@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsKrychek (Axis) Vs Cmdr Jennifer (Allies) G40 Alpha+2 NO's No Tech Low Luck Game2
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37 IPCs forgot IRQ flag
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sure…I prefer doing France after/before Russia anyway.
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G5
Purchases
Ger: 2 Inf 4 Ftr 4 Arm (10) 70 IPCs
Wgr: 1 AC 1 DD (2) 24 IPCs
Uk: 1 Inf (1) 3 IPCsCMs
Sco
1 Arm Uk to Sco to UkRho
1 Arm Ken to Con to RhoSZ113
1 Cru 1 BB 1 AC SZ110 to SZ113
1 Ftr 1 Tbmb 1 Sbmb Wgr to SZ113Nor
1 Trn SZ110 to SZ112 With 1 Inf 1 Rtl Uk to Nor
2 Inf Fin to Nor -
Nor Def
1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)SZ113
1 Cru 1 BB 1 AC SZ110 to SZ113
1 Ftr 1 Tbmb 1 Sbmb Wgr to SZ113
3 Hits
Vs
1 SS 1 AC 1 BB 2 Ftr
2 Hits + 1@3
Rolls: 1@3; Total Hits: 01@3: (4) -
Guessing you take 2 hits on the AC?
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Also I’ll do NCMswith my trn and move troops from uk to Ger I don’t know if I need to do it in CMs or NCMs since the sub will remain in SZ113 but I will keep one surface ship so it is escorted, no probs for NCMs right? if not then I’ll move them in CMs along with the battle
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so I’m pretty sure you take both hits on the AC so it makes the rest of the fight harder.
SZ113 Rnd2
1 Cru 1 Damaged BB 1 Ftr 1 Tbmb 1 Sbmb
3 Hits
Vs
1 SS 1 BB 2 Ftr
2 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (4) -
I need your help there I don’t know what to do with your sub since I have no dd can it take hits and such so far I counted it’s 1 defense roll value in both rounds
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If you have naval vessels, then I can elect to keep my submarine in the battle. Without an attack destroyer present, you cannot force my submarine to stay, but I may elect to keep it in the fight.
I so elect.
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so you take it as a lost instead of your ac for round 2 but rolled 4 on the dice it would of been @2 instead of @1 is it okay or do I need to reroll :P?
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Yes, let us keep the Carrier for the next round, thus, instead of an @1 unit I have an @2 unit.
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Just noticed, the two fighters that attacked Sumatra are still on Sumatra, they should be on the carrier in SZ 41. Aint no thing, since you didnt attack SZ 41, but if you could rectify that so we don’t have a mistake during Japan’s turn, great.
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but I mean I did roll round 2 @ 1 but you got 4 so even @2 you wouldnt have hitted right :P?
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I mean I did count every of your units for the first round and the 2nd round I made it like you got 2 hits on carrier then 1 hit on BB but instead you are taking 1 hit bb 1 hit AC 1 sub so your ROUND 2 is a @2 instead of @1 but the roll was 4. It’s up to you wheter ro not you want to reroll it (I would def prefer not) if you disagree just roll @2 here :(
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No, I’m good, was just clarifying the OOL
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SZ113 Rnd3
1 BB 1 Ftr 1 Sbmb
1 Hit
Vs
1 Damaged BB
Rolls: 1@4; Total Hits: 11@4: (2) -
Germany will hold ! 99% chance to survive according to sim and that’s with your planes :P
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NCMs
7 Inf Fin to Kar
1 Inf Vyb to Kar
1 Trn SZ93 to SZ98 With 1 Inf 1 Arm Sfr to Syr
4 Inf 2 Rtl 1 AA Yugo to Nita
1 Inf Yugo to Sgr
8 Trn SZ110 to SZ113 With 1 Inf 3 Rtl 5 Arm Uk to Ger
6 Inf Wgr to Ger
1 Ftr SZ113 to Ger
1 Trn SZ110 to SZ113 With 1 AA Wfr to GerPlaces + Collects 58 IPCs
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Russia:
Buy(62)
- 8 Infantry
- 2 Artillery
- 6 Armor
Combat Moves:
2 Fighters from Novgorod to S. Germany
2 Infantry from Hungary to S. GermanyCombat:
Attacker:
HitDefender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Inf in Nov
7 Inf, 2 Art, Arm in Rus
3 Arm in S. Ukr
2 Arm in NovCollect: 59 IPC





