Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!

  • '12

    I just have to copy & paste the turn summary from TripleA, save the game, and host the file myself.


  • Ok…I’ll look at that next turn.


  • I think I forgot to mention I did send the file.

  • '12

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                2 aaGuns and 2 infantry moved from New South Wales to South Australia
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    Game History

    Round :1

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Link to saved game for ANZAC:

    http://dl.dropbox.com/u/51198109/triplea_29292_F1.tsvg

  • '12

    I meant to type that it is the saved game for France.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 airfield, 10 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                3 armour and 2 mech_infantrys moved from France to Germany
                1 infantry moved from Western Germany to France
                1 infantry moved from Romania to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                3 armour moved from Yugoslavia to Poland
                2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 6,3,4 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                2 fighters moved from Holland Belgium to Yugoslavia
                5 tactical_bombers moved from Holland Belgium to Western Germany
                3 aaGuns moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 airfield placed in Yugoslavia
                10 artilleries placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 flag, 2 artilleries and 5 infantry
        Western Germany : 1 flag, 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 3 mech_infantrys and 5 tactical_bombers
        Romania : 1 flag, 5 infantry
        Poland : 1 flag, 3 aaGuns, 6 armour, 3 artilleries and 16 infantry
        Germany : 1 flag, 3 armour, 10 artilleries, 1 factory_major and 2 mech_infantrys
        Denmark : 1 flag, 1 infantry
        Southern Italy : 1 flag, 1 fighter
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Yugoslavia : 1 flag, 1 airfield, 2 fighters and 1 infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    Just as a heads-up, I’m currently out of town on vacation and can’t guarantee when I can get another turn in.  It’s a bit difficult to find something I can run TripleA on.


  • take your time man…no rush!  I’d rather be on vacation than here!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Sakha to Amur
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
                1 fighter moved from Yenisey to Amur
                1 tactical_bomber moved from Russia to Yakut S.S.R.
                1 armour moved from Volgograd to Turkmenistan
                2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                2 artilleries and 1 mech_infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    Turn posted for the Russians.

    I’d ask how often the Italy-buffing strategy works out for you, but if the Allies always lose, then it isn’t too relevant.


  • Welcome back!  Italy Buffing?  Not sure what you mean by that….I’ve only played Global (including online) about 10 times.  While I’ve had success as before, I’m still learning and trying out things.

    I’ve got work today, so you won’t see my Japan move till tomorrow!  :cry:

  • '12

    @Mallery29:

    Welcome back!  Italy Buffing?  Not sure what you mean by that…

    From what I’ve read in the forums, giving S. France to Italy is already an uncommon move, but you’ve done that and given them Normandy as well, which would be highly unusual.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 3 infantry moved from Anhwe to Hunan
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 mech_infantry moved from Chahar to Hunan
                4 infantry moved from Jehol to Chahar
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung

    Combat - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 :  5/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 fighter
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 :  1/2 hits
                        Americans roll dice for 1 fighter in Guam, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 1 :  5/9 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                3 tactical_bombers could not land in Philippines and were removed
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Kwangsi to 19 Sea Zone
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Kiangsi to Kwangsi

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
        Kiangsu : 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Siam : 1 infantry
        Manchuria : 1 aaGun and 6 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 4 infantry
        Anhwe : 1 flag
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 artillery
        French Indo China : 1 flag, 1 infantry
        43 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 destroyer
        21 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        19 Sea Zone : 2 carriers and 4 fighters
        6 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 44 / 44
        Americans : 50 / 54
        Chinese : 5 / 15
        British : 26 / 30
        UK_Pacific : 14 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    In the future, you might want to ask your opponents if they want to switch to a newer version of TripleA mid-game.  I’m having some difficulties getting this saved game opened up.  Since every version of the game gets installed in its own folder, it is easy to finish existing games in old versions while you start new ones in the later versions.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Central United States to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 submarine moved from 64 Sea Zone to 106 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 106 Sea Zone to United Kingdom
                2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 64 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 44 / 44
        Americans : 50 / 72
        Chinese : 5 / 15
        British : 26 / 30
        UK_Pacific : 14 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 1 :  1/12 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 43 / 44
        Americans : 50 / 72
        Chinese : 6 / 6
        British : 26 / 30
        UK_Pacific : 14 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.526
            Median : 5.000
            Variance : 1.944
            Standard Deviation : 1.394
            Total rolls : 19

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 7 times
            Average roll : 4.583
            Median : 6.000
            Variance : 2.909
            Standard Deviation : 1.706
            Total rolls : 12

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 tactical_bomber moved from British Somaliland to Kenya
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from British Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 fighter moved from West India to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 artillery moved from Burma to Yunnan
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 78 Sea Zone to 76 Sea Zone
                1 infantry moved from Eastern Persia to West India
                4 infantry moved from India to Burma
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria

  • '12

    Need scramble orders for SZ 97 (saved game is in previous post).  It will save time if you can also slip me an OOL for SZ 97 but if you want to wait for dice to be rolled first, I understand.


  • @Eqqman:

    In the future, you might want to ask your opponents if they want to switch to a newer version of TripleA mid-game.  I’m having some difficulties getting this saved game opened up.  Since every version of the game gets installed in its own folder, it is easy to finish existing games in old versions while you start new ones in the later versions.

    I still have the old version, the problem is with 7 games going on, I couldn’t remember who was on what revision (I had to upgrade because one of my opponents had).  Don’t delete your old version yet…I can always switch if needed, but looks like you got it going.

    As for scramble, I’ll give you when I get home…I don’t remember what is engaging what, so I’ll give you an update here shortly.

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