Also Some other Thai units.
Infrastructure vs Stalingradski Global 2nd Ed. + RUS BMB
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Northwest Persia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Kazakhstan to Caucasus
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Baltic States to Russia
1 aaGun moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Caucasus
3 aaGuns and 19 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Mongolians
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Olgiy to Dzavhan
1 aaGun moved from Dzavhan to Tsagaan Olom
6 infantry moved from Kansu to Shensi
1 aaGun and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Timguska to Kansu
5 infantry moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 infantry and 3 mech_infantrys placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
wasnt the stupidity of leaving the dest 2 trans for the french ftr, it was the 87% chance to take the ukraine and have a bomber left over and a 50% chance to have the ftr left as well to defend turkey. That wasn’t stupidity but compiled with it i almost want to quit this game.
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I surrender.
Good job on your first win.
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Is a 1/3 loss reroll for a whole turn or one battle?
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We never really specified. Our goal is to figure out the best way to have good, competitive games, which should = fun. So I’m open to whatever makes sense to that end, and as long as we make sure it applies to both of us, all is good. So if a whole turn needs to be done again, so be it.
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I brought an inf and art to java but forgot to unload them to attack plus some extreme bad luck in one battle and bad luck in a couple others. (surprise. how many games have I played and had only bad luck with Japan early…)
FIrst I remember we said that we had to agree it was agregious. WHat do you think?
In Shensi; I should have won with 1strat, 2tact, 2ftr, 1arm, 1art left. I had just 1strat and 2tacts left. With all the other extra losses that round it looked even worse.I want you to make the call since I’m the beggar here. If you say our rule is to reroll the whole round, I will take the 1/3 loss and also ask that you let me land those units that were supposed to in java.
If you think just that battle is more in line than I will need to think long and hard about it, because my bad luck and stupidity has already cost me a lot in this game and it probably isn’t worth the extra 1/3 loss… -
I’ve got no problem making the call on this - go for it! The battles were egregious - esp Shensi. I brought in the Russians to inflict casualties, yes, but that was absurd. Units can land in Java - you know I’d never hold you for ransom on something like that.
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OK here goes. I feel weird, cause I already think I’m losing, but whats 1/3 among friends…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Shensi
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
3 armour moved from Kiangsu to Hopei
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 bomber moved from Japan to Ulaanbaatar
1 bomber moved from Kiangsu to Shensi
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 6 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1 : 7/10 hits
Chinese roll dice for 7 infantry in Shensi, round 1 : 0/7 hits
6 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 6 infantry
Casualties for Chinese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Ulaanbaatar, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Hopei, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 3/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 3/4 hits
Americans roll dice for 1 armour in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Kweichow to Shensi
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Shensi to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Ulaanbaatar to Korea
1 fighter and 1 tactical_bomber moved from Siberia to Korea
1 fighter moved from Philippines to Japan
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
That was almost too lucky. shensi went from getting 4 extra to getting 3 under…
sorry for all the edits, I kept getting pulled away and got a little confused. I swear it was all legal and what I planned to do! That lucky turn definitely made me not regret my 1/3 loss… -
Does the fighter in Germany intercept? How exciting! :-D
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of freakin course!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Dutch New Guinea
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Dutch New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 aaGun, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Line Islands to 29 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Colombia to Southeast MexicoPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
I’ll hold off on China for now.
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OK found this;
Proposal for new rod/steven save a game that gets skewed by extreme bad luck.
A: We are now keeping track of online wins and losses and we are both very competitive.
B: We are honest and want a good game that is not skewed overly much by extreme luck.
C: If we both agree a dice battle is agregious/game changing we can try this method.
1. We both agree it is reroll eligible (see B)
2. The person wanting the reroll takes 1/3 game loss on our record.
3. The battle is rerolled twice and the opponent chooses which one is played moving forward.
3(Alternative). The battle is rerolled 3 times and the median avg battle is used. -
We agreed to 3alt.
OK let me find that original jpn turn dice…
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OK. I went back re-edited map.
The crappy thing is that the first 2 of 3 rolls were extremes in both directions so this roll could be too…
I will roll it here for ease:
29135:Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1â€;
Rolls: 2@1, 2@2, 3@3, 3@4; Total Hits: 52@1,: (4, 1)2@2,: (2, 4)3@3,: (5, 1, 6)3@4: (6, 1, 2)29135:Chinese roll dice for 7 infantry in Shensi, round 1â€;
Rolls: 7@2; Total Hits: 37@2: (6, 2, 2, 5, 4, 2, 5) -
rd2:
jpn;
Rolls: 1@2, 3@3, 3@4; Total Hits: 31@2,: (1)3@3,: (4, 2, 5)3@4: (3, 6, 5)
chi;
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
We have a new winner!
that battle is median. A lot of work, but I feel we are back on track with this map! -
Thank you sir for the extra work to get it right.
Let’s figure out the 1/3 win thing at some point, but I’m not too worried about it right now.





