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L12 G40 wheatbeer (Axis) vs U-505 (Allies)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                1 fighter and 2 infantry moved from Burma to Shan State
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 fighters moved from 91 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Holland Belgium
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 6 fighters and 2 infantry in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                    British win with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 armour and 1 mech_infantry moved from India to Burma
                1 fighter moved from Shan State to Burma
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters moved from Holland Belgium to United Kingdom
                3 fighters moved from Holland Belgium to France
                1 infantry moved from Burma to Yunnan

    Place Units - British
                1 cruiser placed in 109 Sea Zone
                2 infantry and 1 mech_infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 25 / 26
        Japanese : 38 / 42
        Americans : 59 / 84
        Chinese : 12 / 18
        British : 29 / 29
        UK_Pacific : 15 / 0
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 25 / 26
        Japanese : 38 / 42
        Americans : 59 / 84
        Chinese : 12 / 18
        British : 29 / 29
        UK_Pacific : 15 / 15
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @wheatbeer:

    I should not have chased after that Russian stack with Japan, got horribly out of position.

    Not sure you had a choice. If I had gotten those units into China they might have become a bigger pain in the ass.

  • 17

    Since the Allies can hold Paris, took the entire DEI, and still have the Burma road open, I think I should concede the game.

    Your economy is 100 IPC stronger than mine and you have a 700 IPC edge in units.

    Even if I managed a costly retaking of Paris, it would drain all the resources needed against the USSR.

    –-------

    I you want a rematch I would be interested (you certainly made this a challenge, despite my stealing your Egyptian mIC and sinking a UK fleet by air).

  • 2007 AAR League

    Alright, I’m in. How do you want to do this? flip sides with the same bid, rebid, or do you want revenge with the same sides and bid?

  • 17

    Rebid seems fairest, though I won’t turn down revenge  :lol:

  • 17

    I noted your win in the league thread just so you know.

  • 2007 AAR League

    @wheatbeer:

    Rebid seems fairest, though I won’t turn down revenge  :lol:

    Alright, since I’m really reluctant to give the Allies an extra transport somewhere with a 7 bid, if you want the Allies with a 6 bid you can have them. Otherwise I’ll take them again at +6.

    @wheatbeer:

    I noted your win in the league thread just so you know.

    Thanks. I forgot about that.

  • 17

    Okay, I’ll have Germany up shortly.

    If you want to upgrade to tripleA engine 1.6, let me know (you can have multiple tripleA versions installed simultaneously because games are only compatible with the engine they started on) … otherwise I’ll use the same engine we used last time.

  • 2007 AAR League

    If it will eliminate the error messages then by al means, I’ll upgrade. Let me find out how to do that.

  • 2007 AAR League

    Is 1.6 the unstable version?

  • 17

    I dunno if that’s among the fixes, but there are many fixes (including some pure game-play fixes with the treatment of hostile SZs).

    1.6 was labelled unstable when I downloaded it.  I haven’t had any trouble with it, but I haven’t done much with it except Napoleonic FFA.

  • 17

    Also, do you want the same thing with your bid IPC (sub SZ91)? Or something different?

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