0% for April

12L LuckyLindy vs Jennifer Game 1


  • The straight does not preclude movement so yes, those changes need to be made.  i will revised the map and go ahead with Russia.


  • 18 17 16 11 Mod


  • Soviet turn 4

    Purchase

    27 IPC

    5 infantry
    bomber

    Combat Moves

    BST (infantry) v infantry, artillery (BEL)
    KAR (artillery) v infantry, tank (BEL)
    ARC (2 infantry) v 2 infantry, 2 tanks (RUS)
    EUK (infantry) v 3 infantry (CAU)
    EPL (empty) v tank (UKR) blitzing BUL

    dice

    BST
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • BST next 10 rounds
    A - artillery
    DiceRolls: 10@2; Total Hits: 610@2: (3, 1, 1, 1, 1, 4, 6, 6, 2, 1)
    D - infantry
    DiceRolls: 10@2; Total Hits: 410@2: (5, 5, 2, 2, 6, 2, 2, 5, 4, 4)


  • BST taken with artillery

    EUK
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • EUK round 2
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (4, 4, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EUK round 3
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (5, 6, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • crazy.

    EUK round 4
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EUK taken with 2 infantry

    KAR
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • no drama???  :-o

    KAR taken with infantry, tank

    ARC
    A - 2 infantry, 2 tanks
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 2)2@3: (6, 5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • ARC round 2
    A - 2 infantry, 2 tanks
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (3, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • ARC taken with 2 infantry, 2 tanks

    Noncombat Moves

    10 infantry, 3 artillery, 2 tanks, AA gun from BEL to EPL
    6 infantry from UKR to EPL
    tank from CAU to EPL
    infantry from NOV to CHI
    AA gun from CHI to NIN
    submarine from Z13 to Z17

    Mobilize

    infantry, bomber in RUS
    4 infantry in CAU

    Income

    28 + 5 NO = 33

    L12_LuckyLindy_v_Jen_Game01_04bR.AAM

  • 18 17 16 11 Mod

    Japan:

    Buy(50)

    • 3 Destroyers
    • 2 Transports
    • 4 Infantry

    Combat Moves:

    Infantry to Burma from FIC
    Infantry to Evenki from Yakut

    NCM:

    Infnatry to Hup from Yun
    3 Inf, Art, Arm from Wake to Philippines
    Carrier, 2 Fighters to SZ 62
    2 Carriers, 4 Fighters, BB, CA, 2 DD, 3 Trn from SZ 52 to SZ 50
    Infantry from Japan to FIC

    Build: 2 Transports, 3 Destroyers in SZ 62
    Build: 4 Infantry in Japan

    Collect: 51 IPC


    Game’s starting to come back to me…

    L12_LuckyLindy_v_Jen_Game01_04cJapan.AAM


  • Jennifer, I just realized that you have not collected you NO for IND/AUS/HAW for Japan since Japan turn 2.  You should have received 15 more IPC to this point (5 IPC for round 2, 5 IPC for round 3, and 5 IPC for round 4).  If you want, you can revise your buy for this turn and spend an additional 10 IPC which you should have had in your account from rounds 2 and 3.

    Since you did no combat this round, you can redo your entire Japan move if you wish, if having the extra money makes any difference.  I’ll wait to move until you have a look at it.

    Cheers

  • 18 17 16 11 Mod

    Put another Fighter on Tokyo, increase treasury for next round by 5 please.

    Sorry, I thought it was only India and Australia for that one.


  • Jenn, sorry, I forgot about this game due to the Japan NO issue.

    Will try to post today or tomorrow.

    Cheers


  • Britain turn 4

    Purchase

    45 IPC

    3 infantry
    3 artillery
    2 bombers

    Combat Moves

    Z5 (transport, submarine, destroyer, ac, cruiser) v 2 ac, submarine, destroyer, fighter, cruiser, 2 battleships (Z6)
    NWE (2 infantry) v 2 infantry (GBR) unloading in Z5, 2 fighters (Z6)
    NWY (infantry) v 2 infantry, 2 tanks (GBR) unloading in Z5

    dice

    Z5
    A - 2 ac, submarine, destroyer, fighter, cruiser, 2 battleships
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (1, 3)2@2: (1, 3)2@3: (6, 3)2@4: (2, 1)
    D - submarine, destroyer, ac, cruiser
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 5)1@3: (6)


  • Z5 taken with no losses

    NWE
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (5, 3)2@3: (5, 6)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • NWE round 2
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (5, 2)2@3: (4, 5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

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