@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
L12 G40 wheatbeer (Axis) vs U-505 (Allies)
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I should not have chased after that Russian stack with Japan, got horribly out of position.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Java to Sumatra
1 infantry moved from 44 Sea Zone to Celebes
Americans take Celebes from Japanese
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
5 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from AmericansCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Sumatra
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Americans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Trigger French 1 Liberation By Americans: Setting relationship to British:Americans:anyWar for conditionAttachment_French_1_Liberation attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Setting uses for triggers used this phase.Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 carrier and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone
1 bomber moved from Sumatra to Burma
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 22 Sea Zone to 48 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 armour and 2 mech_infantrys placed in Western United States
1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Burma : 1 bomber
British Columbia : 2 infantry
Borneo : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Aleutian Islands : 1 armour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
48 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 10 Sea Zone : 1 cruiser and 1 destroyer
8 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
54 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Gibraltar : 2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Southern France : 1 infantry
France : 1 aaGun, 5 artilleries, 4 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
4 infantry placed in Suiyuyan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsi : 1 flag, 1 infantry
Suiyuyan : 8 infantry
Szechwan : 2 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 46 / 68
Russians : 25 / 26
Japanese : 39 / 42
Americans : 59 / 84
Chinese : 12 / 18
British : 25 / 37
UK_Pacific : 14 / 10
Italians : 14 / 25
ANZAC : 14 / 41
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 fighter and 2 infantry moved from Burma to Shan State
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from 91 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 106 Sea Zone
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 6 fighters and 2 infantry in Holland Belgium, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
British win with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Shan State, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour and 1 mech_infantry moved from India to Burma
1 fighter moved from Shan State to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to France
1 infantry moved from Burma to YunnanPlace Units - British
1 cruiser placed in 109 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalProduction/PUs Summary :
Germans : 42 / 68
Russians : 25 / 26
Japanese : 38 / 42
Americans : 59 / 84
Chinese : 12 / 18
British : 29 / 29
UK_Pacific : 15 / 0
Italians : 14 / 25
ANZAC : 14 / 41
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaProduction/PUs Summary :
Germans : 42 / 68
Russians : 25 / 26
Japanese : 38 / 42
Americans : 59 / 84
Chinese : 12 / 18
British : 29 / 29
UK_Pacific : 15 / 15
Italians : 14 / 25
ANZAC : 14 / 41
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I should not have chased after that Russian stack with Japan, got horribly out of position.
Not sure you had a choice. If I had gotten those units into China they might have become a bigger pain in the ass.
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Since the Allies can hold Paris, took the entire DEI, and still have the Burma road open, I think I should concede the game.
Your economy is 100 IPC stronger than mine and you have a 700 IPC edge in units.
Even if I managed a costly retaking of Paris, it would drain all the resources needed against the USSR.
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I you want a rematch I would be interested (you certainly made this a challenge, despite my stealing your Egyptian mIC and sinking a UK fleet by air).
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Alright, I’m in. How do you want to do this? flip sides with the same bid, rebid, or do you want revenge with the same sides and bid?
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Rebid seems fairest, though I won’t turn down revenge :lol:
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I noted your win in the league thread just so you know.
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Rebid seems fairest, though I won’t turn down revenge :lol:
Alright, since I’m really reluctant to give the Allies an extra transport somewhere with a 7 bid, if you want the Allies with a 6 bid you can have them. Otherwise I’ll take them again at +6.
I noted your win in the league thread just so you know.
Thanks. I forgot about that.
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Okay, I’ll have Germany up shortly.
If you want to upgrade to tripleA engine 1.6, let me know (you can have multiple tripleA versions installed simultaneously because games are only compatible with the engine they started on) … otherwise I’ll use the same engine we used last time.
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If it will eliminate the error messages then by al means, I’ll upgrade. Let me find out how to do that.
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Is 1.6 the unstable version?
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I dunno if that’s among the fixes, but there are many fixes (including some pure game-play fixes with the treatment of hostile SZs).
1.6 was labelled unstable when I downloaded it. I haven’t had any trouble with it, but I haven’t done much with it except Napoleonic FFA.
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Also, do you want the same thing with your bid IPC (sub SZ91)? Or something different?





