0%

11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech


  • complete disaster in Z16.  this will more than negate the success in EUK I believe.

    Brits lose 3 fighters.  Italians lose 2 cruisers

    Z16 round 3
    A - ac, battleship
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (1)
    D - battleship
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Z16 taken with battleship, ac.

    Noncombat Moves
    tank from PER to RUS
    4 infantry, 2 artillery from PER to CAU
    AA gun from PER to KAZ
    infantry from ALG to LIB
    transport from Z13 to Z9
    infantry from NWY to FIN
    3 infantry, artillery, 2 tanks from GBR to ARC
    2 destroyers, ac from Z6 to Z4

    Mobilize
    3 infantry, 4 tanks in GBR
    transport in Z2

    Income
    36 + 10 NO + 3 saved = 49

    Boy oh boy, we are seeing some CRAZY dice in this game.  i think the chances were very good that I would lose nothing or just a bomber in that battle…  I guess I should be glad it ended as well as it did! :|

    05ll_zhuk_04dB.AAM


  • Well, now we have each made a nifty move that has blown up spectacularly in our faces…  :lol:

  • 16 15 10

    Yup, 15 was certainly a big break.  Dice have not been kind to the attacker for the most part.

    Italy 4
    has 24 buy 3 inf 3 arm

    CM
    arm bul, fig fra>bst
    2 inf trj>per
    arm ukr>bel

    Bst
    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 16 15 10

    bst t nl

    NCM
    fig bst>epl
    inf ukr>epl
    3 arm ita>bul
    arm fra>pol
    2 inf ita>blk
    art fra>ger
    inf ita>fra

    05ll_zhuk_04ei.AAM


  • America turn 4

    Purchase
    58 IPC

    5 destroyers
    3 submarines

    Combat Moves
    Z50 (2 transports) v fighter (Z51)

    Noncombat Moves
    destroyer, transport from Z18 to Z24
    fighter from Z16 to RUS
    infantry from HAW, infantry from WCA to Z51
    fighter from Z50 to Z51
    2 fighters from WUS to ECA
    destroyer from Z51 to Z60
    2 destroyers from Z56 to Z51
    2 bombers from AUS to ECA

    Mobilize
    5 destroyers, 3 submarines in Z56

    Income
    38 + 10 NO = 48

    05ll_zhuk_04fUSA.AAM

  • 16 15 10

    Germany 5, buy 9 arm fig

    CM
    10 arm bmb epl>rus
    3 inf art trj>egy
    arm rho>saf>rho
    arm rho>eaf>rho

    Egy
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (4, 3)2@2: (6, 6)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 16 15 10

    Egy2
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 2)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 16 15 10

    Rus attack roll
    DiceRolls: 10@3 1@4; Total Hits: 510@3: (2, 4, 2, 6, 4, 2, 1, 5, 4, 1)1@4: (6)

  • 16 15 10

    Can’t imagine you not losing the bmb, so defense

    DiceRolls: 1@1 7@3 2@4; Total Hits: 41@1: (6)7@3: (4, 4, 6, 1, 1, 1, 5)2@4: (2, 6)

  • 16 15 10

    Rus2
    DiceRolls: 6@3 1@4; Total Hits: 36@3: (4, 1, 4, 6, 2, 1)1@4: (5)
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (2, 5, 2)2@4: (6, 5)

  • 16 15 10

    Rus3
    DiceRolls: 4@3 1@4; Total Hits: 34@3: (4, 2, 2, 4)1@4: (4)
    DiceRolls: 2@4; Total Hits: 12@4: (6, 2)

  • 16 15 10

    Huge roll, seemed like a do or die attack for me.

    NCM
    bmb rus>bul
    5 inf fra>ger
    10 arm ger>epl

    Place 9 arm fig
    Collect 40+10=50 + 27 +1=78 on hand.

    05ll_zhuk_05aG.AAM


  • sucks for me.


  • LuckyLindy is not a happy camper.  That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.


  • Is there not an aa gun in Russia?


  • Sadly, that z16 disaster and the loss of Russia will probably decide the game.  Since your bomber never hit it doesn’t matter but please roll the aa.

  • 16 15 10

    Yikes sorry man…lapse of concentration I guess.

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 16 15 10

    @LuckyLindy:

    LuckyLindy is not a happy camper.  That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.

    True, that’s what gave me the odds.  In general I think you’ve made the correct attacks, but if I was in your shoes I would have taken the surface navy as casualties for 16 and kept the air power for last.  In my experience, sometimes I fail to make the right decision on the spot right after I’ve been diced.  Essentially that’s what happened at Cau–I should have stayed safe and withdrawn after Round 1 or Round 2, and barring that I should have just moved my infantry into Ukraine.  But the good dice at Russia and 16 saved my ass.


  • Soviet turn 3

    Combat Moves
    RUS (3 tanks) v 2 tanks (EUK), 2 infantry (KAZ)
    UKR (infantry, fighter) v 2 infantry, artillery (EUK)

    dice

    UKR
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 6)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)

T-shirts, Hats, and More

Suggested Topics

  • 42
  • 39
  • 78
  • 24
  • 59
  • 39
  • 88
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts