@GeneralDisarray no scrambles
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
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hi guys,
you have a good game going here. it does not look like you will get a finish your game before the end of the xdap round2 finishes. it is a shame that there were big stalls at the begging and end of the game.
i presume neither side would be happy with a decision going against them, i would recommend trying to find a time to meet up in the lobby to finish your game before the deadline. i understand how difficult it is to co-ordinate things, but you could even have just one member from each team finish it.
kind regards,
I’m up for it but due to the tension of this game I think there should be an arbiter watching the game.
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I really dont feel like going tit-for tat on this Noll. But if I must,
The game STARTED when I rolled the first dice. I made it very clear when I would be able to start the game and have been fairly consistent, life considering, since then.
Also, EVEN if I delayed the start of the game by a few days, who does that hurt? NO ONE. What happens when you delay the game by 12 days when you are on the brink of defeat? You stall the game and hope for a victory by decision. I did no such thing. I have been eager to finish this one off to AVOID a decision. I would MUCH rather beat you guys fair and square with no ambiguity. But clearly that is not in your guys’ interest.
And honestly Noll, I can do math. I said NEARLY 2 weeks. Read the date stamp on this and subtract 15 from 27. Tell me what you get and tell me if that is nearly 2 weeks. Because we have had exactly zero moves from ghr2 since that post.
If you do it tomorrow, as I will be traveling around Italy until friday, I’ll leave all the allies to ghr2 till I’m back
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hi guys,
you have a good game going here. it does not look like you will get a finish your game before the end of the xdap round2 finishes. it is a shame that there were big stalls at the begging and end of the game.
i presume neither side would be happy with a decision going against them, i would recommend trying to find a time to meet up in the lobby to finish your game before the deadline. i understand how difficult it is to co-ordinate things, but you could even have just one member from each team finish it.
kind regards,
I’m up for it but due to the tension of this game I think there should be an arbiter watching the game.
as you are both online right now, you could meet in the lobby, i am there now and can watch.
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ok hold on, will post tonight
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I really dont feel like going tit-for tat on this Noll. But if I must,
The game STARTED when I rolled the first dice. I made it very clear when I would be able to start the game and have been fairly consistent, life considering, since then.
Also, EVEN if I delayed the start of the game by a few days, who does that hurt? NO ONE. What happens when you delay the game by 12 days when you are on the brink of defeat? You stall the game and hope for a victory by decision. I did no such thing. I have been eager to finish this one off to AVOID a decision. I would MUCH rather beat you guys fair and square with no ambiguity. But clearly that is not in your guys’ interest.
And honestly Noll, I can do math. I said NEARLY 2 weeks. Read the date stamp on this and subtract 15 from 27. Tell me what you get and tell me if that is nearly 2 weeks. Because we have had exactly zero moves from ghr2 since that post.
If you do it tomorrow, as I will be traveling around Italy until friday, I’ll leave all the allies to ghr2 till I’m back
It’s not my responsibility to post in noll’s absence, especially since I did not agree to posting the entire allies turn.
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Game topic was started “08-04-2012”
G1 was posted on “08-17-2012” (13days)
after scramble orders, it took you 5 more days to roll the battles.
G1 was resolved on “08-22-2012” (18days total)
Your G2, G3, G4, G5 were posted within 1 day from F1, F2, F3, F4
During G6 you said:
Man we are blasting through this! Am I up already?
Because I tried my best to play as fast as possible.
From F6 (09 - 21 - 2012) to your G7 (09-28-2012) it took you 7 days to post G7. (Total delay:26days)
At this point “allweneedislove” urged us to finish our game as 1month was left to play.
From R7 (09-30-2012) to J7 we had to wait 4 more days (10-04-2012). But I won’t count it on your delay, as I’m just counting Germany’s delay and not total Axis delay.
Then during Round7 you bringed up the order of loss issue, that went as we know, delaying the game from (04-10-2012) to (07-10-2012) as we all wanted a reply from Gargantua, I will not count this either on this reply delay count. (Notice how I restrained myself to bomb Japanese factories in order to speed up the game and not having to ask for interceptors)
Here in order to make me look bad (like you’re trying now to do again) you even said some lies about Garg’s stamements. And when I asked you to quote him you just ignored my request.
So, I woulnd’t have pointed it normally, but as you brought the issue I think it’s correct to see how much time this game was delayed just for Germany’s turn. (that equates to 26days).
Now, I don’t mind you counting how much time I lost myself.
And last time I checked 8 days aren’t “close to 2 weeks”, because as you can see I took the time to go to an internet point to post the America to UK turn myself due to ghr2 not wanting to play it.
As for the “blink of defeat” I guess that’s very questionable Canuck. I see the game stats and the current Axis/Allies position in the map and I just see that the only chance for Axis to win this game is for Japan to get 2 more cities, 1 will be very doable to them (but it will cost them) the second one it’s a different story. Germany is of course out of the question.
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As I made a mistake with the wrong tabs, to get more visibility I’ll say:
Dear Canuck, it took you (and you alone) 26 days to post your German turns.
I understand that my mate ghr2 took 8 days to post Russia’s turn from your last Germany’s turn.
I wouldn’t had bring the issue myself, but if you want to take into account “game delays” (And remember: the more turns we go on, the more advantage the allies, my side, will have), please take into account the entire game.
Thanks-
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If you’re going to be dick Noll please add up everyone’s delays.
I don’t have time for this shit.
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And now I’m the dick :-D
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And now I’m the dick :-D
You were always the dick. You are the enemy. That makes you the dick. Spending that much time figuring out how much of a dick Canuck is makes you a bigger dick. This time could have been spent in the lobby finishing the game.
Wednesday is the deadline, that gives you about 4 full days to organize a lobby game as a pbf game will no resolve things. An arbiter can not call a game of chance. My suggestions are play it in the lobby. Noll vs. Canuck or JWW. Or we drag it out to the dead line and then ask allweneedislove to run it in AI to determine the winner.
At this point who ever the winner is has no reason to wave it in anyone’s face due to the acidic nature of our intercourse with one another throughout this round.
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As I said, I have nothing against playing in the lobby. So, if you want to do it, you just have to say it. Canuck had enough time to agree allweneed proposal. I immediately said “yes”.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yakut S.S.R. to Buryatia
3 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
1 bomber and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Trans-Jordan to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yakut S.S.R. to Buryatia
3 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
1 bomber and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Trans-Jordan to Northwest PersiaCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Buryatia
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Buryatia, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 bomber, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
Russians roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
3 infantry moved from Russia to Smolensk
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Libya to TobrukPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 3 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kansu : 1 flag, 2 aaGuns and 4 infantry
Kazakhstan : 1 flag, 2 mech_infantrys
Buryatia : 1 flag, 1 armour and 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 4 aaGuns, 7 armour, 17 artilleries, 43 infantry and 7 mech_infantrys
Archangel : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag, 3 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 41 / 54
Russians : 33 / 50
Japanese : 66 / 76
Americans : 52 / 74
Chinese : 2 / 4
British : 32 / 39
UK_Pacific : 6 / 3
Italians : 18 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.370
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
i got an error after i finished my turn, the linked map is bugged, ill fix it.
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fixed map
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 9 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
7 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Shan State to Burma
4 fighters moved from 37 Sea Zone to India
8 fighters and 4 tactical_bombers moved from 42 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Malaya to India
2 battleships and 2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Hunan to India
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
17 infantry moved from 39 Sea Zone to India
3 artilleries moved from 39 Sea Zone to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
7 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from 39 Sea Zone to India
1 artillery, 9 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 9 infantry moved from 39 Sea Zone to India
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Malaya to India
2 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Burma
2 bombers moved from Hunan to India
4 fighters moved from 42 Sea Zone to India
4 fighters moved from 37 Sea Zone to India
2 battleships and 2 cruisers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 15 fighters, 17 infantry and 7 tactical_bombers
ANZAC defend with 3 fighters; British defend with 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 2 fighters, 1 harbour, 20 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 armour
AA guns fire in India : 2/9 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 : 4/4 hits
Japanese roll dice for 3 artilleries, 2 bombers, 13 fighters, 17 infantry and 7 tactical_bombers in India, round 1 : 14/42 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 6 artilleries, 5 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 1 : 19/36 hits
15 infantry owned by the British , 17 infantry owned by the Japanese , 3 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in India
2 bombers owned by the Japanese , 7 tactical_bombers owned by the Japanese and 13 fighters owned by the Japanese retreated
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/21 hits
1 artillery owned by the Japanese lost in India
UK_Pacific win with 2 armour, 6 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Japanese: 3 artilleries, 2 fighters and 17 infantry
Casualties for British: 3 aaGuns and 15 infantryNon Combat Move - Japanese
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 bomber moved from India to Malaya
1 bomber moved from India to Malaya
6 fighters moved from India to 39 Sea Zone
4 tactical_bombers moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
5 carriers moved from 42 Sea Zone to 39 Sea Zone
4 submarines moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
3 armour and 3 infantry moved from Kiangsu to 19 Sea Zone
3 armour, 3 infantry and 3 transports moved from 19 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
3 armour moved from 37 Sea Zone to Malaya
2 fighters moved from Hunan to Malaya
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Tsinghai to ShensiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
2 fighters and 5 infantry placed in Japan
1 fighter placed in 37 Sea Zone
Japanese undo move 3.
1 fighter placed in 37 Sea Zone
1 fighter and 8 infantry placed in Japan
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 fighters and 3 tactical_bombers
Burma : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 6 destroyers, 2 fighters, 4 submarines and 3 transports
39 Sea Zone : 1 flag, 2 battleships, 7 carriers, 2 cruisers, 10 fighters, 1 submarine, 4 tactical_bombers and 10 transports
19 Sea Zone : 1 flag, 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 1 flag, 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 41 / 54
Russians : 33 / 50
Japanese : 68 / 73
Americans : 52 / 74
Chinese : 1 / 4
British : 32 / 39
UK_Pacific : 5 / 3
Italians : 18 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 19 times
Average roll : 3.239
Median : 3.000
Variance : 0.920
Standard Deviation : 0.959
Total rolls : 113Japanese Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.383
Median : 3.000
Variance : 0.196
Standard Deviation : 0.442
Total rolls : 47British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9UK_Pacific Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.158
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 57 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Wake Island to 35 Sea Zone
6 fighters moved from Wake Island to 26 Sea Zone
3 carriers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Trans-Jordan to Iraq
3 bombers moved from Wake Island to Caroline IslandsCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 bomber moved from United Kingdom to 115 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to LibyaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Burma
British attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 infantry and 1 mech_infantry
1 infantry owned by the British and 2 artilleries owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 7 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery and 7 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Germans defend with 2 submarines; Italians defend with 2 destroyers
2 submarines owned by the Germans Submerged
British win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 destroyers
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to United Kingdom
6 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from 115 Sea Zone to Archangel
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
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