sent a chat so we don’t clutter up this thread
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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Ukr2
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (5, 6)
Rolls: 1@3; Total Hits: 11@3: (1)
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Ukr3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
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NCM -
Egy - INF (Ita) INF (TrJ)
Z15 - BB (Z14)
EPl - FTR (Ukr)Place 2 FTR
Collect 17, 18 on hand -
geez diced again in UKR!!?
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US 2
Has $48
Purchases
2 ftrs
3 subs
2 arm
Save $0China
Spawn 1 infCombat:
Fuk 3 inf from YunnanUS Combat Moves
z53 (1 tnp)
bomber from AusCHINA COMBAT
A:
Rolls: 3@1; Total Hits: 13@1: (1, 3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Fuk taken with 3 inf
z53 cleared
NonCom
bomber z53 lands C US
1 inf W Ca > W US
1 inf W Ca > C US
2 ftrs Aus > India
1 inf, 1 art E US > Algeria
1 inf W CA > E Ca
AC, 2 dd, ftr z10 > z12
ftr Eng > z12
Bomber W Af > ECa
AC, dd z55 > z20Mobilization
2 ftrs z10
1 arm W US
1 arm E US
3 subs z56Collect $47
Has $47China places 1 inf Yunnan
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G3 with 55, buy 8 INF, ART, BMB, IC
Combat moves -
Alg - 2 INF, 2 FTR, BMB (Fra)
Kar - INF (BSt) INF (Fin) 2 FTR (Ger) 4 ARM (Pol)
Ukr - INF (Bul)
Bel - INF (EPl) ARM (Bul)Alg
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 1)2@3: (6, 4)1@4: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (1)
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Gamer on the WARPATH. KICKING A$$! AND TAKIN NAMES…
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I guess I’m giving you the benefit of the doubt here. I’ll give you max defense and save your tank, and if your tank survives and you decide that you wanted to save a US unit, that’s fine. Unless the US unit hits with 3’s, of course. Anyway, it’s highly unlikely it will survive, so UK tank will fight round 2.
Alg2
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (4, 3)1@4: (4)
Rolls: 1@3; Total Hits: 01@3: (4)
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Gamer on the WARPATH. KICKING A$$! AND TAKIN NAMES…
:-) You got that right.
KarRolls: 2@1 6@3; Total Hits: 32@1: (3, 2)6@3: (4, 2, 4, 3, 2, 5)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 4, 2) Let’s have a 1-round battle here…. To make up for a disappointing G2, J2, and I2 :lol:
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Kar2
Rolls: 6@3; Total Hits: 46@3: (1, 3, 2, 5, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
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Whew - big miss. Thought about retreat there.
BelRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
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DO IT GAMER!!!
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Bel2
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)I don’t care that you don’t have shoes and you’re half starved. FIGHT! For the Fuehrer! For Deutschland!
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Bel3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)Jeez, they’re right there - behind those snow drifts! Come on!
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Never fails. It does not ever fail.
NCM -
Fra - 2 FTR (Alg) 3 INF (Ger)
Egy - FTR (Alg)
Pol - INF, ART, AA (Ger)
Sud - INF, ARM (Egy) BMB (Alg)
EPl - 8 INF, ART (Pol) 4 ARM (Ger) 2 FTR (Kar)Place IC (Fra)
Place 8 INF, ART, BMB
Collect 52, 52 on hand -
Soviet 3
Has $33
Purchases
6 inf
3 arm
Save $0Combat Moves
Belo (1 arm)
1 inf, 1 art E UkrUkraine (1 inf)
3 inf, 1 arm CaucasusSFE (1 inf, 1 arm)
6 inf Stanoz13
1 sub z12Jordan
1 inf PersiaKar
3 arm MoscowCombat
Belo
A:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
D:
Rolls: 1@3; Total Hits: 11@3: (3)
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Belo taken with 1 art
Kar
A:
Rolls: 3@3; Total Hits: 23@3: (2, 3, 4)
D:
Rolls: 4@3; Total Hits: 24@3: (2, 6, 2, 4)
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each side loses 2 arm
arm withdraws to Arch
SFE
A:
Rolls: 6@1; Total Hits: 16@1: (5, 3, 1, 3, 2, 3)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
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Japs lose 1 inf
Round 2
A:
Rolls: 6@1; Total Hits: 06@1: (6, 2, 2, 5, 5, 5)
D:
Rolls: 1@3; Total Hits: 11@3: (2)
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