@mike64 no scramble
AA50-41 djensen (Axis) vs. DizzKneeLand33 (Allies +9)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Combat Move - Americans
3 transports moved from 13 Sea Zone to 14 Sea Zone
3 armour and 3 infantry moved from Italy to 14 Sea Zone
3 armour, 3 infantry and 3 transports moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
British take Egypt from Japanese
1 armour moved from 15 Sea Zone to Egypt
2 armour and 2 infantry moved from 15 Sea Zone to Trans-Jordan
British take Trans-Jordan from Japanese
2 bombers and 5 fighters moved from Caucasus to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers and 5 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 2 bombers and 5 fighters in 33 Sea Zone, round 1 : 4/7 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 33 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 33 Sea Zone
1 transport owned by the Italians lost in 33 Sea Zone
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Casualties for Americans: 1 fighter
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
4 fighters moved from 33 Sea Zone to Rhodesia
2 bombers moved from 33 Sea Zone to Caucasus
2 armour moved from Archangel to Urals
2 armour moved from Finland to Archangel
3 armour moved from Norway to Karelia S.S.R.
1 artillery and 5 infantry moved from Germany to 5 Sea Zone
1 artillery and 5 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to Poland
21 armour moved from Germany to East Poland
1 battleship, 2 carriers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 15 Sea ZonePlace Units - Americans
3 armour and 3 infantry placed in Italy
10 armour placed in Germany
3 armour placed in Norway
2 armour placed in FinlandTurn Complete - Americans
Americans collect 61 PUs; end with 68 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Americans :
Archangel : 2 armour
Caucasus : 2 bombers
Eastern Canada : 1 armour
East Poland : 21 armour
Eastern United States : 1 factory
Egypt : 1 armour and 1 infantry
Finland : 1 flag, 1 aaGun, 2 armour and 1 factory
Germany : 1 flag, 1 aaGun, 10 armour and 1 factory
Hawaiian Islands : 1 infantry
Italy : 1 flag, 3 armour, 1 factory and 3 infantry
Karelia S.S.R. : 3 armour, 1 artillery and 5 infantry
Midway : 1 infantry
Northwestern Europe : 1 flag, Norway : 1 flag, 1 aaGun, 3 armour and 1 factory
Poland : 1 infantry
Rhodesia : 4 fighters
Trans-Jordan : 2 armour and 2 infantry
Urals : 2 armour
Western Canada : 5 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
5 Sea Zone : 3 transports
15 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 0 / 0
Russians : 36 / 48
Japanese : 50 / 68
British : 31 / 36
Italians : 0 / 0
Chinese : 0 / 0
Americans : 61 / 78 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Turn Complete - Germans
Territory Summary for Germans :
Production/PUs Summary :
Germans : 0 / 0
Russians : 36 / 48
Japanese : 50 / 68
British : 31 / 36
Italians : 0 / 0
Chinese : 0 / 0
Americans : 61 / 78 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Purchase Units - Russians
Russians repair 6 damage on 6 factories; Remaining resources: 42 PUs;
Russians buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Persia
3 fighters moved from Russia to PersiaCombat - Russians
Battle in Persia
Russians attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 fighters and 2 infantry in Persia, round 1 : 4/5 hits
Japanese roll dice for 1 artillery in Persia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Russians win with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
3 fighters moved from Persia to Caucasus
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
3 armour and 3 infantry moved from Evenki National Okrug to UralsPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour, 1 artillery, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 46 PUsTerritory Summary for Russians :
Balkans : 1 flag, Caucasus : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 3 fighters and 12 infantry
Czechoslovakia Hungary : 1 flag, Evenki National Okrug : 1 infantry
Italy : 1 aaGun
Karelia S.S.R. : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 1 infantry
Novosibirsk : 1 infantry
Persia : 2 infantry
Poland : 1 flag, Bulgaria Romania : 1 flag, Russia : 1 aaGun, 12 armour, 5 artilleries, 1 factory, 2 fighters and 20 infantry
Urals : 3 armour and 3 infantry
15 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 0 / 0
Russians : 36 / 46
Japanese : 49 / 68
British : 32 / 36
Italians : 0 / 0
Chinese : 0 / 0
Americans : 61 / 78 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Chinghai to Novosibirsk
1 infantry moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Chinghai to Novosibirsk
1 bomber moved from Chinghai to Novosibirsk
1 bomber moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Chinghai to Novosibirsk
1 fighter moved from Chinghai to Kazakh S.S.R.
3 fighters moved from Chinghai to Persia
1 artillery and 1 infantry moved from India to Persia
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
2 fighters moved from 35 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 1 : 3/4 hits
British roll dice for 1 armour and 1 infantry in Egypt, round 1 : 2/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
Japanese win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 2/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 1 : 3/5 hits
British roll dice for 2 infantry in Persia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Japanese win with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Novosibirsk, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to 35 Sea Zone
3 fighters moved from Persia to India
1 fighter moved from Novosibirsk to India
1 bomber moved from Novosibirsk to India
1 fighter moved from Egypt to 35 Sea Zone
1 bomber moved from Kazakh S.S.R. to India
2 armour moved from India to Persia
1 artillery and 6 infantry moved from India to Persia
16 armour moved from Chinghai to Persia
2 armour moved from Yunnan to India
4 armour moved from Ningxia to Yunnan
2 artilleries and 2 infantry moved from Chinghai to Sikang
1 artillery and 1 infantry moved from Ningxia to Sikang
6 armour moved from Manchuria to Fukien
3 infantry moved from Manchuria to Kiangsu
3 armour and 3 infantry moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
2 armour and 2 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Fukien
2 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.Place Units - Japanese
1 transport placed in 62 Sea Zone
3 armour placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in East Indies
3 armour placed in India
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag, Australia : 1 flag, Borneo : 1 flag, Burma : 1 flag, Buryatia S.S.R. : 1 flag, Chinghai : 1 flag, 1 infantry
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 2 infantry
Egypt : 1 flag, 1 infantry
French Madagascar : 1 flag, Fukien : 1 flag, 7 armour and 1 infantry
Hupeh : 1 flag, India : 1 flag, 1 aaGun, 5 armour, 1 artillery, 2 bombers, 1 factory, 4 fighters and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Kiangsu : 3 infantry
Kwangtung : 1 flag, Manchuria : 3 armour, 1 factory and 2 infantry
New Guinea : 1 flag, Ningxia : 1 flag, Novosibirsk : 1 flag, 2 infantry
Persia : 1 flag, 18 armour, 2 artilleries and 6 infantry
Philippine Islands : 1 flag, 2 armour and 2 infantry
Sikang : 1 flag, 3 artilleries and 3 infantry
Solomon Islands : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, Wake Island : 1 flag, Yakut S.S.R. : 1 flag, 6 armour, 2 artilleries and 5 infantry
Yunnan : 1 flag, 4 armour
34 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
50 Sea Zone : 2 transports
61 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 0 / 0
Russians : 32 / 46
Japanese : 56 / 71
British : 29 / 36
Italians : 0 / 0
Chinese : 0 / 0
Americans : 61 / 78 -
This game is basically over, wanna start another one? I’d like to try out another idea.
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Sounds good to me! Did you want to play the next one in the league? If so that would be cool….
Also, did you want the bid to be the same? If so that’s okay with me, or if not just shoot me a bid…
(one last question (I promise lol): did you want to continue this game as well to completion? If so I’ll send my turns after I hear back from you)
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I don’t need to complete this one. I want to test another idea so I’d rather it not be league. Maybe we can put in 5-6 rounds and see where it goes.
Next game in the league, I promise.
Sounds good to me! Did you want to play the next one in the league? If so that would be cool….
Also, did you want the bid to be the same? If so that’s okay with me, or if not just shoot me a bid…
(one last question (I promise lol): did you want to continue this game as well to completion? If so I’ll send my turns after I hear back from you)
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No worries, I’m game for that too. :-D
Go ahead and setup another link and take your German turn and we’ll go from there. Let me know if you want to change bid location/etc. (I’m flexible).
I must admit, the more games I look at in AA50-41, the more the possibilities seem endless….
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I’ll just start posting here again, if that’s okay.
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Sounds good to me, as long as TripleA is okay with it too. :)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Germans
Germans buy 1 artillery, 1 factory and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 9 Sea Zone
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 cruiser and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 artillery and 1 infantry moved from Poland to East Poland
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 fighter moved from Poland to East Poland
2 armour moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to UkraineCombat - Germans
Battle in 2 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 transport
Battle in 9 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 9 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 9 Sea Zone
1 transport owned by the British lost in 9 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 12 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters in 12 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the Germans lost in 12 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters
Battle in 6 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 1 : 3/4 hits
Russians roll dice for 2 infantry in East Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Ukraine, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 armour and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 4 infantry in Baltic States, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from East Poland to Poland
1 fighter moved from 2 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 bomber moved from 9 Sea Zone to Morocco Algeria
1 armour and 1 infantry moved from Libya to Morocco Algeria
2 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from France to Poland
1 artillery and 3 infantry moved from Germany to Poland
2 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to GermanyPlace Units - Germans
1 factory placed in Bulgaria Romania
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 2 armour and 2 infantry
East Poland : 1 flag, 3 armour, 1 artillery and 1 infantry
Germany : 1 aaGun, 1 artillery, 1 factory and 6 infantry
Morocco Algeria : 1 armour, 1 bomber and 2 infantry
Norway : 1 fighter and 2 infantry
Poland : 1 armour, 1 artillery, 1 fighter and 3 infantry
Bulgaria Romania : 1 factory
Ukraine : 1 flag, 1 armour, 2 artilleries and 3 infantry
5 Sea Zone : 1 transport
6 Sea Zone : 1 cruiser
16 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 45
Russians : 26 / 30
Japanese : 17 / 17
British : 43 / 43
Italians : 10 / 10
Chinese : 7 / 0
Americans : 40 / 40 -
Game numero dos ready to go.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 6 infantry moved from Karelia S.S.R. to Baltic States
2 infantry moved from Belorussia to Baltic States
1 armour moved from Russia to Baltic StatesCombat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans lost in 6 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 8 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 8 infantry in Baltic States, round 1 : 2/10 hits
Germans roll dice for 2 armour and 2 infantry in Baltic States, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 7 infantry in Baltic States, round 2 : 2/9 hits
Germans roll dice for 2 armour in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 3 infantry
Russians win with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 artillery and 2 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Baltic States : 1 armour, 1 artillery and 5 infantry
Belorussia : 1 infantry
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 11 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 aaGun, 1 armour, 1 factory and 3 infantry
Eastern Ukraine : 1 infantry
Novosibirsk : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 3 infantry
Stanovoj Chrebet : 3 infantry
Yakut S.S.R. : 4 infantry
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 34 / 45
Russians : 27 / 32
Japanese : 17 / 17
British : 43 / 43
Italians : 10 / 10
Chinese : 7 / 0
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from Japan to Suiyuan
3 infantry moved from Manchuria to Suiyuan
3 infantry moved from Kiangsu to HupehCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 1 : 0/2 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hupeh
1 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 53 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -28
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 2 transports in 50 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Suiyuan to KiangsuPlace Units - Japanese
2 armour placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
1 unit repaired.Territory Summary for Japanese :
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 2 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
Kiangsu : 1 fighter and 1 infantry
Kwangtung : 1 flag, 1 armour
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Suiyuan : 1 flag, 3 infantry
Yunnan : 1 flag, 2 infantry
37 Sea Zone : 1 carrier and 1 fighter
38 Sea Zone : 1 transport
49 Sea Zone : 1 transport
50 Sea Zone : 1 battleship, 1 cruiser and 2 transports
61 Sea Zone : 1 transport
62 Sea Zone : 2 carriers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 34 / 45
Russians : 27 / 32
Japanese : 30 / 40
British : 34 / 43
Italians : 10 / 10
Chinese : 5 / 0
Americans : 38 / 40 -
I just discovered that the face-to-face tournament I’m playing in doesn’t use National Objetives, which I think is completely lame. If you want a game without NOs then play 1942.
Anyway, would you be willing to restart without NOs? I think Allies have the advantage without NOs.
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Wow, sure we could play like that. I don’t understand not using NO’s myself either. One, they add tons of flavor to the game (especially in the Pacific). Two, I agree with your assertion that the Allies would have the advantage (from just looking at it – I’ve never actually played without NO’s).
We can start over if you like. Of course I would expect no bid to be placed for the Allies, unless I’m missing something. ;)
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Okay, turns out the tournament is AA50-1942 (i.e., the broken version). I have no idea what’s going on with this.
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Hehehehe well let me know once you know for sure! You can always hope it’s a typo. The number “2” is SO close to the number “1” on the keyboard….
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Let’s do AA50-1942: <sigh>With NOs, I think, Axis have a 4-7 IPC advangtage. Let’s give Allies +3 and see how it goes.
We’ll flip for sides: odd I’m Axis, even I’m Allies
Rolling 1d6:
(3)</sigh> -
I must admit I don’t know the first thing about the 1942 setup. Well, I guess the territory borders are on the same places on the map lol.
So, if you don’t mind giving me a day or two to look over the setup and get up to speed a bit, I will be able to give you a more competitive game that way. :)
Let me know if that works for you!





