@Ragnell804 gg, I concede
Infrastructure vs Stalingradski Global 2nd Ed. + RUS BMB
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I surrender.
Good job on your first win.
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Is a 1/3 loss reroll for a whole turn or one battle?
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We never really specified. Our goal is to figure out the best way to have good, competitive games, which should = fun. So I’m open to whatever makes sense to that end, and as long as we make sure it applies to both of us, all is good. So if a whole turn needs to be done again, so be it.
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I brought an inf and art to java but forgot to unload them to attack plus some extreme bad luck in one battle and bad luck in a couple others. (surprise. how many games have I played and had only bad luck with Japan early…)
FIrst I remember we said that we had to agree it was agregious. WHat do you think?
In Shensi; I should have won with 1strat, 2tact, 2ftr, 1arm, 1art left. I had just 1strat and 2tacts left. With all the other extra losses that round it looked even worse.I want you to make the call since I’m the beggar here. If you say our rule is to reroll the whole round, I will take the 1/3 loss and also ask that you let me land those units that were supposed to in java.
If you think just that battle is more in line than I will need to think long and hard about it, because my bad luck and stupidity has already cost me a lot in this game and it probably isn’t worth the extra 1/3 loss… -
I’ve got no problem making the call on this - go for it! The battles were egregious - esp Shensi. I brought in the Russians to inflict casualties, yes, but that was absurd. Units can land in Java - you know I’d never hold you for ransom on something like that.
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OK here goes. I feel weird, cause I already think I’m losing, but whats 1/3 among friends…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Shensi
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
3 armour moved from Kiangsu to Hopei
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 bomber moved from Japan to Ulaanbaatar
1 bomber moved from Kiangsu to Shensi
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 6 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1 : 7/10 hits
Chinese roll dice for 7 infantry in Shensi, round 1 : 0/7 hits
6 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 6 infantry
Casualties for Chinese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Ulaanbaatar, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Hopei, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 3/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 3/4 hits
Americans roll dice for 1 armour in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Kweichow to Shensi
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Shensi to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Ulaanbaatar to Korea
1 fighter and 1 tactical_bomber moved from Siberia to Korea
1 fighter moved from Philippines to Japan
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
That was almost too lucky. shensi went from getting 4 extra to getting 3 under…
sorry for all the edits, I kept getting pulled away and got a little confused. I swear it was all legal and what I planned to do! That lucky turn definitely made me not regret my 1/3 loss… -
Does the fighter in Germany intercept? How exciting! :-D
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of freakin course!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Dutch New Guinea
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Dutch New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 aaGun, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Line Islands to 29 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Colombia to Southeast MexicoPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
I’ll hold off on China for now.
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OK found this;
Proposal for new rod/steven save a game that gets skewed by extreme bad luck.
A: We are now keeping track of online wins and losses and we are both very competitive.
B: We are honest and want a good game that is not skewed overly much by extreme luck.
C: If we both agree a dice battle is agregious/game changing we can try this method.
1. We both agree it is reroll eligible (see B)
2. The person wanting the reroll takes 1/3 game loss on our record.
3. The battle is rerolled twice and the opponent chooses which one is played moving forward.
3(Alternative). The battle is rerolled 3 times and the median avg battle is used. -
We agreed to 3alt.
OK let me find that original jpn turn dice…
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OK. I went back re-edited map.
The crappy thing is that the first 2 of 3 rolls were extremes in both directions so this roll could be too…
I will roll it here for ease:
29135:Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1â€;
Rolls: 2@1, 2@2, 3@3, 3@4; Total Hits: 52@1,: (4, 1)2@2,: (2, 4)3@3,: (5, 1, 6)3@4: (6, 1, 2)
29135:Chinese roll dice for 7 infantry in Shensi, round 1â€;
Rolls: 7@2; Total Hits: 37@2: (6, 2, 2, 5, 4, 2, 5)
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rd2:
jpn;Rolls: 1@2, 3@3, 3@4; Total Hits: 31@2,: (1)3@3,: (4, 2, 5)3@4: (3, 6, 5)
chi;Rolls: 2@2; Total Hits: 02@2: (5, 3)
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We have a new winner!
that battle is median. A lot of work, but I feel we are back on track with this map! -
Thank you sir for the extra work to get it right.
Let’s figure out the 1/3 win thing at some point, but I’m not too worried about it right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Syria
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to YunnanCombat - British
Battle in Iraq
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Iraq from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery
Battle in Yunnan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Syria to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Mozambique to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to India
2 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 tactical_bomber moved from Yunnan to India
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Bryansk to Caucasus
2 infantry moved from Central America to Southeast Mexico
2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 fighter placed in United Kingdom
1 submarine placed in 121 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1
British collect 43 PUs (1 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry