Use second post, changed placement slightly.
Wheatbeer (axis) vs Fortress (allies) g40.2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
2 armour moved from Western Germany to 112 Sea Zone
2 armour and 4 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 9 transports
French defend with 1 cruiser and 1 fighter; British defend with 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 9 transports in 110 Sea Zone, round 1 : 1/4 hits
French roll dice for 3 fighters in 110 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Germans
1 fighter owned by the French , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
2 submarines owned by the Germans Submerged
Germans roll dice for 1 battleship, 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 1/2 hits
French roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 battleship and 9 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 2 fighters
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 4 bombers, 2 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/10 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 4 bombers, 1 fighter, 9 infantry and 4 tactical_bombers in United Kingdom, round 1 : 15/27 hits
British roll dice for 5 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry in United Kingdom, round 1 : 7/18 hits
8 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 4 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/20 hits
British roll dice for 1 artillery, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/8 hits
6 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 5 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 fighter and 9 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
4 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
3 mech_infantrys moved from Germany to Slovakia Hungary
3 armour moved from Bulgaria to Slovakia Hungary
4 infantry moved from Bulgaria to Yugoslavia
3 aaGuns and 15 infantry moved from Poland to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 46 PUs (1 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 47 / 89
Russians : 37 / 38
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 22 / 0
UK_Pacific : 10 / 10
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
That was a terrifying battle in SZ110.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 4 artilleries and 7 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
1 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 3 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
2 infantry moved from Ukraine to Western UkrainePlace Units - Russians
1 bomber placed in Volgograd
1 armour and 2 artilleries placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 12 infantry
Timguska : 1 flag, 6 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Rostov : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag, 4 aaGuns, 1 armour, 9 artilleries, 2 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 2 infantry
Volgograd : 1 flag, 1 bomber and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 armour and 2 infantry
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 40 / 89
Russians : 46 / 55
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 22 / 0
UK_Pacific : 10 / 10
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Yeah, I can imagine. “You gotta be effing kidding me” may have been growled once or twice… :-D
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In fairness I cut it too close … I got greedy trying to ensure land victory.
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Well, there’s only so many pieces. I’m sure if you could get 98% on both, you’d have breathed a little easier. But you have to allocate scarce resources. And it worked out the way it should have. Congratulations on being the first one to successfully Sealion me :-) My UK1 buy and move was a little too cavalier! I probably could’ve gotten away with either. But both was just begging for it…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
2 bombers moved from Marshall Islands to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 fighter in 43 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in JavaNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Japan
2 fighters moved from Marshall Islands to 6 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 tactical_bombers moved from Marshall Islands to Paulau IslandPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 infantry placed in Japan
2 artilleries placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 40 / 89
Russians : 46 / 55
Japanese : 59 / 64
Americans : 50 / 74
Chinese : 4 / 13
British : 22 / 0
UK_Pacific : 7 / 10
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 9 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers in 110 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports in 110 Sea Zone, round 1 : 1/5 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 9 transports in 110 Sea Zone, round 2 : 2/4 hits
1 tactical_bomber owned by the Germans , 1 carrier owned by the Germans , 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 battleship and 9 transports in 110 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans , 1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 110 Sea Zone
8 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 80
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports
Casualties for Americans: 4 bombersNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Eire
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
10 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 2 transports
Central United States : 1 flag, 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
86 Sea Zone : 1 flag, 1 transport
Eire : 1 flag, 1 bomber
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 40 / 89
Russians : 46 / 55
Japanese : 59 / 64
Americans : 52 / 72
Chinese : 4 / 13
British : 22 / 0
UK_Pacific : 7 / 10
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.762
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.100
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 9 infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 flag, 2 infantry
Szechwan : 1 flag, 6 artilleries, 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 40 / 89
Russians : 46 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 22 / 0
UK_Pacific : 7 / 10
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.100
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 bomber moved from India to 41 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to IraqCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 armour, 1 bomber and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 1 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
1 armour owned by the British , 2 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 bomber in Iraq, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 bomber owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -13
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour, 1 bomber and 1 mech_infantryNon Combat Move - British
1 armour, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from West India to India
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 bomber moved from 41 Sea Zone to PersiaTurn Complete - British
Territory Summary for British :
Burma : 1 flag, 3 aaGuns, 3 artilleries, 1 fighter and 10 infantry
India : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 artilleries, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Tobruk : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag, 1 bomberProduction/PUs Summary :
Germans : 40 / 89
Russians : 46 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 22 / 0
UK_Pacific : 7 / 0
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.273
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.100
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 89
Russians : 46 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 22 / 0
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.273
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.100
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys in Romania, round 1 : 4/11 hits
Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Algeria to Tunisia
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Romania to Southern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs totalProduction/PUs Summary :
Germans : 43 / 89
Russians : 43 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 22 / 0
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
New Guinea : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 fighter
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 fighter
63 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 89
Russians : 43 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 22 / 0
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
scramble orders, please
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scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 fighter and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Battle in 110 Sea Zone
French attack with 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 flag, 2 infantry
Algeria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 89
Russians : 43 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 22 / 0
UK_Pacific : 7 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6French Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Dumb. I just gave away 2 pieces. Time to stop rushing. After you go with Germany, the USSR will be quite a bit later tonight.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
2 submarines moved from 110 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to Eire
1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
1 bomber moved from Western Germany to Finland
2 tactical_bombers moved from Holland Belgium to Poland
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 bomber moved from Western Germany to EireCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 submarines and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Eire
Germans attack with 3 bombers
Americans defend with 1 bomber
Germans roll dice for 3 bombers in Eire, round 1 : 2/3 hits
British roll dice for 1 bomber in Eire, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Eire
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 tactical_bombers moved from Poland to Germany
1 tactical_bomber moved from 114 Sea Zone to Germany
4 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Germany to Romania
1 artillery moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from Finland to Western Germany
2 bombers moved from Eire to Holland Belgium
1 aaGun moved from Slovakia Hungary to Poland
2 aaGuns, 5 armour, 2 artilleries, 22 infantry and 3 mech_infantrys moved from Slovakia Hungary to RomaniaPlace Units - Germans
3 armour and 6 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 artillery placed in Germany
3 infantry placed in Western Germany
2 transports placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 49 / 52
Russians : 39 / 55
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I screwed up my buy … meant to have a destroyer, hence transports in SZ105 now :lol:
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Test summary from TripleA, engine version: 1.6.1.2, time: 09:36:59





