scramble from carrier?
12L '41 SouL(14) v Gamerman01
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J2 with 35, buy 4 INF, 3 ARM, DD
Combat moves -
Bry - INF (Iwo) 4 INF, ART (Jpn) offload from 62
Bry - 2 FTR (Z62) 2 FTR (Z60) FTR (Kia)
Sud - INF, ART (Bur)
Egy - 2 INF (Bur) BB, 2 FTR (Z37)
Nin - INF (Sui)
Hup - INF (Sui)
Kwa - INF (FIC)
Phi - INF (Bor) ARM, 2 FTR (FIC) CA (49)Phi
Rolls: 1@1 1@3 2@3 1@3; Total Hits: 31@1: (5)1@3: (5)2@3: (2, 2)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Sud
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@1; Total Hits: 01@1: (5) -
Sud2
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@1; Total Hits: 01@1: (6)
Bry
Rolls: 4@1 2@2 5@3; Total Hits: 34@1: (6, 2, 1, 4)2@2: (1, 3)5@3: (5, 5, 1, 6, 6)
Rolls: 7@2; Total Hits: 17@2: (5, 2, 5, 4, 6, 6, 5) -
Sud3
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@1; Total Hits: 01@1: (2)
Bry
Rolls: 3@1 2@2 5@3; Total Hits: 43@1: (5, 3, 1)2@2: (2, 2)5@3: (5, 4, 5, 1, 6)
Rolls: 4@2; Total Hits: 14@2: (2, 5, 6, 3) -
Good dice for me, but here’s the risky one
Egy
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (3, 3)2@3: (4, 2)1@4: (6)
Rolls: 2@2 1@4; Total Hits: 22@2: (6, 1)1@4: (4) -
Egy2
Rolls: 2@3; Total Hits: 12@3: (3, 6)
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6) -
Egy3
Rolls: 2@3; Total Hits: 02@3: (6, 5)
Rolls: 1@4; Total Hits: 11@4: (2) -
Egy
Rolls: 8@3; Total Hits: 58@3: (3, 5, 2, 2, 5, 1, 2, 6)
Rolls: 8@4; Total Hits: 58@4: (2, 3, 5, 3, 4, 5, 6, 2) -
FIC - INF (Yun)
Hup - INF (Kia)
Z50 - 2 FTR (Phi) CV (Z37) DD (Z49) CV (Z60)
Z62 - 2 FTR (Bry)
Kia - 3 FTR (Bry)Collect 46, 46 on hand
You’ve improved, man. It’s showing in the standings too
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ty sir. I’ve always been the best in my group… but playing here makes me think outside the box. When I first got here I was testing a lot of things out and taking a lot of risks to see which were “good risks” and which weren’t. I also had a lot of wild theories I had to test… some I found to be true, others not. My game’s more streamlined, for sure.
I have a boardgaming club–they’ve retired axis and allies around me :) I have the best of the best to thank for that.
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UK2:
Purchase:
cv dd trn inf arm save 2combat:
inf fuk -> yun
3 inf art ind -> bur
inf art lib, 4 ftr gbr -> algalg
a
Rolls: 2@2 4@3; Total Hits: 32@2: (1, 4)4@3: (2, 2, 6, 4)
d
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5) -
dice rolls always help…
ncm:
4 ftr alg -> lib
2 ftr fin -> gbr
aa ind -> bur
2 inf rho -> safmobilize:
trn dd cv 2, inf arm gbrcollect:
35+5=40, has 42 -
I2 with 16, buy 2 INF, 2 ARM
Combat moves -
Bra - ART (Fra)NCM -
Blk - INF (Ita)
Ita - AA (Fra)
Z18 - 2 CA, BB (Z13)
Ukr - INF (Bul)
Pol - ARM (Bul) ARM (EPl) FTR (Z5)Collect 12, 12 on hand
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US2:
Purchase:
2 inf 3 ftr 2 sub ddcombat:
2 bmb gbr -> ger *sbraa fire corresponds with dmg die in order.
aa
Rolls: 2@1; Total Hits: 12@1: (1, 4)
dmg
Rolling 2d6:
(3, 3) -
3 dmg ger
china:
conscript 2 infcombat:
2 inf sik -> ninnin, first hit wins
a
Rolls: 5@1; Total Hits: 25@1: (1, 1, 2, 4, 5)
a
Rolls: 5@1; Total Hits: 15@1: (1, 3, 2, 5, 3)
d
Rolls: 5@2; Total Hits: 15@2: (6, 4, 1, 5, 5) -
nin twol
ncm:
inf fuk -> yun
inf art pan -> eus
dd trn 20 -> 56
trn 56 -> 57 load inf -> 56 unload wca
bmb ger -> lib
2 ftr 56 -> 2mobilize:
2 inf ftr eus, 2 inf yun, 2 ftr sub dd 56, sub 10collect:
35+10=45, has 45 -
G3 with 52, buy 3 RPR, 7 INF, DD, 2 FTR
Combat moves -
Kar - 2 INF (BSt) 4 ARM (EPl)
Arc - INF (Bel) 2 ARM, FTR, BMB (EPl) 2 FTR (Z5)
Fin - 2 INF (Ger)Kar
Rolls: 2@1 4@3; Total Hits: 12@1: (4, 4)4@3: (5, 6, 1, 4)
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6) -
Kar2
Rolls: 1@1 4@3; Total Hits: 31@1: (5)4@3: (3, 4, 1, 3)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Arc
Rolls: 1@1 5@3 1@4; Total Hits: 31@1: (5)5@3: (2, 4, 6, 5, 1)1@4: (1)
Rolls: 5@2; Total Hits: 15@2: (6, 2, 6, 4, 6) -
Arc2
Rolls: 5@3 1@4; Total Hits: 55@3: (2, 3, 6, 1, 2)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Z5 - 2 FTR (Arc) SS (Z7)
Bel - INF (EPl)
Ger - BMB (Arc)
EPl - 2 INF (Pol) INF (EUk)
Pol - 6 INF (Ger)
BSt - FTR (Arc) ARM (Ukr)Place DD, 2 FTR (Z5)
Place 7 INF (Ger)
Collect 52, 52 on hand





