Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsStirling vs. kilroynothere G1940 Alpha+.2
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Oh, I see, the defense roles got screwed up so you rolled both. No worries.
and damn aa…. still, pretty much odds at the end of the day. I have never played Allies after a Sealion success… should be fun.
Hopefully will get Russia in tonight.
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cool
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Russia 3: (37ipc)
Purchase:
1 tac = 11
6 inf = 18
2 art = 8NCM:
1bb, 1ss z114, z115
2ftrs NOV
12 inf,1aa BURY to AMU
1tac YEN to RUS
2 inf YEN to TIM
2 inf YAK to YEN
2inf, 1art NOV to BEL
15inf, 4art, BEL to EPL
2inf NUKR to BES
2inf, 1art NUKR to BES
7inf, 5art NUKR to EPL
1inf, 2mech, 2tnk BRY to NUKR
2 mech RUS to NUKR
1 inf RUS to BRY
2 inf ROS to SUKR
2 inf ROS to CAU
2 inf VOL to CAUBuild:
1art, 1inf, 1tac NOV
1art, 2inf SUKR
3inf RUSCollect 37
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sorry been away
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No worries, Stirling. I won’t be able to touch it til Monday at some point anyway. Enjoy the long weekend.
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cheers u to
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Japan 3
Buys
4 Inf 3 art 2 mec 2 sub
CBM
Inf Hop She
5 inf 2 art mec hop sui
6 inf art anh kwe
3 mec ksu ksi
ftr kwa ksi
2 inf ftr kwa Hon
inf kwa fic
bmr kwa z41
tac kwa z 37
sub z 36 z37
bmr kwa z43
sub dd tt inf z 36 Bor
ftr z36 z45
tt z36 art kwa z34 inf pau z 35 phi
ftr 2 tac z36 phi
dd bb cr 2 ac z 35
rest kwa yunYun
ATK
Rolls: 4@2 5@3 5@4; Total Hits: 64@2: (1, 5, 3, 1)5@3: (1, 6, 5, 5, 6)5@4: (5, 5, 1, 2, 2)Def
Rolls: 6@2; Total Hits: 26@2: (1, 5, 3, 3, 5, 1) -
Sui
ATK
Rolls: 4@1 4@2; Total Hits: 24@1: (2, 3, 2, 1)4@2: (3, 3, 3, 1)def
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwe
ATK
Rolls: 5@1 2@2; Total Hits: 25@1: (2, 1, 3, 5, 5)2@2: (6, 2)def
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1) -
kwe
ATK
Rolls: 4@1 2@2; Total Hits: 14@1: (3, 4, 4, 4)2@2: (2, 3)def
Rolls: 1@2; Total Hits: 01@2: (3) -
KSI
ATK
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 2, 5)1@3: (3)def
Rolls: 1@2; Total Hits: 01@2: (3) -
Hon
ATK
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)def
Rolls: 1@2; Total Hits: 11@2: (1) -
z25
ATK
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)def
Rolls: 1@2; Total Hits: 11@2: (2) -
z 37
ATK
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)def
Rolls: 1@2; Total Hits: 11@2: (2) -
z 43
ATK
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (2)def
Rolls: 1@2; Total Hits: 01@2: (6) -
z35
ATK
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (3)1@4: (3)def
Rolls: 1@2; Total Hits: 01@2: (4) -
PHI
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 1)2@3: (6, 5)1@4: (2)Def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Ncm
air yun anh
bmr z 41 kwa
tac z 37 kwa
bmr z43Jap
fleet z 36 z 6
ftr ksi z 6
ftr hon z 6
air phi z35
ftr z45 z 35
all man jehPlace
3 inf 3 art jap
2 sub z 6
2 mec Inf ksuCollect
45 Ipc
sorry took so long
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Hey Stirling. A little confused on the tt move from z36 thru z35 to z34 to pick up the inf from PAU. That was a combat move and you had to fight in z35, so cannot go through afterward to pick up and move back to do the amphib, right? All happens at the same time. I know you can pick up in a combat zone you just cleared to do the amphib, but the tt stops at the end of the combat move, which was z35.
Am I understanding that correctly?





