Kilroynothere (Axis) vs Wheatbeer (Allies)
-
No scramble.
And yes, a transport can carry one of any ground unit (including an aa) + 1 inf. So 2 inf, or 1tnk +1inf, etc….
-
SZ110 cleared
US fig, and tact SZ110 >> SZ91C4
Buy (3/5)
1 infMobilize
1 inf tsiCollect 1 IPC (3 total)
-
UK4
Calcutta
Buy (6/6)
2 infCombat:
1 inf, 1 art trj >> syr
4 inf, 1 art, 1 tank trj >> irq
15 inf, 4 art ind >> bur
1 ing rho >> con
1 inf, 1 art rho >> tang -
SYR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
IRQ
A 4 inf, 1 art, 1 tank
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (6, 2, 3)2@2: (3, 1)1@3: (5)
D 3 inf, 1 tank
Rolls: 3@2 1@3; Total Hits: 33@2: (3, 2, 1)1@3: (1)
-
IRQ r2
A 1 inf, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
D 2 inf, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (3)
-
syr taken no loss
British retreat from irqBUR
A 15 inf, 4 art
Rolls: 11@1 8@2; Total Hits: 611@1: (4, 5, 6, 3, 6, 4, 1, 2, 5, 3, 3)8@2: (1, 2, 5, 1, 4, 6, 2, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
bur taken 1 inf lost
Non-combat:
1 bsh SZ81 >> SZ96
1 aa gun, 1 mech trj >> egy
1 fig, 1 tact alx >> egy
1 aa gun ind >> burMobilize:
2 inf indCalcutta Collect 4 IPC
-
ANZAC4
Buy (18/21)
1 tact
1 inf
1 artCombat:
1 fig que >> SZ49Non-combat
fig SZ49 >> que
2 inf, 1 art nsw >> queMobilize:
1 fig, 1 inf, 1 artCollect 10 IPC (13 total)
-
Italy 4
Build: (32 ipc)
2ftr =20
4inf=12Combat:
MOR (1inf)
1art ALGCON (1inf)
2inf, 1art SUD
1inf KENALX (2inf)
2inf TOB
1mech, 1tnk LIBTRJ (1art, 1tnk)
1tnk IRQ
1inf, 1art via tt from SITA
1bb from z97 -
MOR
ARolls: 1@2; Total Hits: 11@2: (2)
DRolls: 1@2; Total Hits: 01@2: (5)
CON
ARolls: 2@1 2@2; Total Hits: 12@1: (6, 4)2@2: (2, 6)
DRolls: 1@2; Total Hits: 01@2: (5)
ALX:
ARolls: 3@1 1@3; Total Hits: 03@1: (4, 3, 3)1@3: (4)
DRolls: 2@2; Total Hits: 12@2: (6, 2)
sz97:
ARolls: 1@4; Total Hits: 11@4: (1)
DRolls: 1@2; Total Hits: 11@2: (1)
-
MOR twol
CON twol
z97 controlled with damage to the BB
ALX rd 2
ARolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (5)
DRolls: 2@2; Total Hits: 02@2: (6, 4)
TRJ
ARolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (5)
DRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
-
well, that was impressive… :-o
ALX rd 3
ARolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
DRolls: 2@2; Total Hits: 12@2: (4, 1)
TRJ rd 2
ARolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (5)
DRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
-
TRJ twlo 1inf, 1art
ALX rd4
ARolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
DRolls: 1@2; Total Hits: 01@2: (3)
-
Italian tanks are really impressive… :wink:
ALX twlo 2inf
-
Well, can’t believe that crazy move actually worked… I really have no idea what to do with the Italians except to be a pain.
NCM:
2art, 3inf, NITA to SITA
1aa NITA to sfrBuild:
1ftr, 2inf, SITA
1ftr, 2inf, SFRCollect:30
-
Italy 4 map
-
France isn’t doing anything.
-
G5:
Build (62ipc)
1 MnrIC = 12
4ss = 24
4art = 16
1ftr = 10Combat:
VYB – 1inf from KAR – twol
NOV – 2inf from KAR - twol
BEL – 1inf BAL – twol
NUKR – 1 inf EPL – twol
BES – 1inf EPL - twolNCM:
1Bb, 1ca, 1ss z114 to sz110
1dd z104 to z110
1dd, 1cv z113 to z110
3tt z113 to z110, pick up 2tnks, 1art, 3inf land WFR.
1inf UK to SCO
4inf, 1aa WGR to GER
6tnks POL to ROM
1mech HUN to ROM
1mech EPL to ROM
1inf ROM to BUL
3inf WFR to SFR
1inf, 1art FRA to SFR
1ss z97 to z98
1ftr WGR to SITA
1tac POL to UK
2tac POL to ROM
6tt z114 pick up 7inf, 1art GER, 2art POL drop in NOVBUILD
Ftr on UK
1MnrIC in ROM
4art in GER
4ss z110Collect: 72
-
Oops, just realized I screwed a couple things up. Some of my ships can’t move as far as I thought they could… no NB in GER.
Changes:
1dd, 1cv z113 to z112
3tt z113 to z112, pick up 2tnks, 1art, 3inf land WFR.
1dd z104 to z112Sorry about that.
-
Germany 5 map