Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
The straight does not preclude movement so yes, those changes need to be made. i will revised the map and go ahead with Russia.
Soviet turn 4
Purchase
27 IPC
5 infantry
bomber
Combat Moves
BST (infantry) v infantry, artillery (BEL)
KAR (artillery) v infantry, tank (BEL)
ARC (2 infantry) v 2 infantry, 2 tanks (RUS)
EUK (infantry) v 3 infantry (CAU)
EPL (empty) v tank (UKR) blitzing BUL
dice
BST
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
BST next 10 rounds
A - artillery
Rolls: 10@2; Total Hits: 610@2: (3, 1, 1, 1, 1, 4, 6, 6, 2, 1)
D - infantry
Rolls: 10@2; Total Hits: 410@2: (5, 5, 2, 2, 6, 2, 2, 5, 4, 4)
BST taken with artillery
EUK
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (4, 6, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
EUK round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (4, 4, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
EUK round 3
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (5, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
crazy.
EUK round 4
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (6, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
EUK taken with 2 infantry
KAR
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
no drama??? :-o
KAR taken with infantry, tank
ARC
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 2)2@3: (6, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 4)
ARC round 2
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (3, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
ARC taken with 2 infantry, 2 tanks
Noncombat Moves
10 infantry, 3 artillery, 2 tanks, AA gun from BEL to EPL
6 infantry from UKR to EPL
tank from CAU to EPL
infantry from NOV to CHI
AA gun from CHI to NIN
submarine from Z13 to Z17
Mobilize
infantry, bomber in RUS
4 infantry in CAU
Income
28 + 5 NO = 33
Japan:
Buy(50)
Combat Moves:
Infantry to Burma from FIC
Infantry to Evenki from Yakut
NCM:
Infnatry to Hup from Yun
3 Inf, Art, Arm from Wake to Philippines
Carrier, 2 Fighters to SZ 62
2 Carriers, 4 Fighters, BB, CA, 2 DD, 3 Trn from SZ 52 to SZ 50
Infantry from Japan to FIC
Build: 2 Transports, 3 Destroyers in SZ 62
Build: 4 Infantry in Japan
Collect: 51 IPC
Game’s starting to come back to me…
Jennifer, I just realized that you have not collected you NO for IND/AUS/HAW for Japan since Japan turn 2. You should have received 15 more IPC to this point (5 IPC for round 2, 5 IPC for round 3, and 5 IPC for round 4). If you want, you can revise your buy for this turn and spend an additional 10 IPC which you should have had in your account from rounds 2 and 3.
Since you did no combat this round, you can redo your entire Japan move if you wish, if having the extra money makes any difference. I’ll wait to move until you have a look at it.
Cheers
Put another Fighter on Tokyo, increase treasury for next round by 5 please.
Sorry, I thought it was only India and Australia for that one.
Jenn, sorry, I forgot about this game due to the Japan NO issue.
Will try to post today or tomorrow.
Cheers
Britain turn 4
Purchase
45 IPC
3 infantry
3 artillery
2 bombers
Combat Moves
Z5 (transport, submarine, destroyer, ac, cruiser) v 2 ac, submarine, destroyer, fighter, cruiser, 2 battleships (Z6)
NWE (2 infantry) v 2 infantry (GBR) unloading in Z5, 2 fighters (Z6)
NWY (infantry) v 2 infantry, 2 tanks (GBR) unloading in Z5
dice
Z5
A - 2 ac, submarine, destroyer, fighter, cruiser, 2 battleships
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (1, 3)2@2: (1, 3)2@3: (6, 3)2@4: (2, 1)
D - submarine, destroyer, ac, cruiser
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 5)1@3: (6)
Z5 taken with no losses
NWE
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 3)2@3: (5, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 3)
NWE round 2
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 2)2@3: (4, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 5)