• @Noll:

    It won’t work. If that’s the case USA goes 100% Euro side untill UK can manage Euro Axis alone and then strike back Japan.

    I agree. The way I see it, the spirit and aim of the game is to see the Allies share their efforts and work together on both fronts. If they concentrate on just Germany or Japan, they will kill it, but fail against the other because it’s too late, that is the beauty of the game. That is why the Allies are harder to play.
    Changing to more VCs would lead to make that possible.


  • @theROCmonster:

    I just don’t like how one axis can be totally getting destroyed while the other one wins the game even though the allies are killing. Makes the game in favor of the axis just for the sheer reason they can dictate the game so well, and they have 36 planes combined….

    I think the split VC works best, maybe you could add in a requirement that the axis control all 3 axis capitals. But even that i think would allow the allies to just play on 1 board, it might end up being a race for Moscow and Tokyo to see which one falls first.  So I think it best to leave as is.


  • Then how do we balance this game to make allies have a better than just 40% chance?

  • '16 '15 '10

    7 vcs for a Pacific victory might be worth trying.

  • TripleA

    I think it is close enough that a small allies bid is enough, changing the VCs is a huge blow to axis. I find that axis breaking allies economic advantage usually occurs when they have all the VCs anyway… The game is more or less a big race for the axis and changing how far they must run is a much bigger dent than an extra piece or two.

    As far as the allies are concerned, this is the least flexible axis and allies game printed. It is more Nash theory than it is anything else.


  • @Karl7:

    After playing Alpha 3.9 numerous times on the forum and off against many players, I draw the conclusion that Alpha 3.9 favors the Axis decisively for one reasons:

    The Allies cannot effectively stop a USSR crush.

    The USSR is too under powered to stop it, and the other allies cannot get in there fast enough to stop it without losing to Japan.  The allies either have to KJF and hope they can rerout once that’s done to hold on to Cairo or to just hope Japan stumbles, giving them enough time to counter Germany.  Either way is a crap shoot and futile if Germany and Japan really hammer the USSR.

    Ummm… No if you play youre cards right allies have the advantage.


  • @450thMSAF:

    @Karl7:

    After playing Alpha 3.9 numerous times on the forum and off against many players, I draw the conclusion that Alpha 3.9 favors the Axis decisively for one reasons:

    The Allies cannot effectively stop a USSR crush.

    The USSR is too under powered to stop it, and the other allies cannot get in there fast enough to stop it without losing to Japan.�  The allies either have to KJF and hope they can rerout once that’s done to hold on to Cairo or to just hope Japan stumbles, giving them enough time to counter Germany.�  Either way is a crap shoot and futile if Germany and Japan really hammer the USSR.

    Ummm… No if you play youre cards right allies have the advantage.

    That’s what I’m saying.  That being said, I’m not 100% sure who has the advantage one way or the other.  Still playtesting really.


  • If you think allies have the advantage your axis players suck.


  • @theROCmonster:

    If you think allies have the advantage your axis players suck.

    Ok tell that to better players here on the forum.

    Nice try. :lol:


  • @questioneer:

    @theROCmonster:

    If you think allies have the advantage your axis players suck.

    Ok tell that to better players here on the forum.

    Nice try. :lol:

    completely agree… I’ve played many games and the Axis do have the advantage simply because they are in position.

  • TripleA

    @questioneer I can play on the forum, but using triple a instead of battlemaps. Dice results get emailed to me, it is easier to check that then every little piece, etc. Also people aren’t honest about their movements on battlemaps I noticed.

    I know all the bugs on triple a for global so it is easy for me to make it proper. Example say you are italy and you want to scramble sz 97 when I drop greece… if sz 97 is empty triple a won’t give you that option to scramble (so add an italy transport and you can scramble and then I delete the transport after if I have to).

    Also if you attack a sub with just air units and make it submerge, it won’t do convoy disruption… this just requires players not do that (there is no point to doing it other than someone wanting to cheat out of a convoy).

    Trying to think of other bugs… Germany said he wanted to bomb the airbase with the tacticals and bomb the IC with his bombers… what ended up happening was all the damage went to my major. Last two rolls are the bomber’s rolls the rest is tacticals… so I give uk money to repair the tactical damage, I wrote that number down and deleted my air base, that number was the damage that was done to my airbase and must be paid by UK in order to use it (I would edit uk’s money away when I wanted to use it again).

    That last bug hasn’t happened to me for some time now. The first two will be fixed soon enough.


  • Finally…great, nice of you to join the club.  I’m glad you came to your senses.  I think you’ll like playing PBF here.  I’m sure live games are cool, but most people just don’t have that kind of time.  If I play a live game of G40, I’ll play FTF with my gaming group on a Saturday or something.

    Yes I use TripleA for PBF now- really nice, really easy.
    ABattlemap is over.  I don’t expect that to last long.

    I believe Veqryn just came out with list of bugs to watch for (there’s like 5-6 minor ones).
    I pushed hime to make an update sooner than later…he said in about a month which is cool- swell guy.  It would be wise of him to make it ASAP b/c now a lot of people are catching on to TripleA PBF so then he will get more support and donations.

    Start a thread as Germany and send me the link via PM.  I suppose we can play a string of games (one after the other) and hash some of these openings out.


  • Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.


  • @theROCmonster:

    Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.

    LOL- that’s what everybody says here it seems.  We’re all experts and nobody sucks. :lol:

  • TripleA

    need your email quest


  • @questioneer:

    @theROCmonster:

    Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.

    LOL- that’s what everybody says here it seems.  We’re all experts and nobody sucks. :lol:

    Oh no, I suck, i suck very bad.  But i win when i play the axis.


  • @edfactor:

    @questioneer:

    @theROCmonster:

    Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.

    LOL- that’s what everybody says here it seems.�  We’re all experts and nobody sucks. :lol:

    Oh no, I suck, i suck very bad.  But i win when i play the axis.

    Then you haven’t played me yet.  I’ll cure you of that “winning with Axis” problem of yours.  :evil:

  • TripleA

    boasting is awesome


  • @Cow:

    boasting is awesome

    that’s what I’m sayin :-D  pure awesome sauce!!! :mrgreen:


  • I think its to early for bid yet. Tried a bid game vs myself and a artillery bid in Alexandria simply crushed Italy. Killed z97,z96 and Tubrok at very good odds and still saved 2 fgt and a dd to clean up the damaged german battleship. Combined with UK fgt and tac flying from India to Syria.

    I think allied strategy just is plain harder and more difficult to master.

    PACIFIC

    US/Anzac
    My experience is that US needs to swing south in pacific and grab money islands. Anzac need to support them and not do any ground-unit buys at all. Stopping Japan is a attrition struggle, they cant defend all the islands with their super navy. Allies can get a very decent fleet in z54 (out of airsupport range) by round 3 (14 warships, not counting any buys, more warships that Japan start with.) Bring africa naval units to block of India.
    Any waiting around in Hawaii after round 2 because its “safe” is a good way to loose the game.

    India
    India do inf and mec only, 3 Anzac fgt flys India (r1 stack Java with 1UK fgt, 3 anzac fgt,1inf,1AA gun. More if needed). India considder if Japan going to DOW round 2 or 3 and moves tranny to either Sumatra or Persia, dont waste the tranny. India send 2planes to the med to kill Italy initiative early, dont let italy collect any NO, fight like crazy in the med.

    Soviet
    Dont let Japan kill you infs round 1. Its not all or nothing in Amur, players send 18inf and 2AA guns back on Japan round 3 when they need only to send 10 inf and 1-2AA gun. If Germany is realy lucky and agressive considder sending all back but one, then you force a Jap inf to remain in Korea as well.

    China
    Trade Yunnan, trade units, dont get hit by all Jap air at once round 2. Slow Japan. Wait for death…

    ATLANTIC

    Soviet
    Not going to talk much about Soviet here exept that they can attack Iraq and Italy territories in Africa to get +19 income. Germany is going to kick you ass anyway if you dont get US help in time (round 4-6). And dont buy anything but inf,art and mec.

    UK early rounds
    Buy 6inf fgt r1. Dont scramble unless you will kill 2for1 ratio. Hit z97 and z96 always. Send India air to med. Force Italy back. Build mec in africa r2. Dont mind Germany yet, prepare from IC in canada. Buy alot of fgt.

    US/UK after Dow
    Atlantic is a nobrainer with allies when you know what is effective. 2-3US carriers, cruiser (is there already) a fgt and a tac, a bomber, and 5-6 trannies (units there already, mabye buy a inf or 2) should be plenty. Drop 10 US units in normandy (always normandy first, to stop Barbossa) and reinf with alot of UK units and fgt (build alot of fighters when your waiting for the US to arrive).

    UK fighters on US carrier makes for some very fun and hard to predict moves.

    Allies should be in Normandy 2turns after dow and force Germany to a super build in Wger. From there they can strike the capitol itself (US canopens denmark), Norway (-8 germany +3 US, factory?, place to land with all those UK fgt after killing the German navy?), France (if you can hold France, germany ignores you or something), stay and drop more units produce out of IC, med (should be no need if UK plays perfect round 1-2)

    Make Germany suffer… You dont need to kill any units, simply the fact that 2 front war is a nightmare is enough.
    The fact that your going to hit them unless they prepare force the punch out of Barbossa.

    France
    Trade units with Italy, send fgt to north africa.

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