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L12 G40 wheatbeer (Axis) vs U-505 (Allies)

  • 2007 AAR League

    Go right ahead. i’ll do it if you want me to.

  • 2007 AAR League

    @wheatbeer:

    Losing both bombers like that is really depressing.

    Yeah, i sometimes prefer low luck rules when it comes to bombing raids.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 30 PUs;
                Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                3 infantry moved from Ukraine to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 1 :  5/7 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Vologda to Urals
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Samara
                2 aaGuns, 3 artilleries and 15 infantry moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                1 artillery moved from Bryansk to Russia
                9 infantry moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
                2 aaGuns and 1 artillery moved from Ukraine to Rostov
                6 armour, 7 infantry and 7 mech_infantrys moved from Bryansk to Tambov
                2 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Bryansk : 1 infantry
        Rostov : 2 aaGuns and 1 artillery
        Urals : 1 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 31 infantry and 1 tactical_bomber
        Tambov : 7 armour, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 6 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 26 / 26
        Japanese : 48 / 56
        Americans : 54 / 73
        Chinese : 12 / 18
        British : 25 / 37
        UK_Pacific : 11 / 10
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 fighter moved from French Indo China to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 bombers moved from Kiangsu to Hopei
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from Kwangtung to Shan State
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  3/7 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                    Japanese win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kwangtung to French Indo China
                3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                2 bombers moved from Hopei to French Indo China
                2 artilleries and 2 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol
                2 artilleries and 2 infantry moved from Manchuria to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 aaGun moved from Buryatia to Yakut S.S.R.
                2 battleships, 4 carriers, 4 cruisers, 6 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 fighter placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs (9 lost to blockades); end with 42 PUs total

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 25 / 26
        Japanese : 51 / 42
        Americans : 54 / 73
        Chinese : 11 / 18
        British : 25 / 37
        UK_Pacific : 10 / 10
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I should not have chased after that Russian stack with Japan, got horribly out of position.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from British Columbia to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Java to Sumatra
                1 infantry moved from 44 Sea Zone to Celebes
                      Americans take Celebes from Japanese
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      UK_Pacific take Borneo from Japanese
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                5 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 93 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Sumatra
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Americans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Aleutian Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 1 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern France
                    Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Americans win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics
                Trigger French 1 Liberation By Americans: Setting relationship to British:Americans:anyWar for conditionAttachment_French_1_Liberation attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
                Setting uses for triggers used this phase.

    Non Combat Move - Americans
                1 aaGun moved from Normandy Bordeaux to France
                1 fighter moved from Southern France to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
                1 carrier and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone
                1 bomber moved from Sumatra to Burma
                1 submarine moved from 43 Sea Zone to 56 Sea Zone
                1 submarine moved from 22 Sea Zone to 48 Sea Zone
                1 submarine moved from 34 Sea Zone to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 armour, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                3 mech_infantrys moved from Western United States to Eastern United States

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                2 armour and 2 mech_infantrys placed in Western United States
                1 cruiser and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Burma : 1 bomber
        British Columbia : 2 infantry
        Borneo : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Aleutian Islands : 1 armour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        48 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag,    10 Sea Zone : 1 cruiser and 1 destroyer
        8 Sea Zone : 1 transport
        56 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
        54 Sea Zone : 1 destroyer and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Gibraltar : 2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Southern France : 1 infantry
        France : 1 aaGun, 5 artilleries, 4 infantry and 3 mech_infantrys
        125 Sea Zone : 1 submarine

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Suiyuyan
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 flag, 1 infantry
        Suiyuyan : 8 infantry
        Szechwan : 2 artilleries, 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 25 / 26
        Japanese : 39 / 42
        Americans : 59 / 84
        Chinese : 12 / 18
        British : 25 / 37
        UK_Pacific : 14 / 10
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                1 fighter and 2 infantry moved from Burma to Shan State
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 fighters moved from 91 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Holland Belgium
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 6 fighters and 2 infantry in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                    British win with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 armour and 1 mech_infantry moved from India to Burma
                1 fighter moved from Shan State to Burma
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters moved from Holland Belgium to United Kingdom
                3 fighters moved from Holland Belgium to France
                1 infantry moved from Burma to Yunnan

    Place Units - British
                1 cruiser placed in 109 Sea Zone
                2 infantry and 1 mech_infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 25 / 26
        Japanese : 38 / 42
        Americans : 59 / 84
        Chinese : 12 / 18
        British : 29 / 29
        UK_Pacific : 15 / 0
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 25 / 26
        Japanese : 38 / 42
        Americans : 59 / 84
        Chinese : 12 / 18
        British : 29 / 29
        UK_Pacific : 15 / 15
        Italians : 14 / 25
        ANZAC : 14 / 41
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @wheatbeer:

    I should not have chased after that Russian stack with Japan, got horribly out of position.

    Not sure you had a choice. If I had gotten those units into China they might have become a bigger pain in the ass.

  • 17

    Since the Allies can hold Paris, took the entire DEI, and still have the Burma road open, I think I should concede the game.

    Your economy is 100 IPC stronger than mine and you have a 700 IPC edge in units.

    Even if I managed a costly retaking of Paris, it would drain all the resources needed against the USSR.

    –-------

    I you want a rematch I would be interested (you certainly made this a challenge, despite my stealing your Egyptian mIC and sinking a UK fleet by air).

  • 2007 AAR League

    Alright, I’m in. How do you want to do this? flip sides with the same bid, rebid, or do you want revenge with the same sides and bid?

  • 17

    Rebid seems fairest, though I won’t turn down revenge  :lol:

  • 17

    I noted your win in the league thread just so you know.

  • 2007 AAR League

    @wheatbeer:

    Rebid seems fairest, though I won’t turn down revenge  :lol:

    Alright, since I’m really reluctant to give the Allies an extra transport somewhere with a 7 bid, if you want the Allies with a 6 bid you can have them. Otherwise I’ll take them again at +6.

    @wheatbeer:

    I noted your win in the league thread just so you know.

    Thanks. I forgot about that.

  • 17

    Okay, I’ll have Germany up shortly.

    If you want to upgrade to tripleA engine 1.6, let me know (you can have multiple tripleA versions installed simultaneously because games are only compatible with the engine they started on) … otherwise I’ll use the same engine we used last time.

  • 2007 AAR League

    If it will eliminate the error messages then by al means, I’ll upgrade. Let me find out how to do that.

  • 2007 AAR League

    Is 1.6 the unstable version?

  • 17

    I dunno if that’s among the fixes, but there are many fixes (including some pure game-play fixes with the treatment of hostile SZs).

    1.6 was labelled unstable when I downloaded it.  I haven’t had any trouble with it, but I haven’t done much with it except Napoleonic FFA.

  • 17

    Also, do you want the same thing with your bid IPC (sub SZ91)? Or something different?

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