In which version is Russia stronger against the Axis, A2 or A3?

  • '18 '17 '16 '11 Moderator

    @shadowguidex:

    @Cmdr:

    Round 6, Russia surrenders.  Combined strength of the Italians, Germans and Japanese are too much.  Granted, mistakes were made with China.

    If it’s ahead of schedule on G8 then Russia really screwed up their defense.  They defended Leningrad and Ukraine instead of their capital.  Leningrad almost has to be abandoned to thwart this German push.

    Nah, it was more of a combined thing.  Some bad dice for England allowed Africa to fall really fast, the American fleet was Powned by the German air force, and I mean really destroyed while inflicting virtually no damage on the enemy, and Japan walked right through Asia almost unopposed.  It is not normal by anymeans, but it does demonstrate that Russia is not the almighty nation others seem to think it is.  (The math just totally destroys any concept of an overly powerful Russia that can take on Italy, Germany and Japan.)


  • OK Schnell and Jennifer I have read your posts it sounds like to me you think the allies don’t have much of a chance am I correct in saying that? So in your opinion Russia is weaker? If by turn 8 Russia goes down so does the allies. Maybe Larry should give Russia a 12 IPC bonus or 2 tanks when Germany invades. What do you think?

  • '18 '17 '16 '11 Moderator

    @GoSanchez6:

    OK Schnell and Jennifer I have read your posts it sounds like to me you think the allies don’t have much of a chance am I correct in saying that? So in your opinion Russia is weaker? If by turn 8 Russia goes down so does the allies. Maybe Larry should give Russia a 12 IPC bonus or 2 tanks when Germany invades. What do you think?

    No.  Since America earns an INSANE amount of money, just because Russia falls does not mean the Axis win.  They still need that 8th city and the Americans will make them pay heavily for it.


  • I just played a game against myself, knowing exactly what the entire Axis plan was, and I build and move specifically to counter my own attacks.  I left UK practically unguarded and put everything they had into Africa and the Med from UK1 on.  I removed the Sealion threat entirely and mandated that Germany wasn’t allowed to build transports - this allowed UK to basically empty out Britain which is highly unlikely.  UK built for offense immediately.

    My conclusion was interesting.  I had a good chance to Capture Moscow on G5 but bad dice rolls ended this ability on a R4 suicide infantry attack which actually succeeded against a split German force.  UK (who obviously had an easy and clean hand) dominated Italy and captured Rome on UK5.  Germany was still poised to capture Moscow as scheduled on G8, but with Italy gone the game was over.  USA was large with many transports, but Germany would have been fine against them and would never lose Paris.

    On the Japan side, I loved the new dynamic in Mongolia - Japan can just totally bypass the Russian stacks.

    My conclusion is that Germany cannot split its stack at all to capture outlying territory or Russia can pounce.  UK can end Italy easily if they feel no threat from Germany.

  • '18 '17 '16 '11 Moderator

    Shadow, if you are bypassing the stacks, you must be going through Kansu because if you attack Mongolia without first invading Amur via Korea/Manchuria, then all neutrals go pro-Allies (Except the ones that are Pro-Axis of course).

    Also, the new rule that is coming is that Mongolia goes Russian if you attack any Russian territory adjacent to any Mongolian one.  Makes more sense.  You might want to start assuming that to be true now, to prevent any mixups when game day comes.


  • @Cmdr:

    Shadow, if you are bypassing the stacks, you must be going through Kansu because if you attack Mongolia without first invading Amur via Korea/Manchuria, then all neutrals go pro-Allies (Except the ones that are Pro-Axis of course).

    Yeah I know, I attack Amur with all 10 INF, ART, etc from Korea and Manchuria on J1.  Then on J2 Japan can go to Buryatia OR Ulaanbaatar.  Russia cannot stack 18 INF and block Japan anymore.


  • @Cmdr:

    Round 6, Russia surrenders.  Combined strength of the Italians, Germans and Japanese are too much.  Granted, mistakes were made with China.

    Round 6 Moscow is taken? Who are you playing? B/c they suck. Edit (they could still be a great person, but sorry, they are still terrible ;))

  • '18 '17 '16 '11 Moderator

    @shadowguidex:

    @Cmdr:

    Shadow, if you are bypassing the stacks, you must be going through Kansu because if you attack Mongolia without first invading Amur via Korea/Manchuria, then all neutrals go pro-Allies (Except the ones that are Pro-Axis of course).

    Yeah I know, I attack Amur with all 10 INF, ART, etc from Korea and Manchuria on J1.  Then on J2 Japan can go to Buryatia OR Ulaanbaatar.  Russia cannot stack 18 INF and block Japan anymore.

    Ah, I had not seen that.  Good find!

  • '18 '17 '16 '11 Moderator

    @The:

    @Cmdr:

    Round 6, Russia surrenders.  Combined strength of the Italians, Germans and Japanese are too much.  Granted, mistakes were made with China.

    Round 6 Moscow is taken? Who are you playing? B/c they suck. Edit (they could still be a great person, but sorry, they are still terrible ;))

    It was not taken, the player surrendered.


  • Ah… I see. I take it back then.

  • '22 '21 '16 '15

    @Cmdr:

    @shadowguidex:

    It’s not designed to kill the UK fleet, it’s designed to get UK chasing your subs al over the map, make them buy Destroyers, diffuse their fleet, and spread out. The longer you can keep UK chasing subs and building destroyers the better.  Germany needs to build Artillery on G1 not subs.

    Agreed.

    @Robson:

    I know but with 3 subs in that zone who only hits the destroyer and the transporter it might work.
    The defender must take the transporter as his last casuality so the first hit get to the destroyer so you need only one hit from 3@2. The lost subs from this battle could easily replaced in turn 2.

    Try 2 Submarines, 3 Fighters, 3 Tactical Bombers and a Strategic Bomber if you want to hit this zone.  You can couple it with 2 submarines to SZ 106 and get both British Transports if that is your aim.  This was my attack when setting up Sea Lion because it stopped any of the Canadian units from getting to London in time.

    Thanks for the input, I see the problem clearer now.
    My aim were the british destroyer not the transporter.
    Perhaps I have to change the numers of attacking units.
    Do you think it is better to let one destroyer survive insted of the battleships?

  • '18 '17 '16 '11 Moderator

    Robson,

    I cannot tell you which is better, to kill the transports or to kill the destroyers or to kill the battleships.  I do know you have to make decisions on what you are going to hit because you just dont have enough to kill it all in the first round.

    I FEEL if you are going to try and get London early, then you really want to kill both those transports in the first round.  Perhaps get one of the two battleships as well (SZ 111 is easier than SZ 110 due ot the number of fighters that can scramble.)

    I FEEL if you are going ot try and get Moscow early, then you really want to kill the cruiser in SZ 91 and at least one of the battleships, preferably both.  Other ships are gravy (like SZ 106.)

    However, it is your game, play it your way.

  • '22 '21 '16 '15

    hm my aim is to weeken the british fleet and press hard to Russia from turn 2 on. I like a straight hard push to Moskau. It should be a little bit easier in Alpha+3… With some help from the other axis it could work but I have to try it in FTF with my buddy and some beer  :-D

    thanks jen, wish you luck against garg if you need it :-)

  • '18 '17 '16 '11 Moderator

    I get the STRONG impression Gargantua is going to have to call in reinforcements from England and America and then cry when I say that he just proved my point, that Russia needs help from the allies or it will fall.  :-P

    Maybe cry is too strong of a word, complain?


  • How is that different from an A+2 Germany that also decides to go full-bore towards Moscow?
    That’s the question that needs to be answered.

  • '18 '17 '16 '11 Moderator

    @Alsch91:

    How is that different from an A+2 Germany that also decides to go full-bore towards Moscow?
    That’s the question that needs to be answered.

    On the German side, not so much.  Only a difference of Germany getting 150% the amount of AA Guns Russia does.

    On the Japanese side a whole bunch.  No more +12 IPC, now the Japanese can destroy the non-aggression bonuses before they become a nightmare for Germany.


  • A little off topic but here it is  last nite ALPHA+2 and operation Barbarossa was successful. I fought hard as Russia but there was not enough help and Russia fell. I had two good counter offensives and two very good goal line stands,  not enough I need to figure out what to say to them to have try to help. other than “hey I could use some help here” or “there’s no way I can hold them back I need help”
      I hope Russia is a bit more resilient with the A3 set up
      The German turn 2 was when the attack started
      It was a good game and they had some outstanding dice 11 out of 13 hits and 8 out of 9 hits and I think they had one that was 12 out of 14.  The dice won the game for them

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