12L AA50-41 DizzKneeLand33 (Axis) vs. U-505 (Allies +9) +NO -Tech

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Northwestern Europe
                1 bomber and 1 fighter moved from Germany to Northwestern Europe

    Combat - Italians
                Battle in Northwestern Europe
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwestern Europe, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Northwestern Europe, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northwestern Europe
                    Italians win, taking Northwestern Europe from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Italians win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Northwestern Europe to Germany
                1 fighter moved from Northwestern Europe to Germany
                2 infantry moved from France to Germany
                3 infantry moved from Italy to France
                2 infantry moved from Italy to Balkans
                1 artillery moved from Italy to Balkans

    Place Units - Italians
                3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total

    Territory Summary for Italians :

    Balkans : 1 artillery and 2 infantry
        France : 3 infantry
        Germany : 1 bomber, 1 fighter and 5 infantry
        Italy : 1 aaGun, 1 factory and 3 infantry
        Northwestern Europe : 1 infantry

    Production/PUs Summary :

    Germans : 23 / 39
        Russians : 18 / 34
        Japanese : 61 / 76
        British : 22 / 24
        Italians : 9 / 9
        Chinese : 0 / 0
        Americans : 45 / 60

  • 2007 AAR League

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Turn Complete - Chinese

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 23 / 39
        Russians : 18 / 34
        Japanese : 60 / 76
        British : 23 / 24
        Italians : 9 / 9
        Chinese : 0 / 0
        Americans : 45 / 1

  • '20 '16 '15 '14

    …. (DizzKnee waits in eager anticipation of the posting of the US save, while playing “China” by Tori Amos on the keyboard)… :D

  • 2007 AAR League

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Turn Complete - Americans
                Americans collect 45 PUs; end with 46 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Americans :

    Brazil : 1 factory and 3 infantry
        Eastern Canada : 2 armour and 4 infantry
        Eastern United States : 1 factory and 2 fighters
        Egypt : 1 armour and 7 infantry
        Finland : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Hawaiian Islands : 1 infantry
        Karelia S.S.R. : 2 armour
        Libya : 1 flag, 1 aaGun
        Morocco Algeria : 1 flag,    Norway : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Poland : 1 aaGun, 1 armour and 10 infantry
        Rhodesia : 1 artillery and 2 infantry
        Russia : 1 bomber
        Trans-Jordan : 1 armour and 1 infantry
        United Kingdom : 2 armour and 4 infantry
        Wake Island : 1 infantry
        Western Canada : 1 aaGun and 4 infantry
        Western United States : 2 bombers, 1 factory and 4 infantry
        2 Sea Zone : 1 carrier, 2 destroyers and 3 transports
        5 Sea Zone : 6 transports
        18 Sea Zone : 1 carrier, 1 destroyer, 4 infantry and 2 transports
        53 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 23 / 39
        Russians : 18 / 34
        Japanese : 60 / 76
        British : 23 / 24
        Italians : 9 / 9
        Chinese : 0 / 0
        Americans : 45 / 56

  • 2007 AAR League

    I’m an idiot. I wasn’t paying attention. China hasn’t had a move in many turn. WHY does tripleA make me post it’s turn?

  • 2007 AAR League

    @DizzKneeLand33:

    …. (DizzKnee waits in eager anticipation of the posting of the US save, while playing “China” by Tori Amos on the keyboard)… :D

    Actually, one of the few songs on that album that I don’t like much.

  • '20 '16 '15 '14

    Winter is a lot more fun to play, 6 flats and all…. ;)

    I’m not sure about the China turn.  Too bad they can’t just combine it with the US turn in the programming.  I’ve done it several times.  You can press “done” on China instead of posting it, but you might as well post it too (it’s just as easy it seems).

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :12

    Purchase Units - Germans
                Germans repair 3 damage on 3 factories; Remaining resources: 36 PUs;
                Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Bulgaria Romania to Ukraine
                5 bombers moved from Germany to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 5 bombers and 3 infantry
                    Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 5 bombers and 3 infantry in Ukraine, round 1 :  3/8 hits
                        Russians roll dice for 1 armour and 2 infantry in Ukraine, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                    Germans win with 5 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                5 bombers moved from Ukraine to Germany
                1 armour moved from Bulgaria Romania to Germany
                1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
                1 armour moved from Czechoslovakia Hungary to Germany

    Place Units - Germans
                2 armour, 2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 25 PUs; end with 25 PUs total
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Germans :

    Balkans : 1 armour and 2 infantry
        Czechoslovakia Hungary : 1 infantry
        East Poland : 1 flag,    France : 1 aaGun, 1 fighter and 15 infantry
        Germany : 1 aaGun, 5 armour, 4 artilleries, 5 bombers, 1 factory and 18 infantry
        Bulgaria Romania : 1 infantry
        Ukraine : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 25 / 30
        Russians : 16 / 34
        Japanese : 60 / 76
        British : 23 / 24
        Italians : 9 / 9
        Chinese : 0 / 0
        Americans : 45 / 56

  • 2007 AAR League

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Caucasus
                1 bomber and 1 fighter moved from Russia to Caucasus
                2 armour moved from Poland to East Poland
                      Russians take East Poland from Germans
                2 armour moved from East Poland to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour in Ukraine, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 2 armour in Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 factory and 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 1 :  3/3 hits
                        Japanese roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 artilleries and 8 infantry moved from Eastern Ukraine to Russia
                1 aaGun moved from Eastern Ukraine to Ukraine
                1 bomber and 1 fighter moved from Caucasus to Russia
                1 infantry moved from Karelia S.S.R. to Archangel

    Place Units - Russians
                3 armour and 3 infantry placed in Russia
                2 armour placed in Karelia S.S.R.

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective 2: Russians met a national objective for an additional 10 PUs; end with 33 PUs

    Territory Summary for Russians :

    Archangel : 1 infantry
        Baltic States : 1 aaGun
        Caucasus : 1 factory and 1 infantry
        Karelia S.S.R. : 1 aaGun, 2 armour and 1 factory
        Poland : 1 flag, 4 armour
        Russia : 1 aaGun, 10 armour, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 43 infantry
        Ukraine : 1 aaGun and 2 armour
        28 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 22 / 30
        Russians : 23 / 33
        Japanese : 56 / 76
        British : 23 / 24
        Italians : 9 / 9
        Chinese : 0 / 0
        Americans : 45 / 56

  • 2007 AAR League

    @DizzKneeLand33:

    Winter is a lot more fun to play, 6 flats and all…. ;)

    I’m musically challenged. Ever since high school I was fascinated with the bass guitar, but I never got around to it. 25 years later and……

  • '20 '16 '15 '14

    My musical ability can be summed up in one line from a movie that came out when we were in high school….

    “Never had ONE lesson.”

  • '20 '16 '15 '14

    Do you want me to kill the bombers first in Russia on a full attack?  I can roll first if you want to see that before deciding.

  • 2007 AAR League

    Yes, kill the bombers.

    Your advantage is significant enough that unless I come up big early Russia is going down this turn. I was debating using less Russian armor in Poland and/or putting all of the UK fighters in Russia instead of holding back 2 of them. I just eyeballed the numbers incorrectly last turn and I left myself a little lean.

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 6 armour, 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Persia to Caucasus
                3 armour moved from India to Caucasus
                1 infantry moved from East Indies to 38 Sea Zone
                1 artillery moved from East Indies to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery moved from India to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 artilleries moved from 34 Sea Zone to Trans-Jordan
                2 infantry moved from 34 Sea Zone to Trans-Jordan
                2 fighters moved from 35 Sea Zone to Trans-Jordan
                1 infantry moved from Urals to Russia
                1 infantry moved from Novosibirsk to Russia
                22 armour, 12 artilleries and 29 infantry moved from Kazakh S.S.R. to Russia
                2 fighters moved from 34 Sea Zone to Russia
                1 fighter moved from Persia to Russia
                1 bomber moved from Persia to Russia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    Russians are now being played by: Human
                    British are now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human

    Combat - Japanese
                Battle in Trans-Jordan
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 battleship in Trans-Jordan, round 1 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 1 :  4/6 hits
                        British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 :  2/2 hits
                        2 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Trans-Jordan
                    Japanese win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                    Japanese win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Caucasus
                    Japanese attack with 3 armour and 3 infantry
                    Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Caucasus, round 1 :  0/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Caucasus
                        Japanese roll dice for 3 armour and 2 infantry in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 3 armour and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Japanese attack with 22 armour, 12 artilleries, 1 bomber, 3 fighters and 31 infantry
                    British defend with 1 bomber and 4 fighters; Russians defend with 1 aaGun, 10 armour, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 43 infantry; Americans defend with 1 bomber
                        AA guns fire in Russia :  1/4 hits
                        1 fighter owned by the Japanese lost in Russia
                        Japanese roll dice for 22 armour, 12 artilleries, 1 bomber, 2 fighters and 31 infantry in Russia, round 1 :  22/68 hits
                        Russians roll dice for 10 armour, 2 artilleries, 3 bombers, 5 fighters and 43 infantry in Russia, round 1 :  23/63 hits
                        1 bomber owned by the Russians , 19 infantry owned by the Russians , 1 bomber owned by the British , 23 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Russia
                        Japanese roll dice for 22 armour, 12 artilleries, 1 bomber, 2 fighters and 8 infantry in Russia, round 2 :  17/45 hits
                        Russians roll dice for 10 armour, 2 artilleries, 5 fighters and 24 infantry in Russia, round 2 :  15/41 hits
                        17 infantry owned by the Russians , 8 infantry owned by the Japanese and 7 artilleries owned by the Japanese lost in Russia
                        Japanese roll dice for 22 armour, 5 artilleries, 1 bomber and 2 fighters in Russia, round 3 :  11/30 hits
                        Russians roll dice for 10 armour, 2 artilleries, 5 fighters and 7 infantry in Russia, round 3 :  10/24 hits
                        7 infantry owned by the Russians , 2 armour owned by the Russians , 5 armour owned by the Japanese , 2 artilleries owned by the Russians and 5 artilleries owned by the Japanese lost in Russia
                        Japanese roll dice for 17 armour, 1 bomber and 2 fighters in Russia, round 4 :  11/20 hits
                        Russians roll dice for 8 armour and 5 fighters in Russia, round 4 :  6/13 hits
                        8 armour owned by the Russians , 6 armour owned by the Japanese and 3 fighters owned by the British lost in Russia
                        Japanese roll dice for 11 armour, 1 bomber and 2 fighters in Russia, round 5 :  10/14 hits
                        Russians roll dice for 2 fighters in Russia, round 5 :  1/2 hits
                        1 armour owned by the Japanese , 1 fighter owned by the Russians and 1 fighter owned by the British lost in Russia
                    Japanese captures 33PUs while taking Russians capital
                    Japanese win, taking Russia from Russians with 10 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 62
                    Casualties for Japanese: 12 armour, 12 artilleries, 1 fighter and 31 infantry
                    Casualties for Russians: 10 armour, 2 artilleries, 1 bomber, 1 fighter and 43 infantry
                    Casualties for British: 1 bomber and 4 fighters
                    Casualties for Americans: 1 bomber
                    Japanese win with 10 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 62
                    Casualties for Japanese: 12 armour, 12 artilleries, 1 fighter and 31 infantry
                    Casualties for Russians: 10 armour, 2 artilleries, 1 bomber, 1 fighter and 43 infantry
                    Casualties for British: 1 bomber and 4 fighters
                    Casualties for Americans: 1 bomber
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 infantry moved from India to Persia
                1 transport moved from 35 Sea Zone to 38 Sea Zone
                2 infantry moved from East Indies to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                1 transport moved from 35 Sea Zone to 38 Sea Zone
                2 artilleries and 8 infantry moved from Evenki National Okrug to Urals
                2 fighters moved from Russia to Urals
                2 fighters moved from Trans-Jordan to 35 Sea Zone
                3 armour moved from Stanovoj Chrebet to Evenki National Okrug
                1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                2 artilleries and 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
                3 armour moved from Manchuria to Ningxia
                1 infantry moved from Chinghai to Kazakh S.S.R.
                1 artillery and 5 infantry moved from Japan to 62 Sea Zone
                1 artillery and 5 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                1 bomber moved from Japan to Urals
                1 bomber moved from Russia to Urals

    Place Units - Japanese
                3 armour placed in India
                3 armour placed in Manchuria
                1 artillery and 3 infantry placed in East Indies
                2 artilleries, 1 bomber and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 101 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 116 PUs

    Territory Summary for Japanese :

    Australia : 1 flag,    Borneo : 1 flag,    Burma : 1 flag,    Buryatia S.S.R. : 1 flag, 1 artillery and 5 infantry
        Caroline Islands : 1 bomber and 2 infantry
        Caucasus : 1 flag, 3 armour, 1 factory and 1 infantry
        Chinghai : 1 flag,    East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
        Evenki National Okrug : 1 flag, 3 armour
        French Madagascar : 1 flag,    Fukien : 1 flag,    Hupeh : 1 flag,    India : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
        Iwo Jima : 1 infantry
        Japan : 2 artilleries, 1 bomber, 1 factory and 4 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Kwangtung : 1 flag,    Manchuria : 1 aaGun, 3 armour and 1 factory
        New Guinea : 1 flag,    New Zealand : 1 flag,    Ningxia : 1 flag, 3 armour
        Novosibirsk : 1 flag,    Persia : 1 flag, 2 infantry
        Philippine Islands : 1 flag,    Russia : 1 flag, 1 aaGun, 10 armour and 1 factory
        Sikang : 1 flag,    Solomon Islands : 1 flag,    Soviet Far East : 1 flag,    Stanovoj Chrebet : 1 flag, 2 artilleries and 4 infantry
        Suiyuan : 1 flag,    Trans-Jordan : 1 flag, 2 artilleries
        Urals : 1 flag, 2 artilleries, 2 bombers, 2 fighters and 8 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
        Yunnan : 1 flag,    34 Sea Zone : 1 battleship, 1 carrier and 2 transports
        35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        38 Sea Zone : 1 transport
        62 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 22 / 30
        Russians : 13 / 0
        Japanese : 67 / 116
        British : 22 / 24
        Italians : 9 / 9
        Chinese : 0 / 0
        Americans : 45 / 56

  • '20 '16 '15 '14

    It is amazing how a few units make such a big difference.  It is also amazing how close to the odds that battle went.  I’m so used to the dice of the CD (been playing classic that way since 1999) that it’s a refreshing change to see more “normal” dice lol.

  • 2007 AAR League

    I’m attacking France with the UK. I assume you want the Italian units killed last, with the exception of the fighter, since they move before the US, but you can change it post battle if you wish.

    I’m just going to run one or 2 additional turns just to see if I can bring down Germany before the Japanese hordes arrive. I don’t expect miracles, but I’ve seen the dice do crazy things before. Actually, if this battle goes poorly, I’ll end up resigning.

  • 2007 AAR League

    Alright. We’re done here. Are you up for another game?

  • '20 '16 '15 '14

    gg!

    Another one sounds great – it looks like we can play two games vs each other in league, and a third if we each win one?

    Did you want to switch sides with the same bid, or rebid the game?  As soon as we know that, let’s set up a new thread for the second game.

    The possibilities in AA50 are seemingly endless!

  • 2007 AAR League

    We should probably bid again since 9 is considered a low bid by many people. I’ll start with 11.

  • '20 '16 '15 '14

    I’ll bid 9.  ;)

Suggested Topics

  • 54
  • 148
  • 16
  • 145
  • 31
  • 242
  • 307
  • 957
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.8k

Users

40.4k

Topics

1.8m

Posts