BOOM AND DOOM!
Infrastructure vs Stalingradski Global 2nd Ed. + RUS BMB
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Sorry man, I had a really good turn.
Please use this map - I never had a Russian Bomber in this game… I edited it into Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
2 mech_infantrys moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
3 infantry moved from Kweichow to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
1 bomber moved from Chahar to Buyant-Uhaa
2 infantry moved from Korea to Amur
1 bomber moved from Anhwe to AmurCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buyant-Uhaa
Japanese attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber and 3 infantry in Buyant-Uhaa, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 bomber and 2 infantry in Buyant-Uhaa, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese roll dice for 1 bomber and 2 infantry in Buyant-Uhaa, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 : 1/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA guns fire in Dutch New Guinea : 1/1 hits
1 fighter owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 : 1/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 1 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Japan
1 bomber moved from Buyant-Uhaa to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
2 infantry moved from Anhwe to KiangsuPlace Units - Japanese
1 airfield and 1 factory_minor placed in Malaya
3 infantry placed in Kiangsu
Japanese undo move 2.
3 armour placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 mech_infantry moved from Chile to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
1 bomber moved from Eastern United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
2 destroyers and 1 transport moved from 106 Sea Zone to 101 Sea Zone
3 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 3.
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 artillery moved from Alexandria to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
2 infantry moved from Saudi Arabia to Iraq
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Mozambique to Belgian Congo
1 infantry moved from Angola to Belgian Congo
2 infantry moved from Mozambique to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Shan State
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 battleship moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 artillery moved from Alexandria to EgyptCombat - British
Battle in Iraq
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Iraq from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 1 artillery and 1 tactical_bomber
Italians defend with 1 infantry
retreated to Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Afghanistan to Caucasus
2 infantry moved from Afghanistan to Eastern Persia
2 infantry moved from Afghanistan to West India
1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
2 aaGuns moved from Burma to India
2 infantry moved from India to Burma
1 bomber moved from Germany to Novgorod
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 71 Sea Zone to Mozambique
5 infantry moved from Argentina to Brazil
1 infantry moved from Venezuela to Brazil
2 infantry moved from Venezuela to Central AmericaPlace Units - British
1 airfield, 1 fighter and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Turkey to Ukraine
4 infantry moved from Romania to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 infantry moved from Tobruk to Alexandria
1 armour moved from Libya to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 1 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 factory_minor, 4 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Ukraine, round 1 : 2/6 hits
Russians roll dice for 4 infantry and 2 mech_infantrys in Ukraine, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Ukraine, round 3 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits
1 fighter owned by the Italians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Russians lost in Ukraine
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 4 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 1 fighter and 2 infantry
1 bomber owned by the Italians retreated
Battle in Bessarabia
Italians attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 1 armour and 4 infantry in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Turkey
1 mech_infantry moved from Bulgaria to Turkey
1 battleship moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Spain
1 infantry moved from Southern France to SpainPlace Units - Italians
3 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 70 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 85 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 2 infantry
EDIT: Adding units owned by Italians to Spain: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Queensland
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from 99 Sea Zone to 100 Sea ZoneCombat - French
Battle in 100 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 2 transports
French win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - French
1 fighter moved from 100 Sea Zone to Caucasus
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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I hate bad luck.
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almost as much as I hate being stupid.
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The bright side is that we’re both making small mistakes at an equally fast pace. I just built a German destroyer in our other game with nowhere to place it… basically throwing away money.
I built an Anzacian transport/destroyer in range of an easy kill in this game, setting me back a couple critical turns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 62 PUs;
Germans buy 1 airfield, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 mech_infantry moved from Greece to Syria
1 mech_infantry moved from Greece to Northwest Persia
1 armour and 1 mech_infantry moved from Greece to Iraq
3 artilleries and 5 infantry moved from Poland to Eastern Poland
4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Baltic States
1 artillery and 5 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 bomber moved from Western Germany to Vyborg
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Turkey to Syria
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Turkey to Northwest PersiaCombat - Germans
Battle in Eastern Poland
Germans attack with 9 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 14 infantry in Eastern Poland, round 1 : 9/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Syria, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Syria, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Germans win, taking Syria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Karelia
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 1 : 0/6 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 1/4 hits
British roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
1 infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Vyborg
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
2 artilleries and 3 infantry moved from Bulgaria to Greece
5 armour moved from Greece to Turkey
1 bomber moved from Syria to Turkey
1 fighter and 1 tactical_bomber moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
2 fighters moved from Baltic States to Germany
1 bomber moved from Vyborg to Germany
1 artillery and 1 infantry moved from Sweden to Finland
5 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Southern France to Spain
1 infantry moved from Portugal to Spain
1 fighter moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Southern Italy
1 bomber moved from Turkey to GreecePlace Units - Germans
1 airfield and 3 infantry placed in Turkey
3 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
1 infantry placed in Germany
2 fighters placed in Western Germany
Germans undo move 2.
Germans undo move 4.
1 fighter and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Northwest Persia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Kazakhstan to Caucasus
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Baltic States to Russia
1 aaGun moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Caucasus
3 aaGuns and 19 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Mongolians
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Olgiy to Dzavhan
1 aaGun moved from Dzavhan to Tsagaan Olom
6 infantry moved from Kansu to Shensi
1 aaGun and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Timguska to Kansu
5 infantry moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 infantry and 3 mech_infantrys placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
wasnt the stupidity of leaving the dest 2 trans for the french ftr, it was the 87% chance to take the ukraine and have a bomber left over and a 50% chance to have the ftr left as well to defend turkey. That wasn’t stupidity but compiled with it i almost want to quit this game.
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I surrender.
Good job on your first win.
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Is a 1/3 loss reroll for a whole turn or one battle?
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We never really specified. Our goal is to figure out the best way to have good, competitive games, which should = fun. So I’m open to whatever makes sense to that end, and as long as we make sure it applies to both of us, all is good. So if a whole turn needs to be done again, so be it.
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I brought an inf and art to java but forgot to unload them to attack plus some extreme bad luck in one battle and bad luck in a couple others. (surprise. how many games have I played and had only bad luck with Japan early…)
FIrst I remember we said that we had to agree it was agregious. WHat do you think?
In Shensi; I should have won with 1strat, 2tact, 2ftr, 1arm, 1art left. I had just 1strat and 2tacts left. With all the other extra losses that round it looked even worse.I want you to make the call since I’m the beggar here. If you say our rule is to reroll the whole round, I will take the 1/3 loss and also ask that you let me land those units that were supposed to in java.
If you think just that battle is more in line than I will need to think long and hard about it, because my bad luck and stupidity has already cost me a lot in this game and it probably isn’t worth the extra 1/3 loss… -
I’ve got no problem making the call on this - go for it! The battles were egregious - esp Shensi. I brought in the Russians to inflict casualties, yes, but that was absurd. Units can land in Java - you know I’d never hold you for ransom on something like that.





