TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I am just going to land in in Okinawa, then EDIT it to SZ6 if it will let me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 carriers and 4 destroyers; Remaining resources: 1 PUs;
Combat Move - Japanese
1 fighter moved from Kwangsi to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 submarine; British defend with 1 battleship; Americans defend with 1 battleship and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/6 hits
ANZAC roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 1 : 3/3 hits
2 bombers owned by the Japanese , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 6 Sea Zone
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 armour, 5 artilleries and 8 infantry moved from Shan State to 37 Sea Zone
1 armour, 5 artilleries, 8 infantry and 7 transports moved from 37 Sea Zone to 56 Sea Zone
3 carriers moved from 37 Sea Zone to 56 Sea Zone
2 battleships moved from 37 Sea Zone to 56 Sea Zone
2 cruisers moved from 37 Sea Zone to 56 Sea Zone
3 destroyers moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Java to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 56 Sea Zone
4 infantry moved from Yunnan to Shan State
1 aaGun moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 36 Sea Zone to Okinawa
Place Units - Japanese
2 carriers and 4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Okinawa: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 45 / 55
Russians : 36 / 40
Japanese : 54 / 55
Americans : 55 / 81
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 2 bombers, 1 destroyer and 7 submarines
Japanese defend with 2 carriers, 4 destroyers and 4 fighters
Americans roll dice for 7 submarines in 6 Sea Zone, round 1 : 3/7 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 bombers and 1 destroyer in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 1 : 4/10 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 4/8 hits
4 submarines owned by the Americans , 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 carriers and 4 destroyers
Casualties for Americans: 1 destroyer and 7 submarines
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
4 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
2 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 2 bombers
26 Sea Zone : 1 flag, 4 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 flag, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Morocco : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 mech_infantrys
104 Sea Zone : 1 flag, 2 destroyers
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 destroyer and 4 transports
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 36 / 40
Japanese : 54 / 55
Americans : 55 / 76
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Chahar to Shantung
4 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsu, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shantung
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Shantung, round 1 : 2/2 hits
2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
2 artilleries moved from Anhwe to Kweichow
5 infantry moved from Anhwe to Kweichow
1 fighter moved from Shantung to Anhwe
2 infantry moved from Anhwe to Kweichow
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 artilleries and 9 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 45 / 55
Russians : 36 / 40
Japanese : 46 / 55
Americans : 55 / 76
Chinese : 16 / 18
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Cyprus
Battle in Holland Belgium
Non Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from India to Burma
10 infantry moved from India to Burma
5 infantry moved from India to Burma
3 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 22 infantry
India : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Cyprus : 1 flag, 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag, 3 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 40
Japanese : 46 / 55
Americans : 55 / 76
Chinese : 16 / 18
British : 32 / 37
UK_Pacific : 6 / 1
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 40
Japanese : 46 / 55
Americans : 55 / 76
Chinese : 16 / 18
British : 32 / 37
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The OOL you chose in SZ6 is not what I would have gone with.
In round 2, I would have lost 1 dd, 1 carrier, 2 fig because the odds were that Japan would kill enough US units to survive even without taking max defense OOL.
That would leave me 1 dd, 1 damaged carrier, and 2 fig at the end of round 2.
Sorry about that. I’ll set up a fight to simulate what you said and edit appropriately. Won’t affect anything else I did.
Ok, I got 2 more hits to 1 return in the last round. I took them both on naval, feel free to edit them onto planes or wherever. No way I’m going back for round 4 :P.
SZ6 is cursed.
I’ve been looking at this map awhile and I think I should concede.
Japan taking Sydney won’t matter with China hopelessly lost and SZ6 twice-defeated and convoyed.
With Pacific victory impossible and Italy crippled, it shouldn’t take long for the combined might of US/UK/USSR to stop Germany.
Sure am. Would you like a straight rematch or rebid? Either way is fine with me.
I am willing to give you the same bid again to take Allies if that’s what you mean by strait rematch.
Yup yup, exactly what I meant.
I should probably tell you where I want it though… :P. Let’s go with the Egyptian sub, 1 inf in London and 1 banked for UK. I want to try sprinkling some inf around the pacific one time, but think I’ll leave that to a non-league game :P.
http://www.axisandallies.org/forums/index.php?topic=29146.0
threads up (and in need or scramble/intercept orders)