Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Map is right - I only landed one fighter in Z5 and when I changed my mind and moved the 2nd one to France, I forgot to delete it as moving to Z5.
Germany starts with 4 fighters in 41, 5 in 42.
And no, I was not nervous. I think you are more nervous than I am. :roll:
Ok not nervous. Excited by the stunning German blitzkrieg!
I will adopt your file naming convention for this game, but I will not place redundant turn markers. If you want them placed, you’ll have to do them all yourself.
J1 with 17…
Lock and load!!
Buy INF, ARM, TP (save 2)
Combat moves -
Z35 - 2 FTR (Z61)
Z56 - 2 FTR (Z57)
Z53 - DD (Z51) 2 FTR (Z57)
Z50 - CA, BB (Z61)
Phi - INF, ARM (Jpn) INF, ART (Z61)
Sui - 3 INF (Man)
Hup - 3 INF (Kia)
Kwa - INF (Car) INF (Oki) FTR (Jpn)
Yun - 3 INF (FIC) FTR (For) FTR (Man)
Sum - 2 INF (Car)
Bor - 2 INF (Z61)
Amphibious assaults:
Z50
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Z50 round 2
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (6, 6)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Phi2
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Phi3
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
Kwa
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Z35
Rolls: 2@3; Total Hits: 02@3: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
Z35, r2
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
Z53
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)
Rolls: 1@4; Total Hits: 11@4: (1)
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (1, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
Yun2
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 2)2@3: (4, 5)
Rolls: 1@4; Total Hits: 11@4: (4)
Yun3
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
Rolls: 1@4; Total Hits: 11@4: (3)
I always lose the cheapest unit when attacking unless I say otherwise. Saves a lot of typing. So Yunnan was cleared with the loss of 3 infantry. If I had decided to lose a fighter, I would state that before moving on to the next battle.
Hup
Rolls: 3@1; Total Hits: 03@1: (4, 2, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Hup2
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Hup3
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
Doing 3 rounds at once because of the lovely 10-15 second timer required between posts.
If I take a hit, then disregard the 3rd and last result of the subsequent roll(s).
2 infantry lost in Hupeh, 1 infantry retreats to Kia
Screw that method - it must be bad luck.
Sui
Rolls: 3@1; Total Hits: 03@1: (5, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
Sui2
Rolls: 3@1; Total Hits: 13@1: (5, 1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
Well, the Chinese really whipped me in all 3 battles. If they’re your toughest ally, you’re in trouble. :wink:
Z56
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
No single disasters, but overall below average dice. Good thing - with a stellar J1 you wouldn’t have much of a chance.
NCM -
FIC - 2 FTR (Yun) FTR (Kwa)
Z37 - FTR (Z35) CV (Z61)
Z62 - 2 CV (Z57) FTR (Z56) 2 FTR (Z53)
Place INF, ARM, TP
Collect 39, 41 on hand