Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTank level Corriganbp vs. Heavy Bomber Cmd Jen A+3 (11/8)
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Bomb London with
2 bmbs fr W Germ
2 tacs fr 112 and Holland
3 ftrs fr 112, Holland and w germSince tacs have targets, no interception
Bmbs to factories
Tacs to airbase
Ftrs go homeAa guns vs bombers
Rolls: 2@1; Total Hits: 02@1: (6, 2)
Aa guns vs tacsRolls: 2@1; Total Hits: 02@1: (4, 5)
Attack 110 dst with sub fr 109 tac fr w germ, 2 tacs fr Holland ftr fr Holland and W Germ
2 ftrs 3 tacs 1 sub vs dst
Att
Rolls: 3@3 2@4 1@2; Total Hits: 43@3: (5, 2, 2)2@4: (3, 1)1@2: (5)
DefRolls: 1@2; Total Hits: 01@2: (5)
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There is NOTHING NOTHING like the sense of relief when the enemy’s aa guns completely miss.
Bombs away!!
Factory
Rolls: 2@6; Total Hits: 22@6: (5, 2)+2 – ka booom!!!
Air base
Rolls: 2@6; Total Hits: 22@6: (5, 6) bam!!
110 cleared without loss
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actually 11 damage to factory, max damage of 6 to the airbase, that went well.
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Bomb London with
2 bmbs fr W Germ
2 tacs fr 112 and Holland
3 ftrs fr 112, Holland and w germBmbs to factories
Tacs to airbase
Ftrs go homeBombs away!!
11 damage to factory
6 damage to airbase110 cleared without loss
NCMs on the map
Sorry for the delay
Germany collects 51 ipcs. -
For the game writeup, please let me know whether you would have intercepted if the interceptors shot at 2.
Yeah, I know you probably would have, but I don’t want to be called an idle speculator.
A) Fleet for Germany means no Ireland conquest.
B) Yes, if interceptors would have defended at 2 instead of 1, I would have launched to whittle down the Luftwaffe. -
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Japan 2
Purchase naval base, 4 transports, save 2 ipcsCombat
Inf fr cha walks to hop
Anh and hun walk into kwe, except 1 inf fr hun
1 inf fr hun 2 inf fr kwa into yun with air support (all 21 planes)
AttRolls: 3@1 11@3 10@4; Total Hits: 113@1: (2, 2, 2)11@3: (1, 6, 3, 4, 3, 4, 4, 5, 6, 6, 2)10@4: (3, 2, 3, 2, 6, 3, 2, 6, 4, 6)
DefRolls: 2@2; Total Hits: 22@2: (2, 1)
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Yun taken and am I sure glad I brought the overkill, taken with 1 inf
NCM and placements on map
Poor england’s axle is broken and its bumper dragging, but don’t worry with my subs out of convoy raiding position it’s sure to be a good quarter for the London stock market, and once those factories are under new German management, we’ll fix ‘em right up for ya.
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USA:
Buy(57)
- Transport
- 2 Fighters
- Aircraft Carrier
- 2 Infantry
- Destroyer
NCM: On Map
Build: Transport, 2 Infantry in E. USA / SZ 101
Build: Destroyer, 2 Fighters, Carrier in SZ 10Collect: 52 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
2 Infantry, Fighter to Yunnan
Infantry to Cha
3 Infantry to HopCombat:
Hop:
Attacker:
Rolls: 3@1; Total Hits: 13@1: (2, 1, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Yunnan:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Yunnan:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Yunnan:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Yunnan:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Build 2 Inf in Sik
Build 3 Inf in SuiCollect: 15 IPC
England:
Buy(34)
- 1 Destroyer
- 2 Transports
- 2 Armor
Buy(19)
- Transport
- 4 Infantry
Combat Moves:
3 Infantry, Artillery from C. Persia to Iraq
2 Fighters, Tactical from India to Iraq
Infantry from E. Persia to Iraq
Infantry from Gibraltar to N. Italy
3 Cruisers, Battleship, Destroyer, Carrier, Fighter, Tactical, Strategic, 3 Cruisers to SZ 97Combat:
Iraq:
Attacker:
Rolls: 3@1 2@2 2@3 1@4; Total Hits: 33@1: (2, 3, 1)2@2: (5, 1)2@3: (4, 1)1@4: (6)
Defender:
Rolls: 3@2; Total Hits: 33@2: (2, 1, 1)
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Sheesh, Britian and France just can’t cut a break this game!
I need scramble orders for SZ 97.
Attacker: Strategic Bomber, Tactical Bomber, Fighter, 3 Cruisers, Destroyer, Aircraft Carrier, Battleship vs Destroyer, 2 Cruisers, Battleship, 3 Fighters (scrambled.)
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You’ve had some breaks when I’m rolling the dice, if you’ve noticed, starting with both the french and british cruisers hitting.
Rally to the defense of the fleet at Taranto! All hands on decks! To your battlestations! All fighters scrambling!!
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shoot
is the invasion of n italy conditional on the successful naval battle, because otherwise I could scramble and since the transport with the inf on board?
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shoot
is the invasion of n italy conditional on the successful naval battle, because otherwise I could scramble and since the transport with the inf on board?
Yes, it is with the fleet. If the fleet is lost and you have anything left, I have to retreat the transport.
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Attacker:
Rolls: 1@2 4@3 3@4; Total Hits: 51@2: (2)4@3: (6, 3, 6, 2)3@4: (1, 2, 6)
Defender:
Rolls: 1@2 2@3 4@4; Total Hits: 51@2: (1)2@3: (5, 4)4@4: (3, 1, 4, 2)
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Attacker:
Rolls: 3@3 2@4; Total Hits: 43@3: (3, 2, 1)2@4: (6, 3)
Defender:
Rolls: 3@4; Total Hits: 23@4: (2, 5, 1)