The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
I forgot to do China! LOL
China 5
PURCHASE & REPAIR
3 inf
save 1
10 total
COMBAT MOVES
Jehol (walk in)
1 inf from Chahar
Shantung (walk in)
1 inf from Anhwe
Kiangsi (walk in)
1 inf from Anhwe
Hunan (walk in)
1 inf from Kweichow
Yunnan (walk in)
1 inf from Kweichow
Kiangsu (walk in)
15 inf from Anhwe
Kweichow
1 inf from Chahar
2 inf, 1 fig from Kweichow
MOBILIZE UNITS
3 inf in Kiangsu
COLLECT INCOME
China 5 = 19(territories) + 1 saved = 20IPCs
So this is what the world looks like at the end of UK5. Go Italy!
BTW UK tac landed in Fea.
Wait a second. something’s not right. You never occupied the french territories so USA doesn’t take them over. It confused me because I moved the flag to Spain instead of Gibraltar. USA should have 2 less IPCs and does not own Fea and Fwa.
map corrected.
Here I put the UK and USA planes back the way I originally had them. all better.
ITALY 5
1. PURCHASE
2. COMBAT MOVES
Albania <– 2 Inf Yugo, 1 Fighter N-Italy, 1 Fighter S-Italy
Rumania <-- Inf Yugo
Bulgaria <-- Inf Yugo
Hungary <-- 2 Inf, 3 Art, 1 Arm (Yugo), 1 Arm (N-Italy)
TT SZ 72 <-- Bomber Egypt
Albania
A
Rolls: 2@3 2@1; Total Hits: 12@3: (6, 3)2@1: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Hungary
A
Rolls: 2@3 5@2; Total Hits: 22@3: (5, 6)5@2: (4, 2, 6, 1, 3)
D
Rolls: 1@3 1@2; Total Hits: 01@3: (5)1@2: (3)
*** What do you think about the currently tested set-up? Tried already? ***
3. NON-COMBAT MOVES
Bomber SZ 72 –> Egypt
2 TT SZ 81 --> SZ 97, taking Inf from T-Jordan with them to Albania
Fighter Egypt --> S-Italy
2 Fighter Albania --> S-Italy
Arm S-Italy --> Yugo
4 Inf, 2 Art, AA N-Italy --> Yugo
3 Inf S-Ita --> N-Ita
4. MOBILIZATION
3 Inf S-Italy
3 Inf, 2 Mech N-Italy
5. INCOME
20 (terr) + 5 (NO) = 25
Haven’t played with the new setup but very interested to try. Maybe after this game we can try it and switch sides (me as axis?)
ANZAC 6
PURCHASE & REPAIR
1 destroyer
save 2
10 total
COMBAT MOVES
Dutch New Guinea (walk in)
1 art from New Guinea
NONCOMBAT MOVES
none
MOBILIZE UNITS
1 destroyer in z62
COLLECT INCOME
ANZAC 6 = 10(territories) + 5(islands) +2 saved = 17IPCs
and I don’t think france has a single unit left on the board!
geeze i forgot to place my new destoryer. Can you add that? thanks
Sure, have a go at the Axis, appreciate the invitation.
Germany tomorrow!
Probably the last chance to attack the US fleet, but dont like it much, if the dice go just a bit wrong I am in trouble. US, on the other hand, wouldnt even notice if a few ships were gone :lol:
Will do tomorrow
OK later
Vance, you did not attach a map at all :)
I start with Germany (and will implement ANZAC)
GERMANY 6
1. R&D
Buy another 2 dice, total 3 now.
Rolling 3d6:
(2, 6, 6)
Wow, 2 successes. First two different dice count:
Rolling 5d6:
(4, 5, 5, 6, 6)
Radar, Longe-Range Aircraft
always useful, but here I would have hoped for any extra punch this turn :)
2. PURCHASE
3. COMBAT MOVES
SZ 112 <– 5 Subs, 5 Tac, 5 Fig, 2 Bomber vs. 1 BB (UK), 2 AC, 1 DD, 1 Tac, 3 Fig (US)
Baltic States <-- Blitz and back from W-Poland
well, lets do it, then.
SZ 112
A
Rolls: 7@4 5@3 5@2; Total Hits: 107@4: (5, 6, 5, 3, 2, 3, 1)5@3: (6, 2, 3, 5, 2)5@2: (1, 3, 1, 3, 2)
D
Rolls: 4@4 1@3 3@2; Total Hits: 44@4: (5, 1, 1, 1)1@3: (2)3@2: (5, 6, 5)
Vance, pls allocate the 10 hits, not sure how you would want them.
although I guess it does not make much of a difference, but still dont want to presume.
4. NON-COMBAT MOVES
8 Inf, 1 AA Germany –> Poland
1 Inf Holland --> W-France
1 Inf W-Germany --> Holland
1 Inf France --> S-Germany
2 Inf, 1 AA W-Germany --> Germany
2 Inf Denmark --> W-Germany
Air from battle after conclusion
5. MOBILIZATION
2 Mech, Arm, 4 Inf Germany
3 Inf W-Germany
*** MAP after air landed ***
6. INCOME
42(terr) + 5 (NO) = 47
Sink everything but 1 fighter. It can land on Norway if you decide to call off round 2 (which you won’t do LOL)