@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsEM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
-
China 6
Purchase $11
3infCM:
Yun (3inf)
4inf Sze
1fgt BurDice…
Yun rd1
A: 4inf, 1fgt
Rolls: 4@1 1@3; Total Hits: 24@1: (3, 3, 4, 1)1@3: (2)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5) -
Yun rd2
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 4, 2)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Grrr…
Yun rd2
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 2)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Come Chiang…get your groove on!
Yun rd3
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results:
Yun taken, 1inf lost.NCM: Per Map
Place Units:
3inf-SzeCollect 2+2 saved+6 NO=10
-
UK 6
London:
Purchase $26
2inf, 2mech, 2tnkIndia:
Purchase $8
2mechCM:
Shn (2inf)
5inf, 1fgt BurDice…
Shn rd1
A: 5inf, 1fgt
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 6, 5, 4, 5)1@3: (3)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Shn rd2
A: 5inf, 1fgt
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 3, 1, 5, 6)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results:
Shn taken, no losses.Activate Minor:
1inf Irq>NprNCM: Per Map
Place Units:
1inf, 2mech-Cpr
1inf, 2tnk-Egypt
2mech-IndiaCollect
London: $34
India: 7 – 4 crd = 3 -
Anzac 6
Purchase $10
1TP
Save $3CM: None
NCM: Per Map
Place Units:
1TP-SZ54Collect 10+3 saved+5 NO=18
Wait for France
-
Italy:
Buy(13)
- 3 Infantry
- 1 Artillery
Combat Moves: None
NCM:
2 Fighters to S. Italy
2 Armor to S. Italy
2 Infantry, Artillery, Armor, AA Gun to E. PolandBuild: 3 Infnatry, Artillery in S. Italy
Collect: 13 IPC
Not sure why I am waiting for France…
I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it. France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…
eh. I’ll wait for France.
-
@Cmdr:
Not sure why I am waiting for France…
I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it. France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…
eh. I’ll wait for France.
France’s move was going to based on what Italy did, and here it is.
NCM’s only, per map.
-
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
-
Germany:
Buy(43)
- 7 Tanks
- Save 1
Combat Moves:
6 Submarines to SZ 115
2 Strategic Bombers to England - SBR
2 INfantry, Fighter to Bessarabia
2 Infantry, Fighter to N. Ukraine
3 Infantry, Fighter, Tacitcal to Baltic States
2 Infantry, Fighter, Tactical to BelarusCombat:
England - SBR
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
England Damage:
Rolls: 2@6; Total Hits: 22@6: (6, 1)
+4
SZ 115:
Attacker:
Rolls: 6@2; Total Hits: 16@2: (4, 3, 3, 2, 5, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)(Assuming the Russian submarine stays to maximize damage potential to Germany’s ships.)
-
Attacker:
Rolls: 5@2; Total Hits: 35@2: (2, 1, 2, 4, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3) -
Baltic States:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (3, 4, 6)1@3: (3)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Belarus:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
N. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Results:
Bessarabia twol
N. Ukraine taken with loss of infantry
Belarus twol
Baltic States twol
SZ 115 cleared with loss of two submarinesNCM:
Submarine to SZ 125
2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
10 Infantry from Germany to Poland
2 Armor from Germany to E. Poland
4 Fighters, 2 Tactical Bombers to E. Poland
4 Artillery to E. PolandBuild: 3 Armor in W. Germany
Build: 4 Armor in GermanyCollect: 1 Saved + 46 TT = 47 IPC
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.





