c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP-03: Dairyqryn VS Unterhund 505/47
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There are a lot of subtleties to France that most players like yourself do not appreciate.
I do appreciate the few units that France gets. Just there are no right or wrong decisions with some of the units, just likelihoods of scenarios and probability of dice rolls. As long as you make a non dominated decision you are doing fine.
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i have not said anything yet
but i will say 1 single thing
whoever plays Anzac, should also play France
any other way does not make much sense
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i have not said anything yet
but i will say 1 single thing
whoever plays Anzac, should also play France
any other way does not make much sense
We divided our game into theaters. I took the Atlantic and my partner took the Pacific minus UKP. It’s not any slower than if we had split them any other way since we would still have to coordinate before we made our moves, anyway. The Axis can be divided so that coordination can be almost eliminated while the Allies can’t. They will always be slower because of that. Your partner clearly has trouble understanding that concept.
For the record, I deferred France to my partner last game. And I will again once Sea Lion is no longer a threat. After that, I’ll PM him with any important instructions to move the game along. But, if your partner insists on trolling us every turn, then I’m going to do everything I can to piss him off.
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@Cow:
If you play, I won’t post chatter. I will just post and watch the posts that come.
You’re full of shit. If you go back and look, I posted the same day that each of my turns came up and yet you still can’t shut up.
Furthermore, your partner took over a day to post Italy, but there was nary a peep out of you for him to move faster. 6 hours after my turns start and you’re already opening your mouth.
@Cow:
Yeah I am accusing you of stalling. So what do you do? Use it as an excuse to stall more. You are intentionally stalling.
You are intentionally abusing the system. You obviously don’t want to play. I don’t know why you are wasting my time.
I’m wasting your time because you’re an annoying troll and I find it emotionally rewarding to fuck with you. I warned you. See you in 48 hours. And when I tell you to suck it, I mean that in the nicest possible way.
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you mad. I am in your head.
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ok, can everyone stop it now?
this is childish
can we all just agree to post as quickly as we can (ideally an average of under 24 hours after your turn comes up [average means sometimes less, sometimes more])
and then we can all just avoid pissing each other off
and get back to playing the game
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ok I will stop.
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Today should be exempted as it is a US holiday and I believe at least 2, if not more, of the 4 of us are in the US.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Scotland : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Libya : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
The unfortunate reality is that the cost of doing business requires me to affect 2 other players just to get to the one I want and that isn’t how I roll. It goes against my policy of not messing with anyone who doesn’t mess with me. I won’t slow play anymore even if Cow returns to his ways.
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Cow only has one way, its called “i’m in yo head beyatch!” :lol:
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Beware the cow! :-P
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Being that I’m a submarine and cows can’t swim, I think I’m safe. Even if they could, I stocked up on anti-cow torpedoes. :wink:
Cow only has one way, its called “i’m in yo head beyatch!” :lol:
Yeah, he is deluded in that respect. There is no shame in that man. He’s like a fly you can’t swat. You’d think I would try to play as fast as I could to quickly escape his relentless blathering.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 bombers moved from Holland Belgium to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Northern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
4 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 armour and 1 mech_infantry moved from France to Germany
2 mech_infantrys moved from Southern France to Yugoslavia
1 armour moved from France to Germany
1 armour moved from Yugoslavia to Greece
2 armour, 2 artilleries and 6 infantry moved from Yugoslavia to RomaniaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 : 2/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Greece
Germans attack with 1 armour, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Greece, round 1 : 3/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Greece, round 2 : 4/9 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Greece to Alexandria
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 bombers moved from Greece to Southern Italy
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Alexandria : 1 flag, 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 flag, 2 armour, 2 artilleries and 7 infantry
Poland : 1 flag, 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 flag, 12 armour, 1 factory_major and 5 mech_infantrys
Southern Italy : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag, 2 mech_infantrys
Finland : 1 flag, 8 infantryProduction/PUs Summary :
Germans : 49 / 54
Russians : 34 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 25
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.778
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.857
Median : 4.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 28French Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
wut is this? the french units are in different spots lol
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I take it you qeued up your turn assuming what france would do. edited the french units into their spots.
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oh this was done before anzac went too.
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dang veqryn you really plan in advance lol.
Anyway here adjusted anzac. I was thinking about possible buys and I noticed something was wrong with anzac lol.
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woops sorry,
the anzac and french turns didn’t change my moves, so i went with my planned turn,
but forgot to use the latest filethx for editing
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I checked it, but maybe I miss something.





