XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Customizer

    @DutchmanD:

    @Veqryn:

    @DutchmanD:

    Ugh, yea that NO is tricky.�  The Game Notes are off on a few things I’ve noticed.�  It’s off on the Kamikazees and some other things too.

    It does seem from the game notes that the NO will be taken away for those British planes. Yea, there is no reason for the German player to move that sub knowing that the NO was in effect, should he move it.�  It can still reach z110 from there.�  You should let Garg edit that in and blame it on the game notes confusion. It’s the sporting thing to do.

    If they are off, why not alert me and/or write out what it should say.

    Nothing gets fixed until someone who knows it is wrong fixes it.

    My apologies.  You are right.   :oops:  Do you want details on the Kamikazee stuff?

    i like to copy and paste, so rewriting it would be best
    or you could just tell me what is wrong with what the game notes currently has

  • '10

    Ok. I’ll pm ya.

  • '10

    @Gargantua:

    Wow “The People’s Law” just got told… ;)

    Hey, it’s important to be able to take an ass-chewing like a man.  Trust me, getting your ass chewed by a judge every month or so keeps you pretty humble.  Tactful acquiesense is as beautiful a skill as is take-no-prisoners aggresive arguing.  But, shucks, when a man is right, he’s right.  Here I am noticing stuff jacked up on the game notes and not letting Veq know, and then I post about it in a game that he’ actually playing in.  I mean, c’mon, that’s not cool yo.


  • That’s a bad lawyer…bad lawyer! -sprays DD with the water bottle- haha

  • TripleA

    I always thought it was originally controlled russian spots… hmm. guess an edit would be fine. I don’t think russian bomber could have hit it anyway…

  • TripleA

    it’s just be a sub there anyway.

  • TripleA

    also a dd or sub there would have nothing to with me in sz 125. it is just russia’s decision.

  • TripleA

    I guess we could get an airbase for romania, snipe a dd with air, move in with all my naval, lose tactical/fighter replace with uk air from romania. then get a 50/50 crack at holding london.

    but you would probably use a sub anyway. the hell.

  • TripleA

    I never read the game notes… nor have I contributed to it…

    garg you can stop the +5 NO if you make new game notes for people.

    It is not a big deal, I don’t edit unless it is bug related… like units that refuse to move to a legal spot. People usually allow non combat edits in the placement phase to just speed up game play otherwise people just end up double checking everything… not sure if that is something allowed in pbf games. I haven’t used edit function yet other than to recreate an exact copy of the game for the new version. Japan hasn’t used an edit yet. Just garg and veqryn so far, garg moved 2 bombers in placement then veq two ground units moved. So yeah first out of turn edit after someone went.
    Don’t worry garg, I forgot to move my morocco guys twice lol.

  • Liaison TripleA '11 '10

    Well thank you for being good sports… (assuming V is also cool) I will look forward to recipcrocating the gesture.

    I assume Satin can adjust things on his turn?

  • TripleA

    I am a good sport, I said you could do it, just make new game notes for us.

  • TripleA

    I am kidding, I don’t care. I gave up on this game awhile ago lol.

  • TripleA

    -5 russia and move a sub up. no matter.

  • TripleA

    you got this anyway. :)

  • Liaison TripleA '11 '10

    True.

    Why not surrender now then? :P

  • TripleA

    If I was going to do that, I’d just take london and see what happens, maybe I get all the boats back on the counter. who knows.

  • TripleA

    30% odds to defend ain’t exactly impossible. I was going to do it, but veqryn wants me to do something else. we shall see.

  • Customizer

    so an edit huh?

    can we move those morrocan uk units that cow keeps forgetting about?  lol


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone
                2 battleships moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Kwangsi to Shan State
                1 infantry moved from Malaya to Shan State
                2 bombers moved from Malaya to Java
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
                3 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter moved from Malaya to Shan State
                1 tactical_bomber moved from Malaya to Shan State
                1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar
                2 armour moved from Evenkiyskiy to Nenetsia
                      Japanese take Urals from Russians
                      Japanese take Nenetsia from Russians
                1 carrier and 2 fighters moved from 79 Sea Zone to 72 Sea Zone
                1 fighter moved from Japan to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Central Mongolia to Hopei
                1 tactical_bomber moved from Central Mongolia to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                2 armour and 1 mech_infantry moved from Manchuria to Anhwe
                6 infantry moved from Central Mongolia to Suiyuyan
                2 artilleries and 4 infantry moved from Central Mongolia to Ulaanbaatar
                1 armour moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Hopei
                1 armour moved from Anhwe to Hopei
                1 fighter moved from Malaya to Shan State
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 :  0/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  2/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 2 armour, 1 artillery and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Hunan, round 1 :  0/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  2/3 hits
                        2 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 armour and 1 artillery in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 armour in Hunan, round 3 :  1/2 hits
                        Chinese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 submarine and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in French Madagascar
                Battle in Kweichow
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking French Madagascar from French, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  0/4 hits
                        Chinese roll dice for 2 mech_infantrys in Kiangsi, round 1 :  2/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Kiangsi
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Japanese: 2 armour, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Alaska
                Battle in Shan State
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 1 :  2/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Kweichow and was removed
                1 fighter moved from Hopei to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu
                1 aaGun moved from Central Mongolia to Suiyuyan
                1 aaGun moved from Korea to Manchuria
                1 fighter moved from Shan State to Kwangtung
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Kwangtung
                2 bombers moved from Java to Borneo
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                1 factory_minor placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                Japanese undo move 3.
                2 armour and 1 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
        Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 flag, 1 aaGun and 1 factory_minor
        Hainan : 1 flag, 1 harbour
        Suiyuyan : 1 flag, 1 aaGun and 6 infantry
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag, 2 armour
        Hopei : 1 flag, 1 armour
        Chahar : 1 flag
        Anhwe : 1 flag, 3 armour and 1 mech_infantry
        Shan State : 1 flag, 1 armour and 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 2 bombers
        Kwangtung : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Alaska : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery and 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        44 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        45 Sea Zone : 1 flag, 1 cruiser
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        Central Mongolia : 1 flag
        2 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 artilleries and 5 infantry
        French Madagascar : 1 flag, 1 artillery
        Nenetsia : 1 flag, 2 armour
        Urals : 1 flag
        72 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 40 / 61
        Japanese : 68 / 73
        Americans : 50 / 79
        Chinese : 7 / 15
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all.

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