G40 practice U-505(x)v DKL33
-
Probably should include the map.
-
Sorry, apparently my notification on this thread got reset and I didn’t see your message….
Yes, Aces up there.
So, that’s all it takes in this game – just buy a bunch of German transports (provided your Germany can take France lol) and take London? How weird… very disappointing…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Germans
Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
2 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Defenders Fire, : 0/4 hits
Attackers Fire, : 1/8 hits
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/9 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Southern France to Western Germany
3 armour moved from France to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
7 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Yugoslavia to Western Germany
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 10 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
9 transports placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 4 artilleries and 13 infantry
Western Germany : 1 flag, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 1 flag, 3 aaGuns and 10 infantry
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 7 infantry
Holland Belgium : 1 flag, 3 aaGuns, 3 bombers, 2 fighters and 3 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 9 transports
106 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
You know, now I’m really starting to get a bit frustrated….
I rolled 2 twos on defense with my interceptors, but it didn’t count either as a hit. The original Europe AND Pacific rules state that 2 or less hits.
So seeing that neither counted, then, I had to of course look through the Harris Game Design website for the Alpha +3 rules, and it says that they now only hit on a one unless they are jets…
ARGH
I would never have sent them up if they only hit on a one or less – that would have been stupid (and indeed was stupid). At least I only lost one fighter, but for crying out loud… 80 pages of rules is getting to be a bit much…
Is there a simplified, ONE VERSION of the rules IN TOTAL anywhere to be found? :)
-
Sorry, apparently my notification on this thread got reset and I didn’t see your message….
Yes, Aces up there.
So, that’s all it takes in this game – just buy a bunch of German transports (provided your Germany can take France lol) and take London? How weird… very disappointing…
Well, you were going to see it eventually, I figured you might as well see it now when it doesn’t count.
If you noticed, the Allies start with a rather large income advantage, which never really goes away, so there had to be a way for the Axis to make some gains. The way that happens is that the UK is hamstrung for quite a few rounds in the game. You have to tiptoe around the Japanese fleet in the Pacific and Germany in the Atlantic. The only place you can be more than passive is against Italy and that requires sacking the Med fleet to destroy as much of Italy’s fleet as possible which only delay’s the inevitable waves of ground units that start coming later against Egypt and Africa. Otherwise, it’s retreat there, as well.
Being aggressive with the UK early results in leaving yourself open to a Sealion invasion so you have no choice but to build stacks of ground units, like I did in our other game, and wait until Germany spends the huge sums of money they gained in G1(assuming they take France, of course :-D) before you can start building for attacking Germany. And even then, it’s usually in Canada where your naval units get built because of Germany’s massive air threat. Plus, you also have to divert some money to the South African IC to prevent the Italians from quickly overrunning Africa. But, again, that usually comes after G2 because Sealion is a very real threat even with a mildy poor G1.
You know, now I’m really starting to get a bit frustrated….
I rolled 2 twos on defense with my interceptors, but it didn’t count either as a hit. The original Europe AND Pacific rules state that 2 or less hits.
So seeing that neither counted, then, I had to of course look through the Harris Game Design website for the Alpha +3 rules, and it says that they now only hit on a one unless they are jets…
ARGH
I would never have sent them up if they only hit on a one or less – that would have been stupid (and indeed was stupid). At least I only lost one fighter, but for crying out loud… 80 pages of rules is getting to be a bit much…
Yeah, I was kind of curious about that since I had the numbers advantage against your aircraft. At the very least, tac bombers shouldn’t get an defense against scrambled fighters.
You can replace the French fighter if you want, I wouldn’t have scrambled either.
Is there a simplified, ONE VERSION of the rules IN TOTAL anywhere to be found? :)
Not that I know of. That would be too convenient.
-
Oh, no worries about the one fighter… it is a “learning experience” lol.
Okay, so the fundamental structure of the game then is for a sea-lion event of sorts to be able to happen. Then that also probably means that it is survivable I would assume. At least in some instances. ;)
So, I’m really going to have to wrap my head around strategic bombing in my spare time as far as defense is concerned. A 2 defense was tenable – a one defense is strange. In fact, to think that a strategic bomber going on a bombing mission has a big of chance at winning an air battle as a fighter is indeed quite strange…
I’m still having a lot of fun tho! I just hope I have seen most of the opening and rules “surprises”. :)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 aaGun, 1 armour, 2 artilleries, 1 fighter and 11 infantry moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Caucasus
1 artillery, 7 infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Western Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
5 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 1 flag, 6 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 6 infantry
Buryatia : 1 flag, 5 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 artilleries, 10 infantry and 1 tactical_bomber
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 fighter and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Oh, no worries about the one fighter… it is a “learning experience” lol.
So, I’m really going to have to wrap my head around strategic bombing in my spare time as far as defense is concerned. A 2 defense was tenable – a one defense is strange. In fact, to think that a strategic bomber going on a bombing mission has a big of chance at winning an air battle as a fighter is indeed quite strange…
I’m still having a lot of fun tho! I just hope I have seen most of the opening and rules “surprises”. :)
The only other possible surprise is that i have a personal vendetta against the Chinese fighter when I’m the Axis. Be careful with it. Japan has so much air power that if you leave it close to the front or unguarded by many infantry, I repeat MANY infantry, even in the far back areas where it CAN be hit by bombers, I will sacrifice aircraft to kill it. Not sure others will, but I certainly will. It’s that valuable to China. The Japanese pilot who downs it gets a medal from the Emperor when I’m Japan.
Okay, so the fundamental structure of the game then is for a sea-lion event of sorts to be able to happen. Then that also probably means that it is survivable I would assume. At least in some instances. ;)
Yep, it’s survivable. Large quantities of infantry. Don’t scramble against G1 attacks unless it is low risk and gives the opportunity to kill more German air than you lose. Large quantities of infantry. And sometimes you’ll have to do what I did in our other game when I saw 3 German TP’s after G1. Which is, send the Canadian TP(if it survives G1) on a one-way suicide mission to unload a couple more units into the UK just to add some more defense. Large quantities of infantry. You can use the bomber against Italy, but you may, depending on G1, have to bring the Gibraltar fighter back to the UK instead of using it against Italy. And one more thing. Large quantities of infantry.
-
I have to cut this night short. I was up until 6 AM last night involved in an intense game against Odonis. Plus, my DVR recordings are starting to pile up and, since I’ve been playing A&A so much, I’m looking at entire days of backed up programming.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 fighters moved from Jehol to Suiyuyan
2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 infantry moved from Anhwe to Kweichow
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Suiyuyan
2 bombers moved from Kwangsi to Kweichow
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 1 : 5/8 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 1/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 1 : 6/13 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 1 : 4/8 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Jehol to Manchuria
1 aaGun and 5 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 fighters and 5 tactical_bombers moved from Yunnan to Hunan
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Kweichow to AnhwePlace Units - Japanese
1 harbour placed in Kiangsu
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in KoreaTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor
Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 2 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 2 fighters and 5 tactical_bombers
Hopei : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag, 1 aaGun and 5 infantry
Anhwe : 1 flag, 2 bombers, 3 fighters and 1 tactical_bomber
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 5 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
34 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 flag, 1 transport
5 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 36 / 47
Americans : 52 / 54
Chinese : 5 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 7 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 61 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 1.
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 artilleries placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Philippines: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 59 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
61 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
101 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 36 / 47
Americans : 52 / 59
Chinese : 5 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 : 3/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Sikang : 1 flag, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Combat Move - British
Combat - British
Non Combat Move - British
1 bomber and 1 fighter moved from Nigeria to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to French West Africa
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from India to Burma
1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to AlexandriaPlace Units - British
1 transport placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4,1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3
British collect 17 PUs (9 lost to blockades); end with 17 PUs totalTerritory Summary for British :
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
India : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 2 infantry
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 1 aaGun and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 1 flag, 1 infantry
French West Africa : 1 flag, 3 fighters
76 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
Eastern Persia : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 26 / 17
UK_Pacific : 21 / 0
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 26 / 17
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 armour and 6 infantry moved from Bulgaria to Greece
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery and 8 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 : 1/3 hits
Italians roll dice for 2 armour, 1 artillery and 8 infantry in Greece, round 1 : 4/11 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 4/4 hits
4 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 4 infantry
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Southern France to 97 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Libya : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 armour, 1 artillery and 4 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 26 / 17
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I forgot to move the DD in non-combat.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from South Australia to 62 Sea Zone
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 26 / 17
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 16
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 88 Sea Zone to 83 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
83 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
98 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 26 / 17
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 16
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 9 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
5 armour, 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from 110 Sea Zone to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 5 armour, 4 artilleries, 11 infantry and 2 mech_infantrys in United Kingdom, round 1 : 4/22 hits
British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 1 : 1/7 hits
1 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in United Kingdom, round 2 : 7/21 hits
British roll dice for 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/7 hits
4 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
Germans captures 17PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
3 submarines moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from Norway to Finland
4 artilleries and 13 infantry moved from Slovakia Hungary to Romania
3 aaGuns and 9 infantry moved from Poland to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Holland Belgium to Slovakia Hungary
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from Holland Belgium to Southern Italy
2 fighters and 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 9 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 5 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 3 aaGuns, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 3 aaGuns, 3 armour, 3 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Romania : 1 flag, 4 artilleries and 13 infantry
Germany : 1 flag, 1 artillery, 1 factory_major and 9 infantry
Southern Italy : 1 flag, 1 fighter and 2 tactical_bombers
Eastern Poland : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 fighter
101 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantry
110 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 submarines and 10 transportsProduction/PUs Summary :
Germans : 52 / 74
Russians : 33 / 37
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 20 / 0
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 16
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 armour, 2 artilleries, 1 fighter, 14 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
2 artilleries, 10 infantry and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 3 armour, 5 artilleries, 1 fighter, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 armour, 5 artilleries, 1 fighter, 25 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 9/38 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 5 artilleries, 1 fighter, 25 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Eastern Poland
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Dzavhan
6 infantry moved from Yenisey to Olgiy
5 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Kansu : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
Olgiy : 1 flag, 7 infantry
Dzavhan : 1 flag, 2 aaGuns and 7 infantry
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Karelia : 1 flag, 1 artillery and 4 infantry
Eastern Poland : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 25 infantry and 3 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 fighter and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 49 / 74
Russians : 38 / 41
Japanese : 35 / 47
Americans : 52 / 59
Chinese : 6 / 12
British : 20 / 0
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 16
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





