• Oops use this map…

    shadowguidex_thatonekid_I2.AAM


  • @Omega1759:

    The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?

    The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one.  I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive.  I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two.  I’d make a few alterations and I think this is certainly viable.  I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them.  I just need to rebuilt the Japanese forces and continue to expand my economic strength.

  • '17 '16 '13 '12

    @shadowguidex:

    @Omega1759:

    The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?

    The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one.  I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive.  I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two.  I’d make a few alterations and I think this is certainly viable.  I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them.  I just need to rebuilt the Japanese forces and continue to expand my economic strength.

    Perhaps…

    Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…


  • Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…

    I’m still fine with the attack on Hawaii, but I think I’d prefer leaving a blocker at Hawaii to stop the followup attack on my capital ships.  The followup attack at Hawaii is where I think I need some refinement - I went after the American fleet a second time, and left myself in a precarious position.  We’ll see how this turns out.


  • french in fca>nig, i dont think thats worhth a map


  • Germany Round Three
    –------------------------------------

    Purchase Units (54)

    1 Minor IC
    10 INF
    3 MECH

    Combat Movement

    2 INF --> TRN --> Gib
    2 FTR sz91 --> Gib (1/4)
    3 TAC Syr --> z81 (2/4)
    1 FTR, 1 TAC, 1 STR Syr --> Egy (2/4)(2/6)

    Combat

    Gib (2 INF, 2 FTR vs. 1 INF, 1 ART)
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (1, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Gib twlo 1 INF

    sz81 (3 TAC vs. 1 DD)
    DiceRolls: 3@3; Total Hits: 03@3: (4, 4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz81 r2
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz81 twlo 1 TAC

    Egy (1 FTR, 1 TAC, 1 STR vs. 1 FTR)
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Egy vwol

    Noncombat Movement as per Battlemap

    Place Units
    –---------------
    10 INF in Ger
    3 MECH in Wgr
    1 Minor IC in Gre

    Collect Income 44 + 10 = 54.

    Gogo USSR…

    shadowguidex_thatonekid_G3.AAM


  • russia buys:

    5 art, 4 inf, 1 trns
    ncms as per map

    map:

    collect 37 ipcs

    sorry took so long to reply

    shadowguidex_thatonekid_3rus.AAM


  • Japan Round Three
    –-------------------------------

    Purchase Units (40)

    4 INF
    4 MECH
    2 TANK

    Combat Movement

    1 MECH Hop --> Sze
    1 INF Hun --> Yun
    2 INF, 1 ART Sui --> She
    2 INF, 1 ART Hop --> She
    1 FTR, 1 STR Msh --> z22 (3/4)(3/6)
    1 TRN z37 --> z41
    1 TRN z37 --> z42
    1 TRN z37 --> z44
    1 INF, 1 TANK Mal --> Jav (TRN)
    1 ART Mal --> Sum
    1 INF, 1 ART Mal --> Cel
    1 TRN z6 --> z2
    1 INF Jap --> Ala
    1 DD z45 --> z42
    1 FTR, 1 TAC z37 --> Jav (2/4)

    Combat

    z22 (1 FTR, 1 STR vs. 1 CA)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • z22 twol

    Jav (1 INF, 1 TANK, 1 FTR, 1 TAC vs. 1 INF)
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (3, 5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Jav twol

    Non-Combat Movement
    –------------------------------
    1 FTR z22 --> Mar
    1 STR z22 --> Phi
    1 DD, 1 CV z37 --> z41
    1 FTR, 1 TAC Jav --> z41
    1 CA, 1 BB z37 --> z42
    1 SUB z38 --> z39
    1 TRN z6 --> z20
    1 INF, 1 ART Jap --> Ksi

    Place Units

    2 MECH, 1 TANK in Fic
    2 MECH, 1 TANK in Ksu
    3 INF in Kor
    1 INF in Jap

    Collect Income 62 + 5 NO = 67

    shadowguidex_thatonekid_J3.AAM

  • '17 '16 '13 '12

    You collected 47 in J2?

    @shadowguidex:

    Japan Round Three
    –-------------------------------

    Purchase Units (40)

    4 INF
    4 MECH
    2 TANK

    Combat Movement

    1 MECH Hop --> Sze
    1 INF Hun --> Yun
    2 INF, 1 ART Sui --> She
    2 INF, 1 ART Hop --> She
    1 FTR, 1 STR Msh --> z22 (3/4)(3/6)
    1 TRN z37 --> z41
    1 TRN z37 --> z42
    1 TRN z37 --> z44
    1 INF, 1 TANK Mal --> Jav (TRN)
    1 ART Mal --> Sum
    1 INF, 1 ART Mal --> Cel
    1 TRN z6 --> z2
    1 INF Jap --> Ala
    1 DD z45 --> z42
    1 FTR, 1 TAC z37 --> Jav (2/4)

    Combat

    z22 (1 FTR, 1 STR vs. 1 CA)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • Actually yeah, I made a mistake with Japan, should have had 47 IPCs to spend not 40.  I’ll add 7 unspent to Japan’s total for next round.

    Also, UK’s money is slightly off - it should be 58 not 60…you didn’t subtract off the Scotland convoy damage from UK2.  I have adjusted the IPCs…use this new map.

    Gogo USA…

    shadowguidex_thatonekid_J3.AAM


  • usa buys:
    3 trns(21)
    2 fig(20)
    2 subs(12)
    1 des(8)

    61/61

    combat moves: as per map:

    Sbr on naval base in wfr:

    AADiceRolls: 1@1; Total Hits: 01@1: (5)


  • SBR:

    A: DiceRolls: 1@6; Total Hits: 11@6: (3)


  • 5 dmg on naval base

    z107:

    A: DiceRolls: 4@2; Total Hits: 34@2: (1, 2, 5, 2)


  • z107 cwol

    z106:

    a: DiceRolls: 1@2; Total Hits: 11@2: (1)

    D: DiceRolls: 1@1; Total Hits: 01@1: (6)

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