Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I forgot the two french territories were actually walk in invasions not liberations. they are American territory now until Paris is liberated.
The fighter has to stay on the carrier in z82
USA 5 = 58(territories) +20(NOs) = 78IPCs
UK 5
No economy!
COMBAT MOVES
Syria (walk in)
1 inf from Iraq
Algeria (1 art)
2 inf, 1 art, 1 armor from Morocco
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 01@1,: (5)2@2,: (5, 6)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5)
Sudan (1 armor)
1 inf from Congo
1 tac from z82
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (3)
d
Rolls: 1@3; Total Hits: 11@3: (3)
This is a sweet move
Algeria 2
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 31@1,: (4)2@2,: (2, 1)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)
NONCOMBAT MOVES
z72
1 transport from z81
Iraq
1 inf, 1 art from Northern Persia
z112
1 battleship from z91
I forgot to do China! LOL
China 5
PURCHASE & REPAIR
3 inf
save 1
10 total
COMBAT MOVES
Jehol (walk in)
1 inf from Chahar
Shantung (walk in)
1 inf from Anhwe
Kiangsi (walk in)
1 inf from Anhwe
Hunan (walk in)
1 inf from Kweichow
Yunnan (walk in)
1 inf from Kweichow
Kiangsu (walk in)
15 inf from Anhwe
Kweichow
1 inf from Chahar
2 inf, 1 fig from Kweichow
MOBILIZE UNITS
3 inf in Kiangsu
COLLECT INCOME
China 5 = 19(territories) + 1 saved = 20IPCs
So this is what the world looks like at the end of UK5. Go Italy!
BTW UK tac landed in Fea.
Wait a second. something’s not right. You never occupied the french territories so USA doesn’t take them over. It confused me because I moved the flag to Spain instead of Gibraltar. USA should have 2 less IPCs and does not own Fea and Fwa.
map corrected.
Here I put the UK and USA planes back the way I originally had them. all better.
ITALY 5
1. PURCHASE
2. COMBAT MOVES
Albania <– 2 Inf Yugo, 1 Fighter N-Italy, 1 Fighter S-Italy
Rumania <-- Inf Yugo
Bulgaria <-- Inf Yugo
Hungary <-- 2 Inf, 3 Art, 1 Arm (Yugo), 1 Arm (N-Italy)
TT SZ 72 <-- Bomber Egypt
Albania
A
Rolls: 2@3 2@1; Total Hits: 12@3: (6, 3)2@1: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Hungary
A
Rolls: 2@3 5@2; Total Hits: 22@3: (5, 6)5@2: (4, 2, 6, 1, 3)
D
Rolls: 1@3 1@2; Total Hits: 01@3: (5)1@2: (3)
*** What do you think about the currently tested set-up? Tried already? ***
3. NON-COMBAT MOVES
Bomber SZ 72 –> Egypt
2 TT SZ 81 --> SZ 97, taking Inf from T-Jordan with them to Albania
Fighter Egypt --> S-Italy
2 Fighter Albania --> S-Italy
Arm S-Italy --> Yugo
4 Inf, 2 Art, AA N-Italy --> Yugo
3 Inf S-Ita --> N-Ita
4. MOBILIZATION
3 Inf S-Italy
3 Inf, 2 Mech N-Italy
5. INCOME
20 (terr) + 5 (NO) = 25
Haven’t played with the new setup but very interested to try. Maybe after this game we can try it and switch sides (me as axis?)
ANZAC 6
PURCHASE & REPAIR
1 destroyer
save 2
10 total
COMBAT MOVES
Dutch New Guinea (walk in)
1 art from New Guinea
NONCOMBAT MOVES
none
MOBILIZE UNITS
1 destroyer in z62
COLLECT INCOME
ANZAC 6 = 10(territories) + 5(islands) +2 saved = 17IPCs
and I don’t think france has a single unit left on the board!
geeze i forgot to place my new destoryer. Can you add that? thanks
Sure, have a go at the Axis, appreciate the invitation.
Germany tomorrow!
Probably the last chance to attack the US fleet, but dont like it much, if the dice go just a bit wrong I am in trouble. US, on the other hand, wouldnt even notice if a few ships were gone :lol:
Will do tomorrow
OK later
Vance, you did not attach a map at all :)
I start with Germany (and will implement ANZAC)
GERMANY 6
1. R&D
Buy another 2 dice, total 3 now.
Rolling 3d6:
(2, 6, 6)
Wow, 2 successes. First two different dice count:
Rolling 5d6:
(4, 5, 5, 6, 6)
Radar, Longe-Range Aircraft
always useful, but here I would have hoped for any extra punch this turn :)
2. PURCHASE
3. COMBAT MOVES
SZ 112 <– 5 Subs, 5 Tac, 5 Fig, 2 Bomber vs. 1 BB (UK), 2 AC, 1 DD, 1 Tac, 3 Fig (US)
Baltic States <-- Blitz and back from W-Poland
well, lets do it, then.
SZ 112
A
Rolls: 7@4 5@3 5@2; Total Hits: 107@4: (5, 6, 5, 3, 2, 3, 1)5@3: (6, 2, 3, 5, 2)5@2: (1, 3, 1, 3, 2)
D
Rolls: 4@4 1@3 3@2; Total Hits: 44@4: (5, 1, 1, 1)1@3: (2)3@2: (5, 6, 5)
Vance, pls allocate the 10 hits, not sure how you would want them.