan to Shensi
                1 infantry moved from Yenisey to Timguska
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Siberia to Soviet Far East

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Shensi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                    Japanese attack with 2 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 2 infantry in Borneo, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 1 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                        Japanese roll dice for 1 infantry in Borneo, round 4 :  1/1 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 :  1/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery in Philippines, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 5 :  1/2 hits
                        Americans roll dice for 1 artillery in Philippines, round 5 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 armour and 1 harbour
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour in Malaya, round 4 :  1/1 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 4 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Malaya
                    UK_Pacific win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 armour
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kwangsi
                1 bomber moved from Philippines to Kwangsi
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 bomber and 1 infantry placed in Japan
                1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total

    Production/PUs Summary :

    Germans : 63 / 76
        Russians : 9 / 10
        Japanese : 60 / 60
        Americans : 52 / 77
        Chinese : 2 / 9
        British : 37 / 44
        UK_Pacific : 9 / 11
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 102 Sea Zone
                5 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 5 destroyers, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/9 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  2/4 hits
                        2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/4 hits
                        2 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 :  4/5 hits
                        Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    Casualties for Americans: 5 destroyers and 1 fighter
                Battle in 102 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 carrier and 1 fighter
                        Americans roll dice for 2 submarines in 102 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 102 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 102 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 carrier in 102 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 102 Sea Zone
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 carrier in 102 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Germans lost in 102 Sea Zone
                    1 submarine owned by the Americans retreated to 90 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 carrier
                    Casualties for Americans: 1 submarine
                    1 fighter owned by the Germans could not land and were killed

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 44 Sea Zone to Northern Territory

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber and 3 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries and 1 infantry
        Northern Territory : 1 bomber
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag, 1 battleship, 2 submarines and 1 transport
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 2 carriers, 3 fighters and 1 submarine
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 armour, 2 artilleries, 1 fighter and 5 infantry
        Morocco : 2 artilleries and 6 infantry
        90 Sea Zone : 1 submarine
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 63 / 76
        Russians : 9 / 10
        Japanese : 60 / 60
        Americans : 52 / 75
        Chinese : 2 / 9
        British : 37 / 44
        UK_Pacific : 9 / 11
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 4 infantry
        Szechwan : 2 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 76
        Russians : 9 / 10
        Japanese : 59 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 9 / 11
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Combat Move - British
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 2 infantry moved from Egypt to 98 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from 99 Sea Zone to Greece
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                2 armour and 1 infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 bomber moved from Persia to Volgograd

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Greece
                    British attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  1/2 hits
                        British roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 1 :  1/6 hits
                        Germans roll dice for 1 armour and 1 infantry in Greece, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece
                    British win, taking Greece from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 4 infantry
                        British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 1 :  2/5 hits
                        Germans roll dice for 4 infantry in Volgograd, round 1 :  2/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                        British roll dice for 2 armour and 1 bomber in Volgograd, round 2 :  3/3 hits
                        Germans roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        1 armour owned by the British and 2 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Volgograd to Persia
                1 fighter moved from Persia to India
                1 fighter moved from Shan State to India
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for British :

    Yunnan : 1 armour, 2 infantry and 2 mech_infantrys
        Shan State : 1 artillery and 1 infantry
        India : 1 airfield, 2 fighters, 1 harbour and 3 infantry
        Malaya : 1 harbour
        French Indo China : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        Algeria : 1 flag
        French West Africa : 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 1 armour
        106 Sea Zone : 1 flag, 1 destroyer
        Greece : 1 flag, 2 armour
        99 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
        97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 armour and 2 infantry
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 76
        Russians : 11 / 10
        Japanese : 56 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 12 / 0
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_minor
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 59 / 76
        Russians : 11 / 10
        Japanese : 56 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 12 / 12
        Italians : 11 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,5,6,4,2
                Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total

    Production/PUs Summary :

    Germans : 59 / 76
        Russians : 11 / 10
        Japanese : 56 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 12 / 12
        Italians : 11 / 9
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Java to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Java
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 infantry
        Western Australia : 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 1 infantry
        43 Sea Zone : 1 flag, 1 destroyer and 1 transport
        54 Sea Zone : 1 carrier and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 76
        Russians : 11 / 10
        Japanese : 52 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 16 / 12
        Italians : 11 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 76
        Russians : 11 / 10
        Japanese : 52 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 16 / 12
        Italians : 11 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from France to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                3 infantry moved from Bulgaria to Greece
                3 infantry moved from Albania to Greece
                3 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                4 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Bulgaria
                5 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                5 infantry moved from France to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 destroyer moved from 108 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                2 infantry moved from Vologda to Russia
                1 artillery and 3 infantry moved from Bryansk to Russia
                7 armour moved from Tambov to Russia
                1 armour moved from Tambov to Russia
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Russia
                2 infantry moved from Archangel to Smolensk
                1 armour moved from Archangel to Russia


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from France to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                3 infantry moved from Bulgaria to Greece
                3 infantry moved from Albania to Greece
                3 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                4 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Bulgaria
                5 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                5 infantry moved from France to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 destroyer moved from 108 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                2 infantry moved from Vologda to Russia
                1 artillery and 3 infantry moved from Bryansk to Russia
                7 armour moved from Tambov to Russia
                1 armour moved from Tambov to Russia
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Russia
                2 infantry moved from Archangel to Smolensk
                1 armour moved from Archangel to Russia

    Combat - Germans
                Battle in Greece
                    Germans attack with 6 infantry
                    British defend with 2 armour
                        Germans roll dice for 6 infantry in Greece, round 1 :  0/6 hits
                        British roll dice for 2 armour in Greece, round 1 :  2/2 hits
                        2 infantry owned by the Germans lost in Greece
                        Germans roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        British roll dice for 2 armour in Greece, round 2 :  0/2 hits
                        Germans roll dice for 4 infantry in Greece, round 3 :  0/4 hits
                        British roll dice for 2 armour in Greece, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Greece
                    3 infantry owned by the Germans retreated to Albania
                    British win with 2 armour remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    British defend with 1 battleship, 1 cruiser and 3 transports
                        Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 3 transports in 99 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British lost in 99 Sea Zone
                        Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 battleship and 3 transports in 99 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the British and 1 battleship owned by the British lost in 99 Sea Zone
                        1 transport owned by the British lost in 99 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 53
                    Casualties for British: 1 battleship, 1 cruiser and 3 transports
                Battle in Russia
                    Germans attack with 10 armour, 1 artillery and 5 infantry
                    Russians defend with 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters and 2 tactical_bombers
                        Germans roll dice for 10 armour, 1 artillery and 5 infantry in Russia, round 1 :  7/16 hits
                        Russians roll dice for 2 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 1 :  7/11 hits
                        2 armour owned by the Russians , 5 infantry owned by the Germans , 1 armour owned by the Germans , 5 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 9 armour in Russia, round 2 :  6/9 hits
                        Russians roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 :  3/4 hits
                        2 tactical_bombers owned by the Russians , 3 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
                    Germans captures 10PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 31
                    Casualties for Germans: 4 armour, 1 artillery and 5 infantry
                    Casualties for Russians: 2 armour, 5 artilleries, 2 fighters and 2 tactical_bombers
                Battle in Smolensk
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Smolensk, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 bomber moved from 99 Sea Zone to France
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 armour moved from Western Germany to France
                2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Novgorod to Archangel
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun moved from France to Southern France

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                1 armour and 4 infantry placed in Western Germany
                3 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,2,2,6,4
                Germans collect 63 PUs (2 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 65 / 93
        Russians : 5 / 0
        Japanese : 52 / 60
        Americans : 52 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 16 / 12
        Italians : 11 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangsi to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                2 armour moved from Shensi to Yunnan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Timguska to Kansu
                3 infantry moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 bomber moved from Japan to 43 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangsi to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                2 armour moved from Shensi to Yunnan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Timguska to Kansu
                3 infantry moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 bomber moved from Japan to 43 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                    British defend with 1 armour, 2 infantry and 2 mech_infantrys; Chinese defend with 1 fighter and 4 infantry
                        Japanese roll dice for 3 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Yunnan, round 1 :  7/9 hits
                        Chinese roll dice for 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Yunnan, round 1 :  5/10 hits
                        2 infantry owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British , 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 armour and 1 bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yunnan, round 2 :  3/3 hits
                        1 armour owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Chinese win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys
                    Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Chinese: 4 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 43 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 43 Sea Zone to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 transport moved from 35 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total

    Production/PUs Summary :

    Germans : 65 / 93
        Russians : 6 / 0
        Japanese : 53 / 52
        Americans : 50 / 75
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 16 / 12
        Italians : 11 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Bump


  • Bump

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 90 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to Southern France
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 8 infantry moved from 93 Sea Zone to Southern France
                2 artilleries moved from 93 Sea Zone to Southern France
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Northern Territory to 35 Sea Zone
                2 fighters moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 submarine
                    Japanese defend with 2 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 1 :  0/2 hits
                        1 transport owned by the Japanese and 2 destroyers owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 destroyers and 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 armour, 3 artilleries, 1 fighter and 8 infantry
                    Germans defend with 1 aaGun and 8 infantry; Italians defend with 1 factory_minor and 1 harbour
                        AA guns fire in Southern France :  0/1 hits
                        Americans roll dice for 1 cruiser in Southern France, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 3 artilleries, 1 fighter and 8 infantry in Southern France, round 1 :  6/13 hits
                        Italians roll dice for 1 aaGun and 8 infantry in Southern France, round 1 :  1/8 hits
                        6 infantry owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Southern France, round 2 :  2/12 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 aaGun and 8 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Southern France to 93 Sea Zone
                1 fighter moved from 104 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 carriers moved from 54 Sea Zone to 45 Sea Zone
                3 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 bomber moved from 35 Sea Zone to Northern Territory

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 3 artilleries and 2 infantry
        Northern Territory : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        45 Sea Zone : 2 carriers and 3 fighters
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        54 Sea Zone : 1 battleship, 2 submarines and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 3 artilleries, 5 infantry and 1 tactical_bomber
        United Kingdom : 1 bomber
        Southern France : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        104 Sea Zone : 1 destroyer and 1 submarine
        93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports
        101 Sea Zone : 1 flag, 2 destroyers and 1 transport
        91 Sea Zone : 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 65 / 93
        Russians : 6 / 0
        Japanese : 53 / 52
        Americans : 53 / 73
        Chinese : 3 / 9
        British : 39 / 43
        UK_Pacific : 16 / 12
        Italians : 8 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 3 infantry
        Kweichow : 1 infantry
        Szechwan : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 65 / 93
        Russians : 6 / 0
        Japanese : 51 / 52
        Americans : 53 / 73
        Chinese : 5 / 11
        British : 39 / 43
        UK_Pacific : 16 / 12
        Italians : 8 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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