13L G40 wheatbeer (axis) vs Ziggarut (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 factory_minor, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 2 bombers, 1 destroyer and 7 submarines
                    Japanese defend with 2 carriers, 4 destroyers and 4 fighters
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 1 :  3/7 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 2 bombers and 1 destroyer in 6 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 1 :  4/10 hits
                        3 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 :  4/8 hits
                        4 submarines owned by the Americans , 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 carriers and 4 destroyers
                    Casualties for Americans: 1 destroyer and 7 submarines
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 1 fighter in 104 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                    4 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Midway
                1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 armour moved from 110 Sea Zone to United Kingdom
                3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                2 submarines placed in 10 Sea Zone
                4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 2 bombers
        26 Sea Zone : 1 flag, 4 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        United Kingdom : 1 flag, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Morocco : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 mech_infantrys
        104 Sea Zone : 1 flag, 2 destroyers
        101 Sea Zone : 1 flag, 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 destroyer and 4 transports
        110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 4 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 36 / 40
        Japanese : 54 / 55
        Americans : 55 / 76
        Chinese : 8 / 8
        British : 29 / 29
        UK_Pacific : 6 / 4
        Italians : 14 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Jehol to Shantung
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 fighter moved from Chahar to Shantung
                4 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kiangsu, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shantung
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Shantung, round 1 :  2/2 hits
                        2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shantung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                2 artilleries moved from Anhwe to Kweichow
                5 infantry moved from Anhwe to Kweichow
                1 fighter moved from Shantung to Anhwe
                2 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kiangsu : 1 flag, 2 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag, 2 artilleries and 9 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 36 / 40
        Japanese : 46 / 55
        Americans : 55 / 76
        Chinese : 16 / 18
        British : 29 / 29
        UK_Pacific : 6 / 4
        Italians : 14 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Cyprus
                Battle in Holland Belgium

    Non Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from India to Burma
                10 infantry moved from India to Burma
                5 infantry moved from India to Burma
                3 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 fighter moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 destroyer placed in 98 Sea Zone
                1 artillery placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for British :

    Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 22 infantry
        India : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Cyprus : 1 flag, 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer
        99 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag, 3 submarines
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 transport
        98 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 36 / 40
        Japanese : 46 / 55
        Americans : 55 / 76
        Chinese : 16 / 18
        British : 32 / 37
        UK_Pacific : 6 / 1
        Italians : 14 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 36 / 40
        Japanese : 46 / 55
        Americans : 55 / 76
        Chinese : 16 / 18
        British : 32 / 37
        UK_Pacific : 6 / 4
        Italians : 14 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    The OOL you chose in SZ6 is not what I would have gone with.

    In round 2, I would have lost 1 dd, 1 carrier, 2 fig because the odds were that Japan would kill enough US units to survive even without taking max defense OOL.

    That would leave me 1 dd, 1 damaged carrier, and 2 fig at the end of round 2.


  • Sorry about that. I’ll set up a fight to simulate what you said and edit appropriately. Won’t affect anything else I did.


  • Ok, I got 2 more hits to 1 return in the last round. I took them both on naval, feel free to edit them onto planes or wherever. No way I’m going back for round 4 :P.

  • 17

    SZ6 is cursed.

  • 17

    I’ve been looking at this map awhile and I think I should concede.

    Japan taking Sydney won’t matter with China hopelessly lost and SZ6 twice-defeated and convoyed.

    With Pacific victory impossible and Italy crippled, it shouldn’t take long for the combined might of US/UK/USSR to stop Germany.


  • Sure am. Would you like a straight rematch or rebid? Either way is fine with me.

  • 17

    I am willing to give you the same bid again to take Allies if that’s what you mean by strait rematch.


  • Yup yup, exactly what I meant.


  • I should probably tell you where I want it though… :P. Let’s go with the Egyptian sub, 1 inf in London and 1 banked for UK. I want to try sprinkling some inf around the pacific one time, but think I’ll leave that to a non-league game :P.

  • 17

    http://www.axisandallies.org/forums/index.php?topic=29146.0

    threads up (and in need or scramble/intercept orders)

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