Online game continued, Lemmy, Zulta, Degrasse, Tanker, Ron, and She

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :4

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                2 infantry moved from Italy to SZ 26 Central Mediterranean
                2 infantry moved from SZ 26 Central Mediterranean to Libya
                2 fighters moved from Italy to Libya
                1 infantry moved from Italy to Balkans
                3 armour, 1 halftrack and 2 infantry moved from Hungary-Romania to Eastern Poland

    Combat - Italians
                Battle in Libya
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 armour and 3 infantry
                    Italians win, taking Libya from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 armour and 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Libya to Italy

    Place Units - Italians
                1 submarine and 2 transports placed in SZ 26 Central Mediterranean

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '21 '19 '18 '17 '16

    Sheiss, I thought about hitting England, but I only had one infantry in Gibraltar.  So I doubled back to pick up two more transports plus clean up Libya.

    Zultra, when Russia comes back up, you’ll load the saved game file and choose the play by PBEM/F option.  Be careful to save at the end of the turn to post to the forums.  You do have to choose combat losses for your opponent, but usually is straight forward.  Some naval combats can sensitive to order of loss if the fleets are submarine or aircraft heavy.


  • And where would I find the summery?


  • Whose turn is it?


  • Test summary from TripleA, engine version: 1.6.1.2, time: 18:36:48


  • So, who’s turn is it ? and when it is mine, how do I start the map ??

    :-D


  • Test summary from TripleA, engine version: 1.6.1.2, time: 19:12:50


  • Test summary from TripleA, engine version: 1.6.1.2, time: 19:40:32


  • What dice server are you guys using? I took a quick squizz through the forums and wasn’t sure which one to try.


  • Test summary from TripleA, engine version: 1.6.1.2, time: 19:58:53


  • I really do not understand what to do …
    :?


  • Try click additional options when replying. Then attach the saved game.


  • I even did not get into the game …


  • Once you’ve opened Triple A click “Start PBEM (Play-by-email….” (3rd option in the main menu). Then click load saved game on the left. Select the file you got from legrasse, load and then hit play!


  • Ah okay, thanks ! I did not receive a file from degrasse so far …  :-D


  • He uploaded it already, go check the first page

  • '21 '19 '18 '17 '16

    Download the file into your tripleA saved game folder.  I find it helpful to make sub folders by game number to hold the files from each game.


  • Cmon Lemmy! You can do it!


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :4

    Purchase Units - Chinese
                Chinese buy 1 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 armour moved from Western Sinkiang to Kansu
                2 infantry and 2 marines moved from Eastern Sinkiang to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 armour, 2 infantry and 2 marines
                    Japanese defend with 1 aaGun, 1 armour and 1 factory
                    Chinese win, taking Kansu from Japanese with 2 armour, 2 infantry and 2 marines remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry and 1 marine placed in Western Sinkiang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • I did it !!! I am so proud of me …  :wink:

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