XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice

  • 20 18 16 13 12

    It has now been nearly 2 weeks since ghr2 was asked to make a move. Still won’t budge.

    I hope this is taken into consideration when deciding the victor.


  • What about the weeks between your turns that delayed this game for so long? You really want to be declared victor at any cost don’t you?


  • And 10/22 wasnt two weeks ago.


  • For example, after deciding the sides it took you 11 days to post.

    I don’t mind counting who lost more time between turns in this game.

  • TripleA

    hi guys,

    you have a good game going here. it does not look like you will get a finish your game before the end of the xdap round2 finishes. it is a shame that there were big stalls at the begging and end of the game.

    i presume neither side would be happy with a decision going against them, i would recommend trying to find a time to meet up in the lobby to finish your game before the deadline. i understand how difficult it is to co-ordinate things, but you could even have just one member from each team finish it.

    kind regards,


  • @allweneedislove:

    hi guys,

    you have a good game going here. it does not look like you will get a finish your game before the end of the xdap round2 finishes. it is a shame that there were big stalls at the begging and end of the game.

    i presume neither side would be happy with a decision going against them, i would recommend trying to find a time to meet up in the lobby to finish your game before the deadline. i understand how difficult it is to co-ordinate things, but you could even have just one member from each team finish it.

    kind regards,

    I’m up for it but due to the tension of this game I think there should be an arbiter watching the game.

  • 20 18 16 13 12

    I really dont feel like going tit-for tat on this Noll. But if I must,

    The game STARTED when I rolled the first dice. I made it very clear when I would be able to start the game and have been fairly consistent, life considering, since then.

    Also, EVEN if I delayed the start of the game by a few days, who does that hurt?  NO ONE. What happens when you delay the game by 12 days when you are on the brink of defeat? You stall the game and hope for a victory by decision. I did no such thing. I have been eager to finish this one off to AVOID a decision. I would MUCH rather beat you guys fair and square with no ambiguity. But clearly that is not in your guys’ interest.

    And honestly Noll, I can do math. I said NEARLY 2 weeks. Read the date stamp on this and subtract 15 from 27. Tell me what you get and tell me if that is nearly 2 weeks. Because we have had exactly zero moves from ghr2 since that post.

    @Noll:

    If you do it tomorrow, as I will be traveling around Italy until friday, I’ll leave all the allies to ghr2 till I’m back

  • TripleA

    @Noll:

    @allweneedislove:

    hi guys,

    you have a good game going here. it does not look like you will get a finish your game before the end of the xdap round2 finishes. it is a shame that there were big stalls at the begging and end of the game.

    i presume neither side would be happy with a decision going against them, i would recommend trying to find a time to meet up in the lobby to finish your game before the deadline. i understand how difficult it is to co-ordinate things, but you could even have just one member from each team finish it.

    kind regards,

    I’m up for it but due to the tension of this game I think there should be an arbiter watching the game.

    as you are both online right now, you could meet in the lobby, i am there now and can watch.


  • ok hold on, will post tonight


  • @Canuck12:

    I really dont feel like going tit-for tat on this Noll. But if I must,

    The game STARTED when I rolled the first dice. I made it very clear when I would be able to start the game and have been fairly consistent, life considering, since then.

    Also, EVEN if I delayed the start of the game by a few days, who does that hurt?  NO ONE. What happens when you delay the game by 12 days when you are on the brink of defeat? You stall the game and hope for a victory by decision. I did no such thing. I have been eager to finish this one off to AVOID a decision. I would MUCH rather beat you guys fair and square with no ambiguity. But clearly that is not in your guys’ interest.

    And honestly Noll, I can do math. I said NEARLY 2 weeks. Read the date stamp on this and subtract 15 from 27. Tell me what you get and tell me if that is nearly 2 weeks. Because we have had exactly zero moves from ghr2 since that post.

    @Noll:

    If you do it tomorrow, as I will be traveling around Italy until friday, I’ll leave all the allies to ghr2 till I’m back

    It’s not my responsibility to post in noll’s absence, especially since I did not agree to posting the entire allies turn.


  • Game topic was started “08-04-2012”

    G1 was posted on “08-17-2012” (13days)

    after scramble orders, it took you 5 more days to roll the battles.

    G1 was resolved on “08-22-2012” (18days total)

    Your G2, G3, G4, G5 were posted within 1 day from F1, F2, F3, F4

    During G6 you said:

    @Canuck12:

    Man we are blasting through this! Am I up already?

    Because I tried my best to play as fast as possible.

    From F6 (09 - 21 - 2012) to your G7 (09-28-2012) it took you 7 days to post G7. (Total delay:26days)

    At this point “allweneedislove” urged us to finish our game as 1month was left to play.

    From R7 (09-30-2012) to J7 we had to wait 4 more days (10-04-2012). But I won’t count it on your delay, as I’m just counting Germany’s delay and not total Axis delay.

    Then during Round7 you bringed up the order of loss issue, that went as we know, delaying the game from (04-10-2012) to (07-10-2012) as we all wanted a reply from Gargantua, I will not count this either on this reply delay count. (Notice how I restrained myself to bomb Japanese factories in order to speed up the game and not having to ask for interceptors)

    Here in order to make me look bad (like you’re trying now to do again) you even said some lies about Garg’s stamements. And when I asked you to quote him you just ignored my request.

    So, I woulnd’t have pointed it normally, but as you brought the issue I think it’s correct to see how much time this game was delayed just for Germany’s turn. (that equates to 26days).

    Now, I don’t mind you counting how much time I lost myself.

    And last time I checked 8 days aren’t “close to 2 weeks”, because as you can see I took the time to go to an internet point to post the America to UK turn myself due to ghr2 not wanting to play it.

    As for the “blink of defeat” I guess that’s very questionable Canuck. I see the game stats and the current Axis/Allies position in the map and I just see that the only chance for Axis to win this game is for Japan to get 2 more cities, 1 will be very doable to them (but it will cost them) the second one it’s a different story. Germany is of course out of the question.


  • As I made a mistake with the wrong tabs, to get more visibility I’ll say:

    Dear Canuck, it took you (and you alone) 26 days to post your German turns.

    I understand that my mate ghr2 took 8 days to post Russia’s turn from your last Germany’s turn.

    I wouldn’t had bring the issue myself, but if you want to take into account “game delays” (And remember: the more turns we go on, the more advantage the allies, my side, will have), please take into account the entire game.

    Thanks-

  • 20 18 16 13 12

    If you’re going to be dick Noll please add up everyone’s delays.

    I don’t have time for this shit.


  • And now I’m the dick  :-D

  • Customizer

    @Noll:

    And now I’m the dick  :-D

    You were always the dick. You are the enemy. That makes you the dick. Spending that much time figuring out how much of a dick Canuck is makes you a bigger dick. This time could have been spent in the lobby finishing the game.

    Wednesday is the deadline, that gives you about 4 full days to organize a lobby game as a pbf game will no resolve things. An arbiter can not call a game of chance. My suggestions are play it in the lobby. Noll vs. Canuck or JWW. Or we drag it out to the dead line and then ask allweneedislove to run it in AI to determine the winner.

    At this point who ever the winner is has no reason to wave it in anyone’s face due to the acidic nature of our intercourse with one another throughout this round.


  • As I said, I have nothing against playing in the lobby. So, if you want to do it, you just have to say it. Canuck had enough time to agree allweneed proposal. I immediately said “yes”.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Buryatia
                1 armour moved from Yakut S.S.R. to Buryatia
                3 infantry moved from Smolensk to Archangel
                3 infantry moved from Bryansk to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 artillery moved from Bryansk to Western Ukraine
                1 bomber and 1 tactical_bomber moved from Russia to Belarus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Buryatia
                1 armour moved from Yakut S.S.R. to Buryatia
                3 infantry moved from Smolensk to Archangel
                3 infantry moved from Bryansk to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 artillery moved from Bryansk to Western Ukraine
                1 bomber and 1 tactical_bomber moved from Russia to Belarus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Buryatia
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Buryatia, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 bomber, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 artillery
                        Russians roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Belarus, round 1 :  2/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Belarus, round 1 :  2/2 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                3 infantry moved from Russia to Smolensk
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Kazakhstan to Russia
                1 bomber moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Libya to Tobruk

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 armour, 4 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 artilleries and 3 infantry
                EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kansu : 1 flag, 2 aaGuns and 4 infantry
        Kazakhstan : 1 flag, 2 mech_infantrys
        Buryatia : 1 flag, 1 armour and 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Belarus : 1 flag, 1 infantry
        Bryansk : 1 flag, 4 aaGuns, 7 armour, 17 artilleries, 43 infantry and 7 mech_infantrys
        Archangel : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 flag, 3 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 33 / 50
        Japanese : 66 / 76
        Americans : 52 / 74
        Chinese : 2 / 4
        British : 32 / 39
        UK_Pacific : 6 / 3
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.370
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.947
            Standard Deviation : 0.973
            Total rolls : 20

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • i got an error after i finished my turn, the linked map is bugged, ill fix it.


  • fixed map

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