@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseCmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
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us 2
purchase
2 ss, 4 dd, trn… spend $51, save $2movement
dd, cv sz10 > sz26
2 ftr hawaii > sz26
dd, ss sz32 > sz26
ftr marshall is > hawaii
2 trn sz26 > sz10
2 mech c us > e us
inf, rtl, arm board 2 trn sz101…
dd, cv, ca, 2 ftr, 2 trn sz101 > sz106deployment
ss, 2 dd, trn > sz101
ss, 2 dd > sz10collect
$52 + $2 saved = $54
china 2
purchase
2 inf… spend $6, save $2combat
nonenoncombat
per mapcollect
$7 + $2 saved = $9britain a little later…
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Forgot the Naval Base on Hainan!
Could you put it on, wanted to tell ya before England too.
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Fixed map - need England still
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Also, the American fleet is not allowed in SZ 106.
While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
Under Political Situation - The United States
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I see botrider is not familiar with the older version of alpha 3.
the changes made were official as of feb. usa has no pacific naval restrictions other than do not end on enemy territories (which applies to every country not at war)/
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in other words usa naval can go where it wants to in the pacific now except to places like caroline and japan etc.
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also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.
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In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.
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@Cow:
In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.
I am not referring to the Pacific. I am only talking the Atlantic near Canada. As far as I saw in Larry’s site, that rule did not change in Alpah 3.9 either. Basically, the way I read the rules, America is not allowed to move within one movement of Africa, Europe or the British Isles (England/Ireland).
The Pacific rule has always (Alpha 3, Alpha 3.9) been that America can go anywhere except end next to a Japanese territorory.
@Cow:
also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.
I quoted the rule and gave a link.
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england 2
purchase
london…
10 inf - london actually had $30 last time, i had neglected to flag central persia
calcutta…
6 infcombat
sz109 (ss)
dd sz92
3 ftr englandsudan (inf)
4 inf, mech, 2 rtl, arm egypt -
sz109
dd @ 2, 3 ftr @ 3
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (3, 4, 6)
vs
ss @ 1
Rolls: 1@1; Total Hits: 01@1: (2)
sudan
4 inf @ 1, mech/rtl @ 2, arm @ 3
Rolls: 4@1 2@2 1@3; Total Hits: 34@1: (6, 3, 3, 3)2@2: (1, 1)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
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sz109 cleared
sudan taken w/ loss of infnoncombat
2 inf central persia > india via trn sz80 > sz39
inf, rtl west india > india
ftr, tbmb central persia > india
inf, burma > india
3 inf shan state > burma
dd sz39 > sz37
ca sz92 > sz110
dd sz82 > sz87
inf gibraltar / french inf aboard trn sz92 > sz109… inf > england (fr inf remains onboard)
3 ftr sz109 > england
ftr, tbmb sz92 > england
2 ca, bb, cv sz92 > sz107deployment
10 inf > england
6 inf > calculttacollect
london…
$26
calcultta…
$17 -
Italy:
Buy(12)
- Transport, Infantry, Save 2
Combat Moves:
Infantry from Libya to Tunis
2 Infantry from N. Italy to Algeria (BB/CA Bombardment)
2 Infantry from Malta to Morocco
Strategic from S. Italy to Morocco
5 Infatnry, 2 Artillery, Mech, Armor to Alexandria
Infantry to Congo
Artillery to TangCombat:
Alexandrai:
Attacker:
Rolls: 4@1 4@2 1@3; Total Hits: 34@1: (4, 5, 6, 1)4@2: (1, 4, 5, 5)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Alegeria:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 4)1@3: (1)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Morocco:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 1)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Clean sweep for the Italians.
Collect: 5 N. Africa + 5 Med + 4 Saved + 16 TT = 30 IPC
Germany:
Buy(56)
- 2 Destroyers
- 1 Submarine
- 6 Infantry
- 4 Artillery
DOW: Moscow (ANZAC may not take opportunity with this, since it technically happens after Australia’s turn.)
DOW: Washington2 Infantry, Cruiser, Battleship to Novgorod
Infantry to Baltic States
2 Infantry, Bomber to E. Poland
3 Fighters, 4 Tactical Bombers, Bomber to SZ 109
2 Submarines to SZ 101Novgorod:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 4)1@3: (2)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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E. Poland:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 3)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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SZ 101:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Defender:
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (5, 4)
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SZ 101:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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First hit wins:
Attacker:
Rolls: 23@2; Total Hits: 923@2: (6, 4, 4, 4, 6, 1, 2, 3, 1, 4, 4, 3, 4, 1, 5, 6, 1, 6, 1, 4, 1, 1, 1)
Defender:
Rolls: 23@2; Total Hits: 1023@2: (2, 1, 4, 5, 3, 4, 4, 1, 4, 2, 4, 1, 1, 5, 2, 4, 5, 6, 1, 1, 3, 2, 6)