Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Egypt to 95 Sea Zone
                2 fighters moved from 110 Sea Zone to 95 Sea Zone
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                5 fighters moved from Gibraltar to 95 Sea Zone
                1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 35 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers and 11 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 7 transports
                        Italians roll dice for 5 submarines in 95 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 1 carrier, 2 destroyers and 11 fighters in 95 Sea Zone, round 1 :  7/13 hits
                    Units damaged: 1 carrier owned by the Italians , 1 battleship owned by the Italians and 1 carrier owned by the Germans
                        Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 8 transports in 95 Sea Zone, round 1 :  6/11 hits
                        2 fighters owned by the Americans , 2 destroyers owned by the Americans , 4 submarines owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 9 fighters in 95 Sea Zone, round 2 :  6/9 hits
                        Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 8 transports in 95 Sea Zone, round 2 :  6/11 hits
                        1 carrier owned by the Italians , 2 destroyers owned by the Italians , 6 fighters owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 95 Sea Zone
                        Americans roll dice for 3 fighters in 95 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 8 transports in 95 Sea Zone, round 3 :  4/5 hits
                        3 fighters owned by the Americans and 2 cruisers owned by the Italians lost in 95 Sea Zone
                    Italians win with 1 battleship, 2 fighters and 8 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 4 submarines
                    Casualties for Americans: 1 carrier, 2 destroyers and 11 fighters
                Battle in Borneo
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking Borneo from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Queensland
                    Americans attack with 2 fighters
                    Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters in Queensland, round 1 :  1/2 hits
                        Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Queensland, round 1 :  4/4 hits
                        2 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
                    Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 fighters
                    2 fighters owned by the Italians forced to land in Southern Italy

    Non Combat Move - Americans
                2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 bomber moved from Western United States to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - Americans
                1 infantry placed in Western United States
                5 fighters placed in Eastern United States
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 6 / 13
        Japanese : 64 / 68
        Americans : 55 / 80
        Chinese : 0 / 7
        British : 32 / 40
        UK_Pacific : 10 / 6
        Italians : 26 / 26
        ANZAC : 15 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    You couldn’t lose a sub in round 2, because I lost my destroyers after your round 1 defensive fire.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 7 PUs total

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 6 / 13
        Japanese : 64 / 68
        Americans : 55 / 80
        Chinese : 0 / 7
        British : 32 / 40
        UK_Pacific : 10 / 6
        Italians : 26 / 26
        ANZAC : 15 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    need scrambling orders SZ95

  • '17 '16 '15 '12

    no scramble. You want it so badly, you get it ;)

  • '17

    lol, I was hoping you’d scramble, if the BB doesn’t hit I have to use the carrier to pick up the lousy tact

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Combat Move - British
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                2 fighters moved from Egypt to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from United Kingdom to 95 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 3 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Algeria
                    British attack with 1 armour and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 3 infantry in Algeria, round 1 :  1/4 hits
                        Italians roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    British win, taking Algeria from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 95 Sea Zone
                    British attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    Germans defend with 1 transport; Italians defend with 1 battleship, 1 submarine and 7 transports
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 1 :  3/8 hits
                        Italians roll dice for 1 battleship and 8 transports in 95 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the British , 1 battleship owned by the Italians , 1 submarine owned by the Italians and 1 transport owned by the Germans lost in 95 Sea Zone
                        7 transports owned by the Italians lost in 95 Sea Zone
                    British win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 transport
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 1 submarine and 7 transports

    Non Combat Move - British
                3 aaGuns, 2 artilleries, 20 infantry and 1 mech_infantry moved from India to Burma
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 49 Sea Zone
                1 fighter moved from Persia to Russia
                1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
                2 artilleries and 4 infantry moved from Persia to Northwest Persia
                2 armour moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                4 fighters moved from 95 Sea Zone to Malta
                5 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun and 2 infantry moved from Egypt to Alexandria
                1 artillery and 6 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 bomber moved from India to Burma

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 factory_minor placed in Persia
                1 fighter placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 6 / 13
        Japanese : 62 / 68
        Americans : 55 / 80
        Chinese : 1 / 7
        British : 33 / 38
        UK_Pacific : 11 / 0
        Italians : 25 / 26
        ANZAC : 15 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 6 / 13
        Japanese : 62 / 68
        Americans : 55 / 80
        Chinese : 1 / 7
        British : 33 / 38
        UK_Pacific : 11 / 11
        Italians : 25 / 26
        ANZAC : 15 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern Italy to Caucasus
                1 armour moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 4 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Rostov to Bryansk
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Tunisia to Libya

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                4 fighters moved from 49 Sea Zone to Queensland
                1 cruiser moved from 35 Sea Zone to 49 Sea Zone
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                1 submarine moved from 35 Sea Zone to 49 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 4 fighters and 1 infantry
                    Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 4 fighters and 1 infantry in Queensland, round 1 :  3/5 hits
                        Japanese roll dice for 2 armour and 1 artillery in Queensland, round 1 :  2/3 hits
                        2 armour owned by the Japanese , 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 armour and 1 artillery
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 49 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 aaGun and 1 transport moved from 62 Sea Zone to 53 Sea Zone
                1 aaGun and 1 transport moved from 53 Sea Zone to 49 Sea Zone
                1 aaGun moved from 49 Sea Zone to Solomon Islands

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,3,2,3,2,4,4,3,3,6,6,5,5,3,3,1,1,4,6,5,1,5,3,3,6,4,2,5,5,5,1
                ANZAC collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 6 / 13
        Japanese : 60 / 68
        Americans : 55 / 80
        Chinese : 1 / 7
        British : 33 / 38
        UK_Pacific : 11 / 11
        Italians : 25 / 25
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 6 / 13
        Japanese : 60 / 68
        Americans : 55 / 80
        Chinese : 1 / 7
        British : 33 / 38
        UK_Pacific : 11 / 11
        Italians : 25 / 25
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '12

    3 Bomber, 6 Fighter, 4 Tac attack Russia, do you intercept? Maximum of 8 planes.

    I guess not by past behaviour, but not sure.

  • '17

    Nope, no intercept.  Remember my aa guns are due!

  • '17 '16 '15 '12

    I know Wheat, they really are……how about one more lucky turn? Just one ;)

  • '17

    If you have even an average run, I might not be able to mobilize anything  :lol:  Makes more sense to repair every other turn unless there’s a chance Moscow will fall.

  • '17 '16 '15 '12

    I dont have good news for you….

  • '17

    Hahahah, that’s okay, I accomplished a lot for US/UK/ANZAC last turn, so I can live with Russia.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 8 armour, 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 bomber moved from Bryansk to Vologda
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                6 fighters and 4 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 13 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/7 hits
                    Bombing raid in Russia rolls: 2,1,1,3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia rolls: 8,5,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.  Damaged units is as follows: airfield = 3, factory_major = 11
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Vologda to Bryansk
                6 fighters and 4 tactical_bombers moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                1 aaGun moved from Volgograd to Tambov
                1 aaGun moved from Caucasus to Rostov
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Finland to Novgorod
                1 armour moved from Finland to Novgorod
                1 armour moved from Finland to Novgorod
                1 artillery moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from Western Germany to Greater Southern Germany
                1 armour moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Finland to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Germany
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                1 factory_minor placed in Romania
                3 armour placed in Novgorod
                2 armour, 2 artilleries and 1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to French Indo China: 1 bomber
                EDIT: Removing units owned by Germans from French Indo China: 1 bomber
                EDIT: Adding units owned by Germans to Malaya: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

  • '17 '16 '15 '12

    Did edit because I forgot, as usual, the German bomber in Japan.

  • '17 '16 '15 '12

    Yep, nicely solved in Australia indeed.

Suggested Topics

  • 37
  • 22
  • 85
  • 70
  • 72
  • 79
  • 162
  • 134
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.7k

Users

40.3k

Topics

1.7m

Posts