0%

Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2


  • with map this time

    JMite_v_Jenn_12_12_Agermany.AAM

  • 18 17 16 11 Mod

    Russia:

    Buy(46)

    • 6 Repair S. Ukraine
    • 3 Infantry S. Ukraine
    • 5 Infantry Russia
    • 4 Infantry, 4 Repair Russia

    Combat Moves:

    Infantry, Artillery to Greece
    3 Infantry, Artillery, Fighter, Tactical to Yugoslavia
    Infantry, Artillery, Fighter to E. Poland
    2 INfnatry to Smolensk
    Infantry, Artillery to Hungary

    Combat:

    Hungary:
    Attacker:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Yugo:
    Attacker:
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (2, 4)2@2: (2, 5)1@3: (4)1@4: (1)
    Defender:
    DiceRolls: 4@2; Total Hits: 14@2: (1, 3, 3, 5)

  • 18 17 16 11 Mod

    Yugo:
    Attacker:
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (1)2@2: (6, 2)1@3: (6)1@4: (2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

  • 18 17 16 11 Mod

    Greece:
    Attacker:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    E. Poland:
    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 4, 3)1@3: (1)
    Defender:
    DiceRolls: 3@2; Total Hits: 03@2: (6, 5, 5)

  • 18 17 16 11 Mod

    E. Poland:
    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 2)1@3: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

  • 18 17 16 11 Mod

    E. Poland:
    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (4, 5, 5)1@3: (6)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • 18 17 16 11 Mod

    E. Poland:
    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 5)1@3: (2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • 18 17 16 11 Mod

    E. Poland:
    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (6, 3, 2)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    E. Poland:
    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 6)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    CRD:

    DiceRolls: 7@3; Total Hits: 57@3: (3, 4, 4, 2, 2, 1, 3)

    Max: 5

  • 18 17 16 11 Mod

    Collect 41

    That Caucasus stack was supposed to survive…sigh

    JMite_v_Jenn_12_12_Brussia.AAM


  • Japan 12

    Buy 63
    9 inf (27)
    1 dest (8)
    4 inf (12)
    1 ac (16)

    Combat
    Walk ins on map
    1 sub 2 fgt 2 tach z49 1 tach
    1 sub 3 dest 2 crui 2 bb z62 1 dest
    4 inf 7 fgt 1 tach NSW 1 inf 1 arm
    2 inf 1 fgt 2 tach KWE 3 inf
    3 bombing RUS

    Bombing run
    AA
    DiceRolls: 3@1; Total Hits: 03@1: (3, 2, 6)
    Bombing
    DiceRolls: 3@6; Total Hits: 33@6: (6, 5, 1)

    KWE 1
    A
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (5, 1)1@4: (4)
    D
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 6)

    NSW 1
    A
    DiceRolls: 4@1 7@3 1@4; Total Hits: 54@1: (6, 6, 5, 5)7@3: (1, 3, 6, 2, 5, 3, 4)1@4: (4)
    D
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)

    z62 1
    A
    DiceRolls: 4@2 2@3 2@4; Total Hits: 24@2: (4, 4, 2, 6)2@3: (6, 2)2@4: (6, 5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z49 1
    A
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (1, 6)2@4: (4, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • KWE 2
    A
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 5)2@3: (3, 5)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Collect
    64tt + 5 india + 5 NSW + 15 loot = 89

    JMite_v_Jenn_12_12_Cjapan.AAM


  • FYI Japan has 6 VCs under its control

    On the CAU russian stack, the odds were not with you given I brought in a bunch of japanese planes. The odds were actually in the japanese favor due to the planes.

  • 18 17 16 11 Mod

    Gunna do the American attack on SZ 62.  If it looks like Australia can finish off the Japanese fleet and save the game, then I’ll do a real purchase, etc turn.

    Attacker:
    DiceRolls: 3@2 9@3 3@4; Total Hits: 83@2: (5, 3, 2)9@3: (3, 5, 6, 3, 6, 3, 5, 2, 2)3@4: (5, 2, 4)
    Defender:
    DiceRolls: 1@1 9@2 3@3 13@4; Total Hits: 161@1: (3)9@2: (6, 1, 1, 5, 4, 6, 5, 2, 3)3@3: (1, 6, 2)13@4: (3, 1, 4, 1, 3, 5, 4, 2, 4, 1, 2, 1, 5)

  • 18 17 16 11 Mod

    Yea…, you’da prolly had to have only 1-4 hits and my attack with almost 100% accuracy…

    If I get stuck with Allies again, I want to have a 20 IPC bid, half for India.  Or we can swap sides.


  • Happy to play another, with me as allies. Thanks for playing allies two in a row. After the previous axis loss I wanted to try something new to see how it worked out. Not quite the strategy I had originally intended, but same result – ie win in Pacific was the objective.

    After playing allies twice now with the new alpha 3 rules, do you think the advantage has swung to the axis? We had a split 2 games with each power winning, but perhaps you feel the axis have the inherent advantage now?

    Let me know if you start a new thread as axis

    Cheers

T-shirts, Hats, and More

Suggested Topics

  • 43
  • 5
  • 93
  • 106
  • 100
  • 86
  • 212
  • 226
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts