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L12 - Djensen (allies) vs Yoshi (axis) ; +11 bid


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Ukraine to Ukraine
                2 fighters moved from Russia to Ukraine
                1 infantry moved from Caucasus to Persia
                3 armour moved from Caucasus to Persia
                1 armour moved from Russia to Persia

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 1 :  1/4 hits
                        Italians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Persia
                    Russians attack with 4 armour and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 armour and 1 infantry in Persia, round 1 :  2/5 hits
                        Japanese roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Persia
                    Russians win, taking Persia from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Eastern Ukraine to Russia
                1 artillery moved from Russia to Kazakh S.S.R.
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 infantry moved from Russia to Novosibirsk
                19 infantry moved from Caucasus to Kazakh S.S.R.
                2 fighters moved from Ukraine to Caucasus
                1 infantry moved from Belorussia to Russia

    Place Units - Russians
                4 infantry placed in Caucasus
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Belorussia : 1 flag, 4 infantry
        Caucasus : 1 flag, 1 aaGun, 1 factory, 2 fighters and 8 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Finland : 1 flag
        Kazakh S.S.R. : 1 flag, 1 artillery and 20 infantry
        Eastern Ukraine : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        Persia : 1 flag, 4 armour and 1 infantry
        Russia : 1 flag, 2 aaGuns, 1 artillery, 1 factory and 9 infantry
        Ukraine : 1 flag, 2 infantry
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 39 / 54
        Russians : 24 / 24
        Japanese : 42 / 60
        British : 23 / 30
        Italians : 10 / 25
        Chinese : 0 / 0
        Americans : 40 / 55


  • Japan 6:

    Purchase:

    2bmb (24)
    2fgt (20)
    1SS (6)
    3inf (9)

    save 1

    Combat Moves:

    Eve (1inf)
    1inf, 1tnk Yakut

    Novo (1inf)
    1inf, 1art Chinghai

    Persia (1inf, 4tnk)
    5inf India
    2fgt Trj

    Sz60 (1DD)
    1DD, 4fgt sz62

    Sz52 (1DD)
    1SS, 4fgt sz62

    Sz50 (1tp)
    1DD sz62

    Philippine Islands (1inf, 1art)
    4inf Japan via 2tp sz62 -> sz50
    4fgt sz62

    Dice…

    Philippines Islands rd1
    A: 4inf, 4fgt
    DiceRolls: 4@1 4@3; Total Hits: 34@1: (6, 1, 2, 1)4@3: (4, 5, 1, 6)

    D: 1inf, 1art
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Philippines Islands taken, 2inf lost.

    Persia rd1
    A: 5inf, 2fgt
    DiceRolls: 5@1 2@3; Total Hits: 35@1: (2, 2, 6, 1, 1)2@3: (1, 5)

    D: 1inf, 4tnk
    DiceRolls: 1@2 4@3; Total Hits: 21@2: (2)4@3: (4, 2, 5, 5)


  • Persia rd2
    A: 3inf, 2fgt
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (1, 6, 6)2@3: (5, 4)

    D: 2tnk
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)


  • Persia rd3
    A: 3inf, 2fgt
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (2, 2, 6)2@3: (6, 3)

    D: 1tnk
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Persia taken, 2inf lost.

    Sz52 rd1
    A: 1SS, 4fgt
    DiceRolls: 1@2 4@3; Total Hits: 21@2: (5)4@3: (6, 5, 2, 3)

    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sz52 cleared, no losses.

    Sz60 rd1
    A: 1DD, 4fgt
    DiceRolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (4, 3, 3, 2)

    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sz60 cleared, no losses.

    Novo rd1
    A: 1inf, 1art
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Novo taken, 1inf lost.

    Eve rd1
    A: 1inf, 1tnk
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Results:

    Sz52 cleared, no losses.
    Sz60 cleared, no losses.
    Sz50 cleared, no losses (tp).
    Philippines Islands taken, 2inf lost.
    Persia taken, 2inf lost.
    Novo taken, 1inf lost.
    Eve taken, no losses.

    NCM:

    2inf FIC -> Fukien
    1inf, 1AA Burma -> FIC
    1AA Trj -> Persia
    2fgt Persia -> FIC
    2inf Buryatia -> Stc
    2inf Ningxia -> Sikang
    6inf Chinghai -> Sikang
    1tnk Chinghai -> Yunnan
    2inf Manchuria -> Suiyuan
    4fgt sz52 -> sz50
    4fgt sz61 -> sz50
    4fgt Philippines Islands -> sz50
    fleet sz62 -> sz50

    Place Units:

    1inf FIC
    1SS sz36
    2inf, 2fgt, 2bmb Japan

    Collect $48+15+1=64

    L12-DjensenAll-YoshiAx41.tsvg


  • This isn’t much fun anymore so I’m going to concede the game. The thing I wanted to try didn’t work. Back to the drawing board.

    Good game.


  • If a UK1 Egypt IC might have a chance, it sure needs a stronger bid in Egypt, like 3 units there. But then, you might have Japan able to attack there on J2, so that would depend on their moves.

    I dunno if it was what you had in mind or something else…

    Your play from the US was quite good, unfortunately Germany was too strong, specially with this free IC that enabled them to conquer  (and hold) Africa easily.


  • I actually wanted an IC in India but it was also not strong enough. I needed more units in India from the bid. The plan is going much better in another game but I’m finding that I’m not closing in on Japan fast enough.

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