I absolutely love this game, but it has one problem. When you have played a lot and start to learn about the mechanics of the game it usually devolves pretty quickly. We all know the OPTIMAL way to play the game is typically the Allies commit to a KGF or KJF strategy. Germany and Japan rush to pincer the USSR and the game quickly morphs into these tournament standards. I am wondering if anyone has any alternative victory conditions they like to use for this game? Something to ideally make the game shorter and make it feel more like World War 2.
Some of my thoughts were cap the game at 7 or 8 turns (this is usually about the time the Axis needs to win anyways, and maybe tweak the victory conditions? For instance, for the Axis to win they must hold 9 victory cities, but one of them needs to be a capital (Moscow, London, Washington), and the allies need to do the same? But maybe add the caveat that if either one of the Axis powers has a certain number of IPC’s after the turn counter expires the Axis wins? My idea here is I don’t want the USA player to be able to just completely ignore Japan and focus 100% of their economy on Germany. Say the allies committed to a KGF strategy, and meanwhile Japan ran away to 42+ IPC’s. In a real world simulation this would mean Japan’s empire has become unstoppable so the Axis should win.
Anyways, I would love to hear what everyone thinks and would be excited to hear about any alternate victory condition ideas to keep the game from dragging into 10 hours and also induce more organic gameplay!














