Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsJennifer (Axis) vs Krychek (Allies) Game 2 - Theory Test
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United Kingdom 4
Purchases
5 Inf 1 Rtl 1 Arm 1 FtrCMs
Bur
8 Inf 4 Rtl Ind to Bur
2 Ftr 1 Tbmb Sik to BurBur Rnd1
8 Inf 4 Rtl 2 Ftr 1 Tbmb
5 Hits
Vs
5 Inf 4 Rtl
3 Hits -
Bur Rnd2
5 Inf 4 Rtl 2 Ftr 1 Tbmb
4 Hits
Vs
4 Rtl
1 Hit + 1@2
Rolls: 1@2; Total Hits: 01@2: (4) -
Bur Twlo 4 Inf
NCMs
All Fleet SZ79 to SZ76
1 Trn SZ91 to SZ82
1 Minf Ken to Egy
2 Arm Irq to Egy
2 Inf Ind to Wind
1 Arm Ind to Epr
1 Ftr Ind to SZ76
1 Inf Irq to Trj
1 Rtl Ken to Sud
1 Inf Sia to Shn
2 Inf Mal to Shn
2 Ftr 1 Tbmb Bur to IndPlaces + Collects 24 IPCs
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Australia 4
Purchases
1 SS 1 DD = 14 IPCs
Save 6 IPCsCMs
NoneNCMs
1 Inf Dgu to Ngu
1 AC SZ54 to SZ33
2 Ftr Car to SZ33
1 Trn SZ33 to SZ54 (Empty)
1 SS SZ55 to SZ45Places + Collects 20 + 6 Saved = 26 IPCs
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Italy:
Buy(31)
- 3 Infantry
- 1 Armor
- 1 Aircraft Carrier
Combat Moves:
1 Tactical Bomber from S. Italy to Navy Base in Egypt - SBR
2 Fighters Escort
Infantry from SWF to SAF
Infantry from SWF to MadagascarI am going to assume you don’t scramble…
Naval Base Damage: 3 +
Rolls: 1@3; Total Hits: 11@3: (2)Tactical Bomber Damage: 1 +
Rolls: 1@5; Total Hits: 11@5: (3)(assuming you dont scramble because I think scrambling can only be done for Complexes and because I don’t think England wants to risk a 10 IPC fighter when it cannot be replaced, and I dont think you can scramble against a tactical bomber since tactical bombers neither engage as attacking aircraft or as defending aircraft per Alpha 2 rules…)
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Note: As England does not collect money on this board, the Naval base in Cairo is permanently closed (or until I take and repair it.)
NCMs on map
Build: 3 Infantry, Armor in N. Italy
Build: Aircraft Carrier in SZ 97Collect: 5 IPC Med + 23 IPC = 28 IPC
Germany:
Buy(64)
- 1 Fighter
- 10 Infantry
- 4 Armor
Combat Moves:
3 Infantry, 4 Fighters to Poland
Fleet in SZ 109 disengages from the Russian Submarine
Infantry to Quebec
Infantry to Nova ScotiaCombat:
Poland: Attacker: 2 hits +
Defender:
Rolls: 1@5; Total Hits: 01@5: (6) -
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You forgot german flags on Québec and Nbr, thus, 3 IPCs.
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Thanks, yea
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Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(
Well that’s -2 for rnd 5, let’s forget rnd 4… :(
So +3 Qué and Nbr and -2
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Russia 5
Purchases
Nov: 1 Minf 1 Arm 1 Ftr = 20 IPCs
Sukr: 2 Minf 1 Rtl = 12 IPCs
Vol: 2 Minf 1 Arm = 14 IPCs
Russia: 1 Sbmb = 12 IPCsCMs
SZ104
1 SS SZ109 to SZ104Npr
1 Minf Vol to NprAmu
1 Inf Sak to Amu
1 Inf Sib to Amu
6 Inf 2 Minf 1 Arm Bury to AmuBul
1 Inf 2 Arm Rom to BulPol
3 Inf Epl to Pol
1 Ftr Nov to PolSgr
3 Inf 1 Rtl Hun to SgrYugo
3 Inf 1 Rtl Hun to YugoTsi
1 Inf Kaz to Tsi
1 Arm Vol to Tsi
1 Ftr Sik to Tsi -
Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(
Well that’s -2 for rnd 5, let’s forget rnd 4… :(
So +3 Qué and Nbr and -2
I forgot to move a destroyer to block the Americans….I think we should just leave it, no?
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Lol okay
flexible ftw.
Now waiting for your answer on my PM before rolling my dices
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Npr Twof
Sgr Def
Rolls: 1@2; Total Hits: 11@2: (2)Yugo Def
Rolls: 1@2; Total Hits: 11@2: (2)Bul Def
Rolls: 1@2; Total Hits: 01@2: (4)Amu Def
Rolls: 1@2; Total Hits: 11@2: (1)Tsi Def
Rolls: 1@2; Total Hits: 01@2: (6)Pol Rnd1
3 Inf 1 Ftr
1 Hit
Vs
2 Inf
Rolls: 1@4; Total Hits: 11@4: (2)Rolling SZ battle soon
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Bul Twol
Tsi Twol
Amu Twlo 1 Inf
Sgr Twlo 1 Inf
Yugo Twlo 1 InfPol Rnd2
2 Inf 1 Ftr
Rolls: 1@5; Total Hits: 11@5: (1)
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol Twlo 2 Inf
SZ104
1 SS
Rolls: 1@4; Total Hits: 11@4: (3)(First round only)
Vs
1 Cru
Rolls: 1@3; Total Hits: 01@3: (4) -
SZ104 Cwol
NCMs
1 SS SZ113 to SZ114
1 AA Vol to Kaz
1 Rtl Kaz to Sik
1 BB SZ115 to SZ114
1 Inf Sfe to Sib
4 Inf 1 Rtl 3 Minf Sik to Sze
2 Inf 1 Rtl Bes to Rom
3 Inf 1 Rtl Nukr to Epl
1 Inf 1 Rtl Sukr to Nukr
3 Inf 2 Rtl Kar to Nov
11 Inf 1 Rtl 1 AA Hun to Epl
1 Ftr Pol to Epl
1 AA Bury to Amu
1 Tbmb Bury to Sak
1 Ftr Tsi to SzePlaces + Collects 69 - 1 = 68 IPCs
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I say, since I forgot to move the destroyer as I had planned, and we had missed the CRD we go back to Japan 4 and fix it, doubly so because it’s a theory test game.
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Or Russia 4, if you think that’s more fair.
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I really don’t want to lose that much of time so why don’t you just take the 2 trn back to SZ33 With their respective troops I havent played china yet so
And I want to be permitted to do such when I will do another mistake :P





