@axis-dominion sounds good fire it up whenever you want
L12 wheatbeer (axis) vs U-505 (allies +6) tiebreaker match
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I made an executive decision that you wouldn’t be scrambling your German fighter to sz112 to prevent my bombardment of Norway. I have the game saved in case you did.
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You’re correct, I wouldn’t try to save them since the odds were in Britain’s favor either way.
I feel stupid for not realizing the battleship was in range of fighters … first time I’ve seen Allied ships off Gilbert Is. in a game, should have been more careful :lol:
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- them being the men on Norway
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You’re correct, I wouldn’t try to save them since the odds were in Britain’s favor either way.
I feel stupid for not realizing the battleship was in range of fighters … first time I’ve seen Allied ships off Gilbert Is. in a game, should have been more careful :lol:
I feel stupid for not paying attention and mistakenly bombing Germany instead of West Germany with the UK. It cost Russia it’s NO and limited Russia’s options for moving it’s ground troops.
I figured you thought I wouldn’t attack the BB since it would leave my CV vulnerable to counterattack.
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That’s a consolation prize at least. All the sea battles are making the Pacific more interesting than normal though.
Sorry I totally forgot it was my turn here, I will do it tomorrow morning.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Iraq
1 armour and 1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
2 artilleries and 3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Syria to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Germany
1 fighter moved from Belarus to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 41 / 58
Russians : 31 / 34
Japanese : 53 / 63
Americans : 52 / 72
Chinese : 10 / 16
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 21 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 artillery and 3 infantry
33 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 transport
Belgian Congo : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 58
Russians : 31 / 34
Japanese : 53 / 63
Americans : 52 / 72
Chinese : 10 / 16
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 21 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 78 Sea Zone to 72 Sea Zone
1 infantry moved from Libya to Tunisia
1 cruiser moved from 109 Sea Zone to 112 Sea ZoneTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 1 flag, 1 cruiser
109 Sea Zone : 1 flag, 2 infantry
72 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 58
Russians : 31 / 34
Japanese : 53 / 63
Americans : 52 / 72
Chinese : 10 / 16
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 21 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
2 bombers moved from Southern Italy to Denmark
1 fighter moved from Western Germany to DenmarkCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 0/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Denmark, round 1 : 2/5 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 artilleries and 6 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Karelia to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
2 bombers moved from Denmark to Novgorod
2 armour and 1 mech_infantry moved from Novgorod to Belarus
4 artilleries and 17 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 mech_infantrys moved from Poland to Belarus
1 armour moved from Eastern Poland to Belarus
4 artilleries moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Holland Belgium to Romania
2 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Denmark to Germany
2 fighters moved from Iraq to Southern Italy
1 tactical_bomber moved from Romania to Germany
2 tactical_bombers moved from Romania to Western Germany
10 infantry moved from Eastern Poland to Romania
7 artilleries moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Belarus
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 6 infantry placed in Germany
2 infantry placed in France
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,2,4
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 30 / 34
Japanese : 53 / 63
Americans : 52 / 72
Chinese : 10 / 16
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 21 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Russia to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
2 aaGuns, 2 artilleries and 26 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Smolensk to Russia
2 artilleries and 25 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to VologdaPlace Units - Russians
1 infantry placed in Ukraine
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 1 flag, 2 aaGuns and 16 infantry
Bryansk : 1 flag, 2 aaGuns, 4 artilleries, 2 fighters, 51 infantry and 1 tactical_bomber
Rostov : 1 flag, 2 armour, 3 infantry and 6 mech_infantrys
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 16 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 4 infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 59
Russians : 35 / 40
Japanese : 50 / 63
Americans : 52 / 72
Chinese : 10 / 16
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 20 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangsi to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Manchuria to Korea
1 artillery moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
2 artilleries and 6 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 9 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 9 infantry in Yunnan, round 1 : 2/13 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 1 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 fighters in 34 Sea Zone, round 1 : 2/3 hits
2 fighters owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier and 2 fightersNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
1 armour moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from 34 Sea Zone to Kiangsu
2 carriers moved from 41 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 8 infantry moved from Manchuria to KoreaPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
2 fighters placed in Japan
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 32 / 40
Japanese : 58 / 63
Americans : 52 / 72
Chinese : 6 / 16
British : 25 / 32
UK_Pacific : 6 / 7
Italians : 20 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In SZ34 Japan opened with a roll of 3. That would let the Allies either sink the carrier and lose 1 fighter or damage the carrier and lose 2 fighter.
Since the first option would allow Japan to retreat and have the American fighter simply crash into the ocean (job done, no risk), I assumed you would pick the second option where at least you got to fire the carrier again.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Quebec to 106 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to Queensland
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from French West Africa to French Central AfricaPlace Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 flag, 1 bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 mech_infantry, 5 submarines and 2 transports
10 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Quebec : 1 flag, 1 aaGun and 1 artillery
United Kingdom : 1 flag, 1 aaGun, 2 fighters and 1 infantry
French Equatorial Africa : 1 flag, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 2 infantry
106 Sea Zone : 1 flag, 1 destroyer, 1 infantry and 1 transport
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
101 Sea Zone : 1 flag, 1 destroyer and 1 transport
82 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 59
Russians : 32 / 40
Japanese : 58 / 63
Americans : 54 / 74
Chinese : 6 / 16
British : 25 / 32
UK_Pacific : 6 / 7
Italians : 20 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
8 infantry moved from Anhwe to Hopei
1 fighter and 2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 8 infantry in Hopei, round 1 : 1/8 hits
Japanese roll dice for 1 artillery in Hopei, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Anhwe
3 infantry placed in Hopei
Chinese undo move 3.
2 infantry placed in Hopei
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Shensi : 1 flag, 2 infantry
Hopei : 1 flag, 9 infantry
Tsinghai : 1 flag, 1 fighter and 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 32 / 40
Japanese : 51 / 63
Americans : 54 / 74
Chinese : 13 / 14
British : 25 / 32
UK_Pacific : 6 / 7
Italians : 20 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - British
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Northwest Persia to Persia
British take Persia from ItaliansCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 2 artilleries and 20 infantry moved from India to Burma
2 fighters moved from Anhwe to Burma
2 infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from 79 Sea Zone to India
1 bomber moved from Northwest Persia to India
1 fighter and 1 tactical_bomber moved from Northwest Persia to IndiaPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Burma : 1 flag, 3 aaGuns, 2 artilleries, 2 fighters and 20 infantry
India : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 tactical_bombers
West India : 1 flag, 2 infantry
Belgian Congo : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 4 fighters and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 infantry
110 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 42 / 59
Russians : 32 / 40
Japanese : 51 / 63
Americans : 54 / 74
Chinese : 13 / 14
British : 31 / 31
UK_Pacific : 6 / 0
Italians : 18 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 59
Russians : 32 / 40
Japanese : 51 / 63
Americans : 54 / 74
Chinese : 13 / 14
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 18 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In SZ34 Japan opened with a roll of 3. That would let the Allies either sink the carrier and lose 1 fighter or damage the carrier and lose 2 fighter.
Since the first option would allow Japan to retreat and have the American fighter simply crash into the ocean (job done, no risk), I assumed you would pick the second option where at least you got to fire the carrier again.
I’m ok with that.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Iraq to Persia
2 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/11 hits
Russians roll dice for 2 infantry in Northwest Persia, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Iraq to Northwest Persia
1 fighter moved from Eastern Poland to Germany
2 artilleries and 4 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Italians
8 infantry and 2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 42 / 59
Russians : 31 / 40
Japanese : 51 / 63
Americans : 54 / 74
Chinese : 13 / 14
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 21 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 submarine moved from 33 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 1 transport
Belgian Congo : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 31 / 40
Japanese : 47 / 63
Americans : 54 / 74
Chinese : 13 / 14
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 21 / 37
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 flag, 1 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 fighter and 2 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
79 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 42 / 59
Russians : 31 / 40
Japanese : 47 / 63
Americans : 54 / 74
Chinese : 13 / 14
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 21 / 37
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





