XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)


  • What can I say? People like to watch me do my thang…

  • TripleA

    I am going to gamble garg, bombing run on italy airbase. I assume you bring up your 3 interceptors right?

  • TripleA

    can’t kami lone xports right?

  • Customizer

    thank god you haven’t clicked done yet on that combat move

    i just sent you a good strategy idea for this turn

    check your private messages

  • TripleA

    one sec sorry, we are not done… you guys didn’t respond yet anyway so.

    anyway. Yeah I play fast, which is why I like live games, I just play.

    Let me adjust somethings for veqryn, I apologize.

  • TripleA

    this look ok veqryn.

    Anyway I know the pots odds for the italy bombing run is about 3 ipcs short, but it is a gamble and it can pay off  nicely.

    Carolines is much smarter. I will be mad if that inf hits, but I do need that island.

  • TripleA

    fine then one more adjustment.

  • TripleA

    nvm no adjustments I can do that crap non combat. I stand pat now.

  • TripleA

    your oliguay guys probably need to split next turn. 6 up and an aa gun. rest to china.

    looks like you got to buy all ground forces next turn. volgograd needs to be 2 mech and an armor for africa.

    probably inf/arty for ukraine and russia.

    russia needs a couple mech for the armor units unless your vologda guys want to stand pat. so you probably get 7 inf 3 arty for russia as well. 16 units. get em with the superior unit count.

    two bombers is plenty of threat for many spots.

    three turns from now india should fall, I will defend it if I think it will cut into japan’s air. as far as the burma road goes, that should be screwed next turn.
    ~
    I guess I could hold sz 55… but I would have to take java and celebes, you take dutch new guinea. he cant hold each spot so -2 transports from japan… ok sure i can do that.

  • TripleA

    woops that was meant to be a pm.

    FINE LAST adjustment.

    ok this will be final

  • TripleA

    If I am going to go crazy, I should go crazy everywhere. Here goes nothin.

  • TripleA

    it is done, combat time.

  • TripleA

    need orders for interceptors from garg.

  • TripleA

    With team Dairy Qryn, we keep no secrets man. LOL.

  • Customizer

    @Cow:

    With team Dairy Qryn, we keep no secrets man. LOL.

    we should….

    lol

  • TripleA

    I hope you like this plan better. I am not too sure about it though, but it pays out for now. I get 7 ipc back for it so not too bad. his dd hits, I got to lose another fighter sigh. I don’t want to be unlucky there either lol.

  • Customizer

    garg i’ve been sending you PMs about the new tourney… not sure if you are getting them or not?

  • TripleA

    new tourney?!?!

  • Liaison TripleA '11 '10

    Not getting anything Veq?

    Yes, against a LONE bomber, I will scramble 3 fighters.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in 55 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  5/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Java from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Air Battle in Southern Italy
                    Americans attacks with 1 units heading to Southern Italy
                    Italians launches 3 interceptors out of Southern Italy
                        Defenders Fire,  :  1/3 hits
                        Attackers Fire,  :  0/1 hits
                        1 bomber owned by the Americans lost in Southern Italy
                    Air Battle is over, the bombers have all died
                Cleaning up after air battles

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        55 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        British Guiana : 1 flag, 3 infantry and 1 mech_infantry
        104 Sea Zone : 1 flag, 1 armour, 2 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports
        101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Brazil : 1 flag
        110 Sea Zone : 1 flag, 1 destroyer
        88 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 59 / 71
        Americans : 59 / 79
        Chinese : 6 / 17
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 5
  • 59
  • 70
  • 89
  • 98
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.8k

Users

40.5k

Topics

1.8m

Posts