Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
12L 1941 Battlingmaxo (+11) v Gamerman01, Game 2
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Phi2
Rolls: 2@1 4@3; Total Hits: 52@1: (1, 5)4@3: (3, 3, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Chi2
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (4)2@3: (1, 6)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Kaz
Rolls: 3@3; Total Hits: 13@3: (1, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Per - 2 FTR (Kaz) FTR (Z38) INF, ART (TrJ) 11 INF, ART, 3 ARM (Ind) 4 INF (Sum)
Z34 - 2 DD, CV (Z38) TP (Z15)
Z14 - CV (Z15) FTR (Z38)
Z38 - TP (Z35)
Z50 - 2 FTR (Phi) DD (Z62) SS (Z51)
Bur - 4 ARM (Sik)
Nin - 2 INF (Sui) BMB (Chi)
Far - 2 ARM (Man)
Sui - 2 INF (Man)
Z61 - DD (Z62)
Z60 - SS (Z58) SS (Z59) SS (Z52)Place 3 ARM (Ind)
Place INF, ART, ARM, DD (Z38)
Place SS, 2 BMB (Jpn)
Collect 65, 65 on hand -
Been on vacation…I’ll try to post this weekend.
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@Battling:
Been on vacation…I’ll try to post this weekend.
No rush, Maxo, I’m in my first 1940 game to ever last longer than 4 rounds (round 9) and Karl plays fast. It takes me hours to do each move, so I’ve been struggling to keep up with my 4-5 games anyway…. But if you move this weekend that would be awesome… AA50 moves feel so fast and simple compared to 1940 - it’s a great change of pace.
Check out the game in league section with Karl if you like looking at a good game - it’s tight.
Hope you had a great vacation.
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UK 8 repair 1 buy 4inf arm save 1
CM
3inf art uk>>arc w/3ca support
3inf bmb cau/ftr rus>>euk
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ARC
a
Rolls: 2@1 2@2 3@3; Total Hits: 32@1: (6, 1)2@2: (4, 4)3@3: (1, 3, 5)d
Rolls: 2@3; Total Hits: 12@3: (1, 5) -
Arc twlo inf
EUK
a
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 6, 2)1@3: (3)1@4: (3)d
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4) -
Euk twol
NCM
ftr bmb euk / aa cau>>rus 3dd z6>>z4 inf uk>>fin via z4 ss z22>>z12 trn z41>>z45
mobilize 4inf arm uk collect 18
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You saved 5, not 1. You didn’t even give yourself credit for the 1. You have 23 on hand, not 18!
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The transport is in 43 on the map, not 45 as typed
Will go with map -
I8 with 34, buy 2 INF, ART, SS, DD, FTR
Combat moves -
Z12 - 2 SS (Z13) SS (Z14) BMB (Ita) FTR, BMB (Fra) FTR (Ger)
Alg - 2 INF (Lib) 3 ARM (Egy)
Cau - 3 INF (Ita) INF (Ukr) 3 CA, BB (Z16)Cau
Rolls: 4@1 3@3 1@4; Total Hits: 44@1: (2, 3, 5, 3)3@3: (1, 3, 3)1@4: (4)
Rolls: 9@2 7@3 1@4; Total Hits: 69@2: (5, 2, 2, 6, 5, 4, 4, 2, 5)7@3: (1, 3, 6, 6, 4, 5, 6)1@4: (1)
Alg
Rolls: 2@1 3@3; Total Hits: 12@1: (4, 4)3@3: (6, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Z12 I’m sure your subs will fight
Rolls: 4@1; Total Hits: 04@1: (5, 3, 5, 2) -
Hm - great results for me
Z12
Rolls: 3@2 2@3 2@4; Total Hits: 53@2: (2, 3, 6)2@3: (3, 1)2@4: (3, 3) -
Wow, another great roll
You have one non-sub survivor. Your plane has no-where safe to land and will crash if I retreat. Do you save a plane, destroyer, or carrier?
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Check that - 2 non-sub survivors. If you save both planes I can just retreat and they splash, I’m afraid.
What 2 non-sub units will you save?
Which sub did I sink? UK or USA? -
I wish I could roll like you…I just attacked DM’s 2inf in WCA with an inf arm 10ftrs and we got 1 hit each…don’t need to tell you what he did in rd 2
I’ll lose the UK sub and keep the 2ftrs I guess I should roll my defence
a
Rolls: 4@2 2@4; Total Hits: 34@2: (4, 2, 6, 2)2@4: (2, 6) -
Thanks for correcting the UK….will you go for the transports ???
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I don’t know what I was thinking before about retreating and letting fighters splash - didn’t consider transports. Sorry, did not mean to mislead - wasn’t intending to use gamesmanship. Now I have a tough decision…
Of course I know what happened, you lost a tank or fighter in round 2 in WCa… because it never fails
And as far as rolling like me, well, you haven’t seen my other games… I’ve mainly been lucky against you lately, of course :-D
I am losing 3 subs and will disengage
Gib - FTR (Z12)
Z14 - FTR (Z12) DD (Z15)
Fra - 2 BMB (Z12)
EPl - INF, ARM (Bul) 3 ARM (Cze)
Bul - ARM (Ita)
Blk - INF (Ger)
Sud - 2 INF (Cng)Collect 33, 33 on hand
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I thought you go for the transports.
US 8 buy 5inf 3arm cv ftr save 2
CM
inf arm eus/3inf arm eca/bmb uk/ftr z5>>gib
GIB
a
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (5, 6, 3, 6)3@3: (6, 6, 4)1@4: (1) d
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1) -
GIB 2
a
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (3, 6, 4)3@3: (4, 1, 4)1@4: (4)d
Rolls: 1@4; Total Hits: 11@4: (2) -
only I could do that Gib twlo 2inf
NCM
ftr gib/ftr cau/cv 2dd trn z6/dd z10>>z12 bmb gib/ftr z6>>uk ca z6>>z4 3inf art arm wca>>eca inf wus>>wca ftr z56>>z10 fleet z56>>z20
ss z53>>z55
mobilize ftr cv z10 5inf 3arm wus collect 48+2=50





