@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
13L G40 wheatbeer (axis) vs Ziggarut (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 1 flag, 3 fighters
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 cruiser and 1 submarine
62 Sea Zone : 1 flag, 1 transport
Trans-Jordan : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 34 / 37
Japanese : 50 / 65
Americans : 59 / 81
Chinese : 7 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 16 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Algeria : 1 flag, 3 infantry
99 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 fighterProduction/PUs Summary :
Germans : 44 / 54
Russians : 34 / 37
Japanese : 50 / 65
Americans : 59 / 81
Chinese : 7 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 16 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
7 armour, 13 artilleries, 14 infantry and 10 mech_infantrys moved from Baltic States to Belarus
2 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 1 : 3/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 99 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 cruiser and 1 transport
Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 1 : 1/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Belarus
1 tactical_bomber moved from Western Germany to Belarus
5 infantry moved from Romania to Eastern Poland
1 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from 114 Sea Zone to Western Germany
2 fighters moved from 99 Sea Zone to Southern Italy
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from 125 Sea Zone to Belarus
2 tactical_bombers moved from 99 Sea Zone to Eastern Poland
3 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from 112 Sea Zone to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from Finland to Vyborg
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,3,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 31 / 37
Japanese : 50 / 65
Americans : 59 / 81
Chinese : 7 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 16 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Archangel to Novgorod
2 infantry moved from Archangel to Novgorod
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
2 fighters moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/5 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
1 submarine owned by the Russians Submerged
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 3 artilleries and 16 infantry moved from Archangel to Vologda
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Volgograd to Rostov
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
6 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Amur to Manchuria
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
19 infantry moved from Bryansk to TambovPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsTerritory Summary for Russians :
Manchuria : 1 flag, 2 aaGuns and 12 infantry
Rostov : 1 flag, 3 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 2 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag, 1 aaGun and 19 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 2 infantry
Vologda : 1 flag, 2 aaGuns, 3 artilleries and 16 infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Samara : 1 flag, 6 infantry
Iraq : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 40
Japanese : 47 / 65
Americans : 59 / 81
Chinese : 10 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The program won’t let me NCM the fighter in SZ36 to SZ6.
It started in SZ37 which should put it in range and I am mobilizing 2 carriers, so it can legally land on one.
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I am just going to land in in Okinawa, then EDIT it to SZ6 if it will let me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 carriers and 4 destroyers; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from Kwangsi to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 submarine; British defend with 1 battleship; Americans defend with 1 battleship and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/6 hits
ANZAC roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 1 : 3/3 hits
2 bombers owned by the Japanese , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 6 Sea Zone
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 armour, 5 artilleries and 8 infantry moved from Shan State to 37 Sea Zone
1 armour, 5 artilleries, 8 infantry and 7 transports moved from 37 Sea Zone to 56 Sea Zone
3 carriers moved from 37 Sea Zone to 56 Sea Zone
2 battleships moved from 37 Sea Zone to 56 Sea Zone
2 cruisers moved from 37 Sea Zone to 56 Sea Zone
3 destroyers moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Java to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 56 Sea Zone
4 infantry moved from Yunnan to Shan State
1 aaGun moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 36 Sea Zone to OkinawaPlace Units - Japanese
2 carriers and 4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Okinawa: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 40
Japanese : 54 / 55
Americans : 55 / 81
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 2 bombers, 1 destroyer and 7 submarines
Japanese defend with 2 carriers, 4 destroyers and 4 fighters
Americans roll dice for 7 submarines in 6 Sea Zone, round 1 : 3/7 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 bombers and 1 destroyer in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 1 : 4/10 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 4/8 hits
4 submarines owned by the Americans , 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 carriers and 4 destroyers
Casualties for Americans: 1 destroyer and 7 submarines
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
4 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 2 bombers
26 Sea Zone : 1 flag, 4 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 flag, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Morocco : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 mech_infantrys
104 Sea Zone : 1 flag, 2 destroyers
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 destroyer and 4 transports
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 40
Japanese : 54 / 55
Americans : 55 / 76
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Chahar to Shantung
4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsu, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shantung
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Shantung, round 1 : 2/2 hits
2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
2 artilleries moved from Anhwe to Kweichow
5 infantry moved from Anhwe to Kweichow
1 fighter moved from Shantung to Anhwe
2 infantry moved from Anhwe to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 artilleries and 9 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 40
Japanese : 46 / 55
Americans : 55 / 76
Chinese : 16 / 18
British : 29 / 29
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Cyprus
Battle in Holland BelgiumNon Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from India to Burma
10 infantry moved from India to Burma
5 infantry moved from India to Burma
3 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 22 infantry
India : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Cyprus : 1 flag, 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag, 3 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 42 / 55
Russians : 36 / 40
Japanese : 46 / 55
Americans : 55 / 76
Chinese : 16 / 18
British : 32 / 37
UK_Pacific : 6 / 1
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 40
Japanese : 46 / 55
Americans : 55 / 76
Chinese : 16 / 18
British : 32 / 37
UK_Pacific : 6 / 4
Italians : 14 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The OOL you chose in SZ6 is not what I would have gone with.
In round 2, I would have lost 1 dd, 1 carrier, 2 fig because the odds were that Japan would kill enough US units to survive even without taking max defense OOL.
That would leave me 1 dd, 1 damaged carrier, and 2 fig at the end of round 2.
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Sorry about that. I’ll set up a fight to simulate what you said and edit appropriately. Won’t affect anything else I did.
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Ok, I got 2 more hits to 1 return in the last round. I took them both on naval, feel free to edit them onto planes or wherever. No way I’m going back for round 4 :P.
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SZ6 is cursed.
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I’ve been looking at this map awhile and I think I should concede.
Japan taking Sydney won’t matter with China hopelessly lost and SZ6 twice-defeated and convoyed.
With Pacific victory impossible and Italy crippled, it shouldn’t take long for the combined might of US/UK/USSR to stop Germany.
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Sure am. Would you like a straight rematch or rebid? Either way is fine with me.
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I am willing to give you the same bid again to take Allies if that’s what you mean by strait rematch.
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Yup yup, exactly what I meant.
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I should probably tell you where I want it though… :P. Let’s go with the Egyptian sub, 1 inf in London and 1 banked for UK. I want to try sprinkling some inf around the pacific one time, but think I’ll leave that to a non-league game :P.





