@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsKrychek (Axis) Vs Cmdr Jennifer (Allies) G40 Alpha+2 NO's No Tech Low Luck Game2
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Australia:
Buy(21)
- 2 Destroyers
- Save 5
Combat Moves: None
NCM:
Destroyer from SZ 62 to SZ 46
Destroyer, Cruiser, Transport from S 62 to SZ 33
Infantry, Artillery, Fighter from Quebec to Carolines
2 Fighters from Wake to Carolines
Destroyer from SZ 49 to SZ 33
Destroyer from SZ 31 to SZ 33
4 Inf, AA Gun to NSWBuild: 2 Destroyers in SZ 62
Collect: 5 + 10 = 15
Combined Results
- America takes Gibraltar, Armor remaining
- America takes Carolines, Infantry, Armor Remaining
- American 5 of 7 Islands NO
- America clears SZ 43, undefended transport
- China takes KAN, mt
- China takes SZE
- England cleares SZ 37, undefended transport
- England clears SZ 42, undefended transport
- England cleares SZ 41
- England takes Sumatra
- Japan DEI NO
- England takes Sham State
France will do nothing this round.
You did, in Yunnan
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Of course I meant not nearly as much as you :)
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Of course I meant not nearly as much as you :)
Just wait for the day I sink one of your fleets with minimal losses despite the odds being 80% against me. Then you’ll know why EM gave me the nickname I have today!
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J4
Purchases
Gre: 2 Inf (3) 6 IPCs
Nita: 10 Inf (10) 30 IPCsCMs
Gib
2 Trn SZ92 to SZ93 to SZ92 With 3 Inf 1 Rtl Sfr to GibIrq
4 Inf 2 Rtl Trj to Irq
1 Arm Egy to IrqSyr
1 Trn SZ98 to SZ99 to SZ98 With 1 Inf 1 Arm Gre to Syr
1 Arm Trj to SyrFea
1 Minf Eth to Fea
1 Arm Eth to Fea
1 Tbmb Egy to FeaCon
1 Inf Sud to Con
1 Rtl Ken to Con
1 Ftr Egy to Con -
lol it’s I4
lol more @2 rolls
Gib Def
1 Arm
Rolls: 1@3; Total Hits: 01@3: (5)Fea Def
1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)Con Def
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)Irq Def
1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)Syr Def
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Gib Twol
Fea Twol
Irq Twol
Con Twlo 1 Inf
Syr Twlo 1 InfNCMs
1 Trn SZ98 to SZ99 to SZ96 to SZ94 With 1 Inf 1 Arm Gre to Alg
5 Inf 1 Rtl Nita to Sfr
1 Inf Yugo to Bul
1 DD 1 Bb SZ98 to SZ92Places + collects 35 IPCs
France has nothing left but a DD and you can do your move after germanys turn ^^
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37 IPCs forgot IRQ flag
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sure…I prefer doing France after/before Russia anyway.
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G5
Purchases
Ger: 2 Inf 4 Ftr 4 Arm (10) 70 IPCs
Wgr: 1 AC 1 DD (2) 24 IPCs
Uk: 1 Inf (1) 3 IPCsCMs
Sco
1 Arm Uk to Sco to UkRho
1 Arm Ken to Con to RhoSZ113
1 Cru 1 BB 1 AC SZ110 to SZ113
1 Ftr 1 Tbmb 1 Sbmb Wgr to SZ113Nor
1 Trn SZ110 to SZ112 With 1 Inf 1 Rtl Uk to Nor
2 Inf Fin to Nor -
Nor Def
1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)SZ113
1 Cru 1 BB 1 AC SZ110 to SZ113
1 Ftr 1 Tbmb 1 Sbmb Wgr to SZ113
3 Hits
Vs
1 SS 1 AC 1 BB 2 Ftr
2 Hits + 1@3
Rolls: 1@3; Total Hits: 01@3: (4) -
Guessing you take 2 hits on the AC?
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Also I’ll do NCMswith my trn and move troops from uk to Ger I don’t know if I need to do it in CMs or NCMs since the sub will remain in SZ113 but I will keep one surface ship so it is escorted, no probs for NCMs right? if not then I’ll move them in CMs along with the battle
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so I’m pretty sure you take both hits on the AC so it makes the rest of the fight harder.
SZ113 Rnd2
1 Cru 1 Damaged BB 1 Ftr 1 Tbmb 1 Sbmb
3 Hits
Vs
1 SS 1 BB 2 Ftr
2 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (4) -
I need your help there I don’t know what to do with your sub since I have no dd can it take hits and such so far I counted it’s 1 defense roll value in both rounds
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If you have naval vessels, then I can elect to keep my submarine in the battle. Without an attack destroyer present, you cannot force my submarine to stay, but I may elect to keep it in the fight.
I so elect.
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so you take it as a lost instead of your ac for round 2 but rolled 4 on the dice it would of been @2 instead of @1 is it okay or do I need to reroll :P?
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Yes, let us keep the Carrier for the next round, thus, instead of an @1 unit I have an @2 unit.
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Just noticed, the two fighters that attacked Sumatra are still on Sumatra, they should be on the carrier in SZ 41. Aint no thing, since you didnt attack SZ 41, but if you could rectify that so we don’t have a mistake during Japan’s turn, great.
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but I mean I did roll round 2 @ 1 but you got 4 so even @2 you wouldnt have hitted right :P?
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I mean I did count every of your units for the first round and the 2nd round I made it like you got 2 hits on carrier then 1 hit on BB but instead you are taking 1 hit bb 1 hit AC 1 sub so your ROUND 2 is a @2 instead of @1 but the roll was 4. It’s up to you wheter ro not you want to reroll it (I would def prefer not) if you disagree just roll @2 here :(





