Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!

  • '12

    Turn posted for the Russians.

    I’d ask how often the Italy-buffing strategy works out for you, but if the Allies always lose, then it isn’t too relevant.


  • Welcome back!  Italy Buffing?  Not sure what you mean by that….I’ve only played Global (including online) about 10 times.  While I’ve had success as before, I’m still learning and trying out things.

    I’ve got work today, so you won’t see my Japan move till tomorrow!  :cry:

  • '12

    @Mallery29:

    Welcome back!  Italy Buffing?  Not sure what you mean by that…

    From what I’ve read in the forums, giving S. France to Italy is already an uncommon move, but you’ve done that and given them Normandy as well, which would be highly unusual.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 3 infantry moved from Anhwe to Hunan
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 mech_infantry moved from Chahar to Hunan
                4 infantry moved from Jehol to Chahar
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung

    Combat - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 :  5/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 fighter
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 :  1/2 hits
                        Americans roll dice for 1 fighter in Guam, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 1 :  5/9 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                3 tactical_bombers could not land in Philippines and were removed
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Kwangsi to 19 Sea Zone
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Kiangsi to Kwangsi

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
        Kiangsu : 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Siam : 1 infantry
        Manchuria : 1 aaGun and 6 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 4 infantry
        Anhwe : 1 flag
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 artillery
        French Indo China : 1 flag, 1 infantry
        43 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 destroyer
        21 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        19 Sea Zone : 2 carriers and 4 fighters
        6 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 44 / 44
        Americans : 50 / 54
        Chinese : 5 / 15
        British : 26 / 30
        UK_Pacific : 14 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    In the future, you might want to ask your opponents if they want to switch to a newer version of TripleA mid-game.  I’m having some difficulties getting this saved game opened up.  Since every version of the game gets installed in its own folder, it is easy to finish existing games in old versions while you start new ones in the later versions.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Central United States to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 submarine moved from 64 Sea Zone to 106 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 106 Sea Zone to United Kingdom
                2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 64 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 44 / 44
        Americans : 50 / 72
        Chinese : 5 / 15
        British : 26 / 30
        UK_Pacific : 14 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 1 :  1/12 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 43 / 44
        Americans : 50 / 72
        Chinese : 6 / 6
        British : 26 / 30
        UK_Pacific : 14 / 21
        Italians : 20 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.526
            Median : 5.000
            Variance : 1.944
            Standard Deviation : 1.394
            Total rolls : 19

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 7 times
            Average roll : 4.583
            Median : 6.000
            Variance : 2.909
            Standard Deviation : 1.706
            Total rolls : 12

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 tactical_bomber moved from British Somaliland to Kenya
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from British Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 fighter moved from West India to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 artillery moved from Burma to Yunnan
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 78 Sea Zone to 76 Sea Zone
                1 infantry moved from Eastern Persia to West India
                4 infantry moved from India to Burma
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria

  • '12

    Need scramble orders for SZ 97 (saved game is in previous post).  It will save time if you can also slip me an OOL for SZ 97 but if you want to wait for dice to be rolled first, I understand.


  • @Eqqman:

    In the future, you might want to ask your opponents if they want to switch to a newer version of TripleA mid-game.  I’m having some difficulties getting this saved game opened up.  Since every version of the game gets installed in its own folder, it is easy to finish existing games in old versions while you start new ones in the later versions.

    I still have the old version, the problem is with 7 games going on, I couldn’t remember who was on what revision (I had to upgrade because one of my opponents had).  Don’t delete your old version yet…I can always switch if needed, but looks like you got it going.

    As for scramble, I’ll give you when I get home…I don’t remember what is engaging what, so I’ll give you an update here shortly.


  • Scramble: Yes. All 5 FTRs.

    OOL
    1 hit to BB
    DD
    CA
    CA
    German FTR
    German FTR
    German FTR
    IT FTR
    IT FTR
    BB

    Happy Hunting!

  • '12

    @Mallery29:

    Scramble: Yes. All 5 FTRs.

    5?

    …I didn’t catch that you had an Air Base in Yugoslavia, which makes the battle nearly un-winnable (as planned I’m sure).  With your permission I’d like to redo the British combat moves.


  • Permission granted… :-D

  • '12

    Thanks!

    Of course, by working to protect the Italian fleet, you may now be exposing Germany to a worse fate than I originally had planned for them…

    I’m probably making huge mistakes in Asia with the British, but it presents a quandary.  Most of what I read implies that you can constantly send small counter-attacks out of Calcutta, but I don’t see any scenario doing that which doesn’t lead to being snuffed out J3/J4 if Japan even halfheartedly goes for it.  Of course, even if you do nothing but turtle, Japan can still snuff you out if they really push it, so might as well attack I suppose.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 battleship, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 destroyer moved from 78 Sea Zone to 76 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from British Somaliland to Anglo Egyptian Sudan
                1 armour moved from Egypt to Alexandria
                1 tactical_bomber moved from British Somaliland to Kenya
                1 infantry moved from Eastern Persia to West India
                1 fighter moved from West India to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 infantry in Alexandria, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Kenya, round 1 :  1/2 hits
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Kenya, round 1 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 1 :  3/3 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery in Kenya, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  2/2 hits
                        2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 7 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Kenya to Egypt
                1 aaGun and 4 infantry moved from India to Burma
                1 fighter moved from Yunnan to Burma

    Place Units - British
                1 submarine and 2 transports placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 42 / 44
        Americans : 50 / 72
        Chinese : 7 / 6
        British : 28 / 32
        UK_Pacific : 14 / 0
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.472
            Median : 3.000
            Variance : 0.596
            Standard Deviation : 0.772
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.771
            Median : 4.000
            Variance : 1.382
            Standard Deviation : 1.176
            Total rolls : 35

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 aaGun and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 aaGun and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 37 / 37
        Japanese : 42 / 44
        Americans : 50 / 72
        Chinese : 7 / 6
        British : 28 / 32
        UK_Pacific : 14 / 14
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.472
            Median : 3.000
            Variance : 0.596
            Standard Deviation : 0.772
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.771
            Median : 4.000
            Variance : 1.382
            Standard Deviation : 1.176
            Total rolls : 35

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '12

    Whew… some real nail-biters there; the British almost got diced.  Luckily though just enough Tommies pulled through.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 artillery and 3 infantry moved from Greece to 97 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Tunisia to Algeria
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                1 armour moved from Slovakia Hungary to Baltic States
                      Italians take Eastern Poland from Russians
                1 armour moved from Normandy Bordeaux to Western Germany
                2 artilleries and 2 infantry moved from Southern France to Northern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Greece to Albania

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Syria from French with no units remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    French defend with 1 cruiser
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
                    Casualties for French: 1 cruiser
                    Casualties for Italians: 1 destroyer
                Battle in Baltic States
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Baltic States, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Algeria: 1 artillery
                EDIT: Turning off Edit Mode
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 infantry moved from Tobruk to Libya

    Place Units - Italians
                3 submarines placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Libya: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Western Germany : 1 armour
        Albania : 1 infantry
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Baltic States : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Greece : 1 flag
        97 Sea Zone : 3 submarines
        92 Sea Zone : 1 cruiser
        98 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 35 / 37
        Japanese : 42 / 44
        Americans : 50 / 72
        Chinese : 7 / 6
        British : 28 / 32
        UK_Pacific : 14 / 14
        Italians : 22 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Well, there goes the Med  :cry:

  • '12

    Not quite sure why you’re so glum, you have plenty of blockers to keep me from hitting Italy directly for a couple of turns.

    I expected landings in Syria to make a play for Iraq, but I would have dumped everybody into the same territory and not split your troops to give yourself a more defensible stack there.  +2 Italians isn’t enough to save the Iraqis.

    I have an error posting the game so I’ll do a DropBox upload again.

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