Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)
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AMU r2
A 13 inf
Rolls: 13@1; Total Hits: 413@1: (3, 3, 3, 6, 1, 6, 1, 3, 1, 6, 4, 1, 5)
D 4 inf
Rolls: 4@2; Total Hits: 24@2: (3, 6, 1, 1)
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amu twlo 4 inf
SUKR
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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sukr twlo 1 inf
NUKR
A 1 inf, 1 fig
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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nukr twol
NOV
A 1 inf, 1 art, 1 tact
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (1)
D 1 tank
Rolls: 1@3; Total Hits: 01@3: (5)
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nov, bal twol
NCM:
1 tact nov >> bry
1 fig sukr >> rus
1 fig nukr >> bry
2 aa bury >> amu
2 inf olg >> tim
1 inf dza >> olg
6 inf yak >> yen
1 inf bry >> bel
4 inf, 2 aa arch >> volo
1 inf ros >> bry
2 inf vol >> ros
10 inf rus >> bry
1 aa bry >> rus
3 inf fin >> karMobilize:
repair 3 damage rus major IC
5 inf rus
2 inf, 1 art volCollect 38 + 8 = 46 IPC (58 total)
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Japan 2 - 38 IPCs
PURCHASES
-1 NB (15)
-1 AB (15)
-save 8COMBATS
-tac from sz35 sinks ANZAC transport; f. from 35 sinks British transport
-1 inf (HK), 2 f., 2 tac. vs. KSI
-1 inf. takes Hunan
-2 bombers (KWA) vs. SUI
-2 inf., 2 art. (PHI), 1 tac., 2 sb (BB, cruiser) vs. SS
-3 f., 2 tac. (KWA) vs. MalayaMALAYA
Rolls: 3@3 2@4; Total Hits: 33@3: (1, 5, 5)2@4: (3, 4)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Malaya cleared; Japan loses a fighter.
SUI
Rolls: 2@4; Total Hits: 22@4: (3, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1) -
SUI cleared; Japan loses a bomber.
KSI
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (4, 1)2@4: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
KSI reclaimed.
SS
Rolls: 4@2 2@3 1@4; Total Hits: 54@2: (1, 2, 1, 5)2@3: (6, 1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
SS taken.
NC
-1 art. (PHI), 1 inf. (HK) to SS
-KSI air, SS air, sz36 air to FIC
-Malayan air, sz42 tac, 1 Japan f. to sz37
-3 inf., 2 art., 1 tank from Japan to FIC
-rest on mapPLACE
-NB on Hainan; AB in FICCOLLECTS
8 + 36 = 44 IPCs -
Jerc,
Are you going to sign up for my tournament?
Come on man…
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US2
Buy (70/70)
1 art
2 trans
1 carrier
3 dest
2 subCM:
SZ16
1 sub sz26
1 tact hawSZ118
1 dest sz101CAR/SZ33
3 inf, 1 art haw load trans sz26 >> sz33 unload car
2 fig que
2 cru, 1 bsh sz26 bombard
1 strat haw >> sz33 in case of scramble
2 dest sz26 >> sz33 in case of scrambleneed scrambled orders sz33
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*scrambling
meantime
SZ16
A 1 sub, 1 tact
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
SZ118
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6)
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sz16 cwlo 1 sub
sz118 cwollet me know how to handle CAR/SZ33
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I’ll scramble one fighter just to nullify the shore bombardments. If I’m wrong about that rule, then no scramble.
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You’re correct that even a single plane scrambling will stop bombard.
SZ33
A 2 dest, 2 cru, 1 bsh, 1 strat
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (1, 6)2@3: (1, 3)2@4: (6, 3)
D 1 fig
Rolls: 1@4; Total Hits: 11@4: (2)
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bsh damaged
CAR
aa fire
Rolls: 2@1; Total Hits: 22@1: (1, 1)
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noooooooooooooo!
CAR
A 3 inf, 1 art
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (4, 4)
D 1 aa, 2 inf, 1 fig
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 3)1@4: (1)
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CAR r2
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 6)
D 1 aa, 2 inf, 1 fig
Rolls: 2@2 1@4; Total Hits: 02@2: (4, 6)1@4: (5)
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CAR r3
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (4, 1)
D 2 inf, 1 fig
Rolls: 2@2 1@4; Total Hits: 12@2: (1, 3)1@4: (5)